I like the DF version a lot better - this version is a gold sink. They stacked things so the whales are going to make 10 times as much gold this expansion than they normally do and at the expense of more casual profession players
It was far better to do quests for profession knowledge and artisan currency than those gold scams of patron orders
don’t bother. these guys are either trolling or insane in the membrane.
They want to spend 40k on 10 acuity, and run to the table and ah then back to the table x50 times.
Professions are definitely a stand out in comparison to everything else getting simpler and easier. However the old system really doesn’t fit with expansions that can be completed in a day.
Good. Did you read the tooltips? Did you pay attention to any of the information? Did you use any of the in-game resources that help you with it? No?
Oh right, you skipped over Dragonflight where the quests explicitly explain in great detail how the thing works.
No it isn’t. Reading posts on a forum is more complicated than reading tooltips that explicitly say what they’ll do. Because here we have to interpret and the folks arguing in good faith need to be able to discern what a dog whistle is, who is or isn’t a troll, and so on and so on.
The in-game tooltips for the profession literally just says on the tin what they’ll do.
No you don’t. You miss being able to say “welp, that’s a feature I won’t have to use for the rest of the expansion ever again.” And that’s if you actually did engage with any of the professions. Most didn’t.
no its trash. professions are supposed to be this little side gimmick that should be “fun” to do. you take what would correspond to your characters class / spec needs and or wants. or just take some gathering for some side dough.
now it is nothing more than a convoluted mess. i have not touched professions since shadowlands. i maxed out each one near the end of dragonflight to get master of all but that was it. trash is trash. sorry.
I like the current crafting system in general. I’m currently working them all and therefore making my life unnecessarily difficult.
I do think it’s is a bit painful in the beginning as far as low level mats and amounts required to make any progress. I don’t think it’s balanced very well between the different professions
I would like it to be a little less complicated and slightly fewer varied extra ingredients and a bit less punishing.
Personally, I’m not enjoying the discovery system for engineering and alchemy, but I’ve felt their RNG system is much too harsh overall in the game as a whole (IMO).
The patron system has promise but some professions get crafting orders I can do reasonably and others are out of reach so it’s frustrating.
And I understand why the KP are locked, since players will always abuse the system, but maybe on a cooldown or something if you’ve made a mistake.
The Soul Dust scarcity is a pain but I’m working around it.
One nice outcome:
I’ve about 6 friends that are gathering for me (some casually and some intensely) and helping me to level all professions at once. In return, I’ll make everything they need for free. It’s caused a nice mini cooperative to form and it wasn’t even my idea.
TDLR: reduce the complexity, variety of materials and RNG just a little.
“…in matters of taste” is the rest of that quote. For some reason that gets left off and people use the first part as the Karen Anthem.
Professions were redesigned to take a significant time investment before they started being profitable. This pure meant to progress them throughout the entire expansion. Imho, it’s way better than crafting 99 things on day one and never touching it again.
Say what you will about timegating, but don’t act like this is an accident or incompetence.
From a single player perspective with alts, I think it’s alright.
From an MMO perspective with folks harassing the market non-stop, I think it’s a nightmare. I’d rather go back to the old days of time = $$ at your convenience. Not time = $$ based on how you spend knowledge points and/or you do your weekly upkeep.
Current profession systems are designed for botters.
Not even those that multi box can keep up with how current profession systems are designed. Now imagine a player that does not multi box. How can they keep up?
The old system was barely a system. It was pretty much forgotten for content besides flasks and food. And engineering for pvp.
The only time it was actually used for anything else besides this three was when we could craft legendary pieces in shadowlands.
It needed to be remade. And they did.
The current system maintains crafted gear as relevant as mythic raiding and m plus and will fill slots on every competent player for how good they are.
While before it was just some terrible randomized stat for two pieces of gear per expansion. Now we get multiple pieces of gear that fill a predominant slot of your choice.
It also adds RP elements to…anyone that likes that stuff. Hell it can even be considered another pillar of the wow experience. Even more so now in tww where we got more NPC interactions and trading/bartering as a crafter is a thing.
This happened to Lineage 2 in Chronicles 2 update.
Keep in mind in Korea that RMT is normalized so no one batted an eyelash with the C2 update. But the C2 update didn’t translate to other regions aka North America.
Which is why all of a sudden there was an explosion of bots and RMT in Lineage 2 because of how they up ended the crafting system in the Chronicles 2 update.
Even with a duo box of healer + dwarf you could not keep up with botters.
Same thing is happening to WoW right now.
Current WoW professions favor and are designed around botters and RMT and not actually players.
As someone who has recently comes back within the last year, it seems unnecessarily complicated to me. My War Within characters have been just gathering mats and putting them on the AH instead of spending time and gold on crafting.