Professions: Too Complex, too Boring

I don’t mind the idea of professions being more elaborate, but what we’re currently seeing is basically the equivalent of filler in a movie. Complexity for complexity’s sake, as opposed to anything intriguing. We’re basically stuck with the same professions, but with a lot of wasted time put into performing basic functions for items that really aren’t worth it.

The solution is to either keep it simple, or come up with a proper minigame system for the creation of items. That and story driven/looted bonus items and recipes. Lose the convoluted system. Most of us don’t have time for this.

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I would get rid of the Material Qualities, like, do we really need 3 types of the same bloody item?

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Amen to that. My thoughts exactly.

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Yeah. You can have pretty much all the slots in a bag used for ore, but between all the types and qualities, you actually have little to prospect.

It’s typical of WoW devs. Take a good basic idea and keep adding levels of complexity until it becomes a complete mess.

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I used to somewhat bother with professions. Now not so much if at all. Unless I was to put focus on leveling professions the gear is out of date by the time I can make it. Mounts used to get me interested in leveling professions, but I’ve realized I usually only use a couple mounts.

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I don’t think you need to get all the materials again…

Crafting a Charged Claymore (as a 2H sword example) needs 6 Sanctified Alloy and 12 Charged Alloy, but recrafting a weapon that’s already made only costs 50% at 3 Sanctified Alloy and 6 Charged Alloy.

It might be that if you went cheap on the original crafting with 2* mats, that upgrading it to 636 might be more difficult, but I haven’t seen/experienced that to confirm (I’ve upgraded a 619 to 636 with no difficulty, but did require concentration).

My suggestion is to reduce it to 2 tiers instead of 3 to save on some inventory space. That would be enough to give the illusion of low quality vs high quality materials without taking up so much bag space.

I’d also suggest overhauling recrafting so that it only affects the item’s ilevel. Make the stat allocation reagents mandatory for all equipment crafts to compensate.

That leaves the time-gated mess that is crafting knowledge. I’d probably take a page out of FFXIV’s playbook and add a faction rep 3/4 into the expansion that is the catch-up mechanism for crafting; dailies that are all about crafting and grant 5-10 crafting knowledge points each. As an aside, I sort of expected to get something like this as a way to restore the embassy in the Waking Shores.

…well, either that or add a way to consume Artisan’s Acuity (and its expansion-relevant copies) to gain knowledge.

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Agreed. Hate em so much I just picked up two gathering professions

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oooo RNG with chance to destroy items during crafting. and item protection from destruction in the cash shop.

I like it.

I decided to try professions more seriously this xpac, and the only way to do them somewhat ‘easily’ is IF you throw a TON of gold into it. It’s an OK system for active guilds, but it’s definitely not great for the solo crafter - unless it’s the main reason one plays the game, which would be questionable. lol

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They are just too convoluted. I was at my Alchemy bench… I went out on the innerzones to search ‘best flash/potions’ to make… what are they. It is so under/over upside down in my opinion. I miss! the old stat flasks and the ‘side’ potion bonuses. I don’t even know how they could calculate this stuff in the real ‘wow’ world. I really hate it.

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Professions bloated with talent tree, weekly quests, secret points hunting,Concentration/Mats Quality
That’s sort of level of unnecessary complexity going on

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I have been avoiding professions…

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I love professions/ crafting in an RPG.

What they have turned into in wow is a convoluted mess. Like others have said; complexity for complexities sake.

And people wonder why most would rather take dual gathering? Why so many people flood the ah with mats that they are basically worthless?

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I would UPVOTE this thread a million times if I could. Professions were GREAT… until WoD, and since Legion, have been an absolute chore and bore.

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I actually really like the professions that I’ve done in TWW. Moving to concentration is a big upgrade and the patron orders are a big boon to the system. There are things that could be tweaked or improved upon but overall I’m liking the direction they’re taking things.

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The issue of Professions doesnt get as much coverage as it should. Im in full agreement of too many levels of the same ore. Im in full agreement that there are way too many reagents. Im in full agreement that the system is way too complicated. I saw a list of crafting orders the other day and i closed the window and said forget this. Whoever came up with this system is way too addicted to Playstore games on thier phone.

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you forgot too expensive. I liked the dragonflight version of these but hate having to do patron orders for KPs. They literally are punishing people keeping profession current to benefit people who aren’t since the mat costs tend to fall over the course of the expansion whereas there is no difference in the rewards you get from those.

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I can actually make gold now by using concentration which is nice. They forced a limit on supply and now it’s worth gold! So I’m not complaining.

I tried and tried to get into profession the last 2 expansions and realized too late that i used my knowledge points in a way that would lock me in a setup i didnt like. Then ultimately decided to go mostly mine/herb. Even that is super annoying given that nodes dissappear mid gather or the exploding ones or knockback ones are just a hinderance.

Finally decided to go with enchanting and skinning on most characters. Mobs wont dissappear before my eyes and they also drop loot I can sell and its a little more fun that flying around looking for nodes but I can still mindlessly watch tv while farming.

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