'Professions' system

It’s like you have no clue. There are professions that have Patron Orders that would cost them over 40k to fulfill.

And for people with a gazillion gold - or who are also gatherers - who want to be THE best crafter in the game currently, they’ll do it.

Most people won’t. That’s fine.

Suppose there was a patron order needing a Superb Beast Fang. If you aren’t maxxed in Lures, then that would cost you about 5k gold.

You know how much it costs the people with maxxed Lures? Nothing. Because they aren’t paying another player to do it for them like you’re thinking.

That’s the problem with people who aren’t crafters who wander into these threads. You always look at everything as “how much does this cost for me to buy it?” rather than “how do I make that?”

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“Time is money friend.”

I guess you don’t value your time.

I was going to try and get mine up for the first time in a long time. But when I realized the farm time to craft one item is just too much for the time I have to spend gaming, I gave up.

It was too much effort in DF and it’s too much effort in this. Why waste hours on this trash when I can just pay some goober a modest tip to make it for me?

If you just want to pay for a game to be over, rather than actually play it, the mobile games are over there →

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I thought you had nothing to do, though. That’s what you said in the other thread.

I’ll just sell the mats to suckers like you and bank the money.

lol you’re just a troll. As you see I’m stating it’s not worth the time I have to spend on here. Just like the chores you consider to be content are not worth my limited time.

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Most of us farm our own mats, but nice try.

Obviously most people don’t or there wouldn’t be any demand.

Mats are pretty cheap this time around, it seems.

Do you even play the game and craft?

Because you seem to know absolutely nothing about it.

No, the current iteration is being swarmed by bots and or people with TSM which swings the balance towards either break even or net loss in interacting with the system.

Otherwise we have time waste mechanics with things like invent, ez mine nodes, alchemy experimentation, and daily cooldowns which puts regular players even further behind unless you had millions to blow and get ahead of the curve.

The system is still not casual friendly and even more frustrating still than the old profession system.

For me the most frustrating part is artisan acuity, and lack of being able to generate enough. Doing 1 or 2 work orders a week is 60? And needing 300 to do one blue craft. Needs 5 weeks to craft one piece.

Concentration in itself is easy enough for an easy boost but the system I think needs to be toned down in time gating. Also a select button on the work order patron list of what I can do based on my inventory.

Overall the quality system to me is less fun than before.

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i dont understand how the new craft system works yet. So i cant really say i dont like it. However the old system was simple. I only crafted items for my alts anyways, so wasnt about making gold for me. Anyhow if i cant figure the new system out or feels like its to much to bother with… i may never craft again!

Ill keep gathering herbs and such since u dont need all the bells and whistles to get those…even if its low quality. lol plus u get a lil xp

So far the alchemy potions and the food don’t look useless, so that’s good. I’m not sure how long these things will seem useful, but as long as they are useful then the professions will be OK.

I would personally setup the progression a bit differently but I like playing the Atelier games too. WoW isn’t a profession based game so it makes sense that the professions are not as involved and require more grind than anything else.

Don’t rope me into this.

I’ve been warning blizzard since 2022 that this profession rework was garbage. Actively trying to infect professions with the garbage they already infect gearing systems with. The systems designers literally were ignoring that a considerable number of people “played” professions because they were actively avoiding the nastiness of the systems that were present elsewhere.

The devs got echo chamber yes man’d by people who do things like sell boosts who already have throwaway spambot accounts. They most likely also reworked professions to please corporate with the idea of more forced engagement to boost metrics even if it made something feel unfun, forced, and a job.

People are rightfully angry they have to sit in a city and stand at craft tables and get all their ads in trade/service chat covered up and outspammed by botted throwaway accounts. Letting someone one and done with posting on AH so they can actually play other parts of the game or not get harassed/haggled constantly over offers is and always will be much better than how it is now.

The profession rework was Blizzard trying to airport oribos and not respecting people’s time all over again to chase metrics to feed shareholders. It was just PR marketed as otherwise. Blizzard is very good at ignoring player feedback and doubling down on their antagonistic design and marketing it as something positive.

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You mean the one we’ve had the last 2 years?

i just came back to wow like right around this last free play weekend…which was right before TWW launch. I did not play DF, and i was late coming back to the game for shadowlands .

The only reason i have DF achievements (if anyone looks) is because i used the lvl 70 enhanced boost that came with TWW pre purchase.

They do this to everyone.

They shop around for people to flame.

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