'Professions' system

“If your point is valid, then why do I aggressively keep misunderstanding you” smugface

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Potions, enchants, inscriptions, bags, shall I continue.

You know this.
Don’t play dumb with me.

People said they wanted professions to matter and now they do.

Yup, that’s why they’re broke and red lining.

Maybe they matter a little too much. Trade and services chat is like trying to read the damn matrix. Better than BFAs boosting chat I guess.

?

Like what?

Like the things you get dailies for. Different ones for each season. Each expansion. Too many stupid currencies.

He’s talking about crests and not knowing how to spend 3 minutes looking around at how to craft with them.

I think.

So, only Alchemy and Enchanting were ever relevant.

Glyphs were cosmetic, and mostly from previous expansions.
Bags you buy once, and again, usually the correct play is to buy last expansion’s bag.
The gear was either garbage, or soulbound.

Are you talking about crests?

You don’t have to use them for crafting, use them to upgrade your gear, instead.

Or do you think the upgrade system is too complicated, too?

It’s not complicated in that it’s hard to understand, it’s just more variables than what’s needed for a solid system. It’s unnecessarily convoluted in a sea of other systems and 50 other different currencies. But no, I’m not talking about crests. I’m talking about Soul Sigil 1s. Soul Sigil 2s. Artisan’s Acuity. Add to that the sparks. And then there’s the dozens of augmentation scrolls and that other crap you have to get from the AH.

This game needs streamlining. And it should start doing that with the professions. But it’s been going the opposite direction.

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Throw them away. They’re junk.

You only get acuity by doing profession stuff.

Great, all the more reason to redo the convoluted currency riddled garbage crafting system

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They could easily toss the soul sigils. I doubt many people have ever used them.

Soul Sigils come from world quests and are warbound. Don’t know why you’d think they are precious. They even say on the tooltip that the maximum tippy-top ilvl is 574.

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Yep, far better than the previous system.

I like being able to specialize, to feel like I am progressing over the course of the expansion as I unlock better items to craft and ways to improve those items even further.

The only thing I don’t like is the fact that levelling the main ‘profession’ stops at 50 for no apparent reason. Like, sure, you can level beyond 50 and you will as you craft stuff, but there’s no reason to as all the profession patterns you can learn don’t require a skill level higher than 50. That to me is disappointing.

I like the new system. It’s really not that bad.

Crafting was useless before. It actually has a use now.

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yes and no. i like that crafting is actually pretty useful now and that your items dont become worthless in 2 days, but i hate that its very easy to get softlocked in crafting professions because the trained stuff isnt enough to get you to max so you gotta rely on rng drops

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Still learning the system. Dabbled a very little DF. Crafting UI is an improvement. The skill tree’s if thats what you call them is something else to play with. Though I understand there is a meta way of filling them out. I can’t complain so far.
I’m a stubborn old man so I have to hate it a little.
grrr

Crafting and gathering can be fun but you could easily cut off mats ranks at minimum and it would be much better then you can also reduce the amount of talents by half or remove timegating on knowledge and it would be much better for me.

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