The changes that began in DF and continued in WW are amazing and I don’t understand people’s whining about.
The auction house works like a real world commodities market would. A lot of items aren’t just restricted to your server anymore. The very tail end and first 4 weeks of a season, material prices shoot up, as people start to buy more mats to prepare for crafting gear/consumables/etc. Prices also go up on Tuesday, then fluctuate all week, steadily decreasing over the course of the season after the first 4 weeks. As demand goes down, supply goes up and prices come down.
The only real fishiness that happens is the baiting, which is listing a popular high volume item at a stupidly low price, in order to reel in people not paying attention to also list low.
Then there are some with hoards of gold who at the right time, will buy out a whole category to a certain point to list very high. Then it’s a race to relist, competing with others who might have a stash of that item, playing leapfrog to sell/cancel as many as you can before the price goes too low.
Players should really think of the auction house as an end game pillar in a way. I have a lot of fun “playing” the auction house.
I don’t think they’re unsalvageable but they’re definitely overdone and a bit convoluted
you make more than a wow token using professions? that’s interesting, you might be the first person i’ve ever seen say that! most people i speak to don’t like the current profession system…but GD def has some unique players i guess
To ME, they feel like cabbage, and like i said before, I find the classic profession system to be a lot better. I sell herbs and potions/flasks, and the time spent vs profit is not worth it if you’re doing other activities in the game like raiding/m+/PvP etc.
Glad you’re makin that paper though! gl hf! enjoy!
I crafted over 5000 feasts of the midnight mascarade before the patch dropped. They were selling for 300-400g before the patch hit and hit highs of over 1000g last week/week before that.
I’m gonna have to look into that…idk maybe i’m just playing professions that are over-saturated or something…I used to make lots of fishing too…Elune help me
Fish actually has huge returns right now; everything seems to go for 15 gold and up.
It’s simple compared to FFXIV’s. You leave that game for a while … you forget how to craft.
Cooking is the one of the few things not absolutely ruined by the weekly no agency timegate where you do one chore every week for half a year to “progress.”
When people discuss about how professions are terrible, they’re talking about the other professions due to such.
Professions needed some improvements not throwing away everything that worked.
This is true, lol.
FF14’s professions are more complicated, but in their defense, the professions are classes in their own right like Hunter and Warlock, etc.
Just, they’re non-combat classes.
But all your bars are gonna be full of profession-related abilities.
It’s not really just a “side” thing like in WoW, they’re a lot more fleshed out.
They have a whole campaign for each, for example.
I feel like WoW stole a lot of what FF14 had, complexity and all (in their own way ofc, it’s not a copy-paste). Even if it wasn’t entirely necessary.
And housing’s next lol. But WoW’s version looks promising.
Blacksmith is crazy on a few fronts.
It has (by far) the most points needed.
The npc work orders are (again, by far) the most costly to make for points.
And just to rub salt in the wounds, I think you only get 1 point each from the weekly digging discoveries.
The hard part of professions is understanding the stats and getting the most of them, before you can make any gold. I’d have lost money on those feasts, if I didn’t have all of the rare tools, pin enchanted, using hot honeycombs for multicraft. Buying the sharks when they were low.
I can’t give all of my secrets away though, or then the market gets saturated.
It is very hard to work on crafting professions early on in a season, unless you have money to blow. Wait until mid season, when material prices are lower. Gathering professions are okay at the moment. I built up my fishing to over 489 buffed and can fish open water. Most fish are selling for 30+ right now, 1000 for slum sharks.
At some point you have enough gold to just make gold with that gold.
I’ve made millions from engineering, tailoring, enchanting and jewel crafting as well.
Current state of professions is BlizZard farming for gold token purchases.
It’s one I won’t touch. The vendor materials alone in Dragonflight were ridiculous.
And I make millions avoiding professions entirely flipping augment runes instead.
Planning out auctioning times and when to buy or sells things at the times of day or at what week into the season is fun.
Clocking in for a weekly timegate I don’t have agency around so it plays out like an unfun job is not, and is why I stick to flipping runes instead.
More power to them, when more people buy them, they cost less gold for me to buy game time and the expansions. I’m a disabled gamer living on social security, this lets me play for no cost.
They aren’t hard to figure out, they’re just not brainless like before.
WoW stole a lot from FFXIV - e.g. plot devices.
But the crafting system is pretty original - or maybe it was stolen from another game.
Personally I think it hits the sweet spot in complexity. Involved enough that you need to plan your crafts but not so involved that you need to read or watch a guide.
I picked up several hundred of them when they were under 1000g, they’re at over 2000g now. Lol
I like how people are acting as if professions weren’t expensive and time gated before.