Yes exactly this. It has always been this way. Raid or world drop recipee drops for someone early and they make bank off it. By time rest of the players all start getting it to try to make bank it’s already to late for the money boom. Has always been like this just the way the world operates.
I think I was only down ~100k at the end of week 1 and mat prices have only dropped. I think it was around 30k to get my newest alt’s blacksmithing and inscription to 50. I’m not sure 100k is enough to qualify someone as a goblin, so the gold investment isn’t really an issue at this point.
If you don’t think that it isn’t an issue then don’t know what to tell you lol
Asking someone to have 30k to start professions is even less of a threshold than asking someone to have 359 ilevel to queue LFR
That really doesn’t address anything. You are just trying to justify it ![]()
Professions will get cheaper slowly but you are mostly still looking at a lot of places you are dumping gold into without really getting much back.
It is also structured in a way that ultimately, unless you got ahead and were informed, you are gonna be ahead. But ultimately it has a lot of traps and you are gonna sink gold into and for a good portion of it, waste your time.
Does “knowing sparks exist, knowing leatherworkers make leather/mail, and knowing which 5 slots are tier slots” count as getting ahead and being informed? Because that’s all the prep/information I had about crafting on november 27th. It’s not that much of a leap to realize that speccing most things that will sell on the AH is a math problem and not worth your time, and then “hmmm oh wow, some of these go in tier slots, those probably won’t be as in demand, maybe I should spec into the other stuff.” With the exception of maybe the Lariat, the Flaring Cowl, and the Frostfire belt, it was pretty obvious with every profession what wouldn’t be worthwhile.
Talk about being really disingenuous. I can break down the faults of specializations in each profession but I’m sure the profession sub-forum outlines them in more detail.
Again that is a load of crock but do continue.
Yup. So we are gonna go in circles with this.
Best to agree to disagree.
Ok fine, I think I also knew mats and items had different ranks
Well if you weren’t gonna be open to discuss then you should just say so instead of making yourself look like a weirdo.
Another case of ‘good idea’ … but poor ending.
I’ve got tailoring set up to make rank 5 gear - but there are no work orders.
Enchanting is dead as I can’t rank up beyond around 70 - so I can’t get the third spec - ever.
So - as with all previous expansions, even with all the work that went into this round - the only thing I can sell is bags.
I can’t even do professions as content - because they are stuck behind spending millions of gold.
New Professions : 3/10
Work Orders : ?/10 - can’t score something that doesn’t exist.
I mean, it sounds like you’ve just got your fingers in your ears, refusing to believe that someone could look at the system and find it pretty intuitive, just because you made the wrong choice.
Are there unintuitive/poorly designed parts about the entire prof system? Yes. There’s no way to see stats or verify inspiration chance, no in game way to calculate what the crafter can do without having all the mats in their bag, no minimum quality on public work orders, but the specs are fine if you take more than 3 minutes to read them and apply the tiniest ounce of game knowledge.
You know in the past I would have called a statement like that cynical but honestly that’s the inescapable conclusion at this point.
There is no other explanation on why the system was made so purposefully convoluted and outright dysfunctional other than to make it a gold sink. And because so much power is now tied up with crafting it’s not at all unreasonable to expect that people will go ahead and spend real money to get that edge.
The only other explanation I can come up with is that whoever designed the system was really that dense and didn’t think it through, like at all. Which I find difficult to believe and anyway at this stage that point is moot because now they know it’s a bad system and still haven’t done anything to change it.
- I can only access 2 of the 3 enchanting specs - that’s a design flaw.
- The system is easy to understand, but with all the added complexity - NOTHING has changed about the result from professions.
- Work orders are a dead system, deceased, no longer functional, pointless as a whole. They may as well have just made crafted gear BoA.
That is Blizzard’s motto unfortunately. A solid idea, but just really bad implementation. Things that weren’t thought out…
Yeah it’s also odd how vague a lot of the tooltips are with a lot of word salad.
So much rng and just odd things put into it.
I read that the change for 10.0.5 will be profession tabs lowered so the last one is 75 instead of 100 and if it has more spec circles or w.e then it’s lowered further or whatever.
Seems like we are still playing beta ![]()
As always. And paying for the privilege, too.
- Judging by your previous post, you’re only 5 points away from the 3rd spec as of 10.0.5
- Is this a complaint, an observation? What’s this “result” you’re talking about.
- Yeah, I agreed that public work orders are dead in the post you quote. Try rustling up some personal work orders
… and I have no way of even getting ONE point.
Observation - when I spend a thousand hours developing new software (I’m a software engineer), I’d like the result to achieve more than the predecessor.
No hope there, the only personal work orders I get are the ones my alts submit to me.
I can make money making max slot bags, the same as every previous expansion.
Again, result is a pretty vague word. If result is “players equip gear after it is crafted for them” then yeah, it’s the same, if result is “players have an avenue to patch holes in their gearing using the crafting system” then it’s a different result than shadowlands, and better than other expansions in the variety it gives.
As for literally nothing beyond 70 without a spec, that’s just not true. You can get to 80 with renown recipes (it’s literally less than an afternoon of rep farm for the centaur one), and to 100 with illusion crafts. It’s definitely cumbersome if you specc’d wrong to get to 100, and it’s a something that they’re changing to 75 so you won’t need the illusion crafts, but you might want to search out other options before you declare yourself permanently stuck and having “no way of even getting ONE point.”
That could have been done in the old system.
Cannot get above 70 … have renown 20+ on everything, and can’t even get a single point from anything.
As for illusions - I don’t have access to the patterns and have no way of getting them.
Yep - no way of getting even one point (except of course DMF).
Not in any way that was reasonable. In the old system the items would have to be BOE. If the items were BOE, then sparks become something with value and people with the most alts would make a lot of money and players would literally just be able to buy a full set of mythic raid equivalent gear. If the items are BOE and limited in the number you can wear, then it becomes an awkward puzzle game similar to legion legendaries of trying to mix and match and not interfere with tier slots and still get your 2 best. BOP with crafting orders where customers have to supply certain BOP mats is almost objectively better.
It looks like you have tailoring and enchanting. With tailoring, I have it on reasonably good information that the fishing hat will give skill-ups to 100 on tailoring, though it goes green at 95. As for enchanting, try looking at the boot enchants. They’re yellow up to 80 and green up to 90.