There’s a tutorial questline that explains how crafting works, in Dragonflight. I’m pretty astonished they don’t have one in TWW.
It starts in the Ruby Dragonshrine area in Waking Shores. Look for Thomas Bright.
If the questline in Ruby Dragonshrine doesn’t take you all the way through work orders, look for Thomas Bright again in Valdrakken and it should pick up again, there.
It’s a gold sink. Some people enjoy them though, idk why. It would be nice to have at least one knowledge point reset as it’s easy to make mistakes with such an unnecessarily complicated system.
nope i find it absolute garbage since revamp, i hate the grind, i find them horrible to level up and use, everything about the new profression system just works against you to be a slow grind.
i despise because it puts limits on the crafter , no other game does that .
the whole rank system sucks and its what makes the whole thing feel like a mobile p2w crap.
there must be a middle road btw now and what we had.
if u want to cap players , open recipes when u need to …
go back to the drawing board with crafting blizz and gives u something fun , or something we can work on , instead of praying for luck or waste “energy” to unlock next rank , mobile game style. (its better than inspiration tho)
I propose crafting is a real-time activity, where it takes several hours to craft something in the background while playing the game. That way you can only craft a few items per day, maybe one every 6 hours.
That should be fun.
oh, and we need chance-to-fail crafting, with fail protection in the cash shop.
I sure are hell was not one of those people. PRofessions worked and you could make some coin. NOw, I have to decide if its worth it to make this thing, wasting resources, to MAYBE sell it. BEfore, there were things you cold always make gold off of. Doesn’t feel like that now, especially with blacksmithing.
I miss the times when you just needed to wield a pickaxe and start digging until you level your profession, now its all about management of points and its disgusting farming to earn them
not to mention the annyoing qualities, i still drop ‘bronze’ cloth even after maxing out my points
I don’t know whose brilliant idea it was to add quality to enchanting mats, but it sucks. Enchanting is not a gathering profession. There are not enchanting nodes. We can’t just fly over to the next node to try again if we get low quality materials.
The fact that the dust from greens is going to be the most valuable material once the season starts is also ridiculous.
Nah, a crafting profession needing to dump 120 knowledge into gathering just to not waste their very limited gathering resources is bad.
The best way to do enchanting shouldn’t be running 2 characters with enchanting to have 1 do the gathering and the other do the actual crafting. Broken.
Add back shard shattering for dust. Remove enchanting mat quality. Delete the disenchant spec and refund people’s knowledge points.
Ranks are necessary to make the system work, as crafting is an activity with it’s own progression system. If you remove ranks of an item, the only way to maintain a sense of progression would be to make everything be EXTREMELY expensive to craft to the point it would become a tedium. But it would be the difference between non-tedium and tedium that would differentiate a good to a bad crafter.
If you maintain ranks however, everyone can make it! Just a case that some will be better at it but given the time, everyone can become as good as another at it.
Also this is just straight up not the case. Maybe somewhat with gear but, then you specialize in making gear and you don’t make rank 1 gear items anymore. That’s kinda how that’s supposed to work.
Enchanting mats didn’t have ranks on them last expansion.
If they’re going to put ranks on them they either need to add enchanting nodes to the world or add a dedicated mob type that drops disenchant fodder like beasts for LW and humanoid for tailoring.
And enchanting is the one exception to how professions work in WoW. Enchanting is done player-to-player, with no items exchanged. But they still have ranks in the enchantments that they produce, just that they don’t really need to have ranks overall the same way other consumables or gear requires it to work.
If you were to mass produce enchanting, which isn’t really how that works right now (and I can’t think of a time when it has ever worked like that), you’d end up with a similar problem. Enchanting being the odd one out in terms of how it works doesn’t really change much if anything of what I said.