Professions are now a big goldsink and waste of time, GG Blizz

I wouldn’t be surprised
:laughing:

And like a new notch at 5 points added to each spec circle that gives like 1 skill for crafting an already wasteful item lol

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IDK but with Inscription and JC I’ve made a nice hoard of gold that will last me many years.

I have less EXP with other professions but I’ve seen Blacksmiths, Alchemists, Tailors, Enchanters, LW, and even ENG players make a good bit of gold off of them too.

For skilling up, yeah it was slow with Inscription but I just offered to make staves and tools for no commission for a few days and got enough levels that I could craft 418 items and max quality tools and now I’m decently popular in those markets along with my JC stuff.

I do think the new systems could be better and need some work but overall it’s a huge improvement and crafting feels rewarding. I think one of the big limiting factors is the limited number of sparks stopping people from getting stuff crafted they might want.

Herb/mining was far better than in other expansions. The problem with skinning is that 5 people could skin a mob and hyperspawn groups ruined the market. The gold per hour with herb/mining is still pretty good.

It is if you spec into something people actually want. Once you get good at crafting something you can advertise in trade chat and people will come to you. With how the system is set up people will be in need of crafters all patch for their mains or alts as they get items crafted or recrafted.

If you got into a profession early BoE items were also extremely popular. I made 7 mil in the first two weeks selling BoE items and gathering on an alt.

Tools for example are a good thing to be specced for. The people serious about crafting need good tools and are more than willing to pay for top-quality goods.

While that was annoying, it did not change much of anything for those of us who did not exploit it. All those players did was get a headstart so they were good at two items while everyone else was good at one. They will have more options than us but will not out-compete you in the same market.

problem i see is that people who are now making SOME gold think this is good profit. im pretty sure the “gold hoard” you made is something most goblins would laugh at if you mentioned how much that actually is.

the gold profit to be made with this new overhaul is ridiculous. by the end of bfa i was making close to 1mil per week just selling mounts and transmogs. if you tell me youre making this much profit in dragonflight ill recant my statement, but i dont think that you will. and i dont mean you made 1mil once selling some random bs BOE. i mean per week.

the only professions making money right now are gathering professions like some mentioned previously. and thats about it. yes you can make measly profit if you spam chat all day long. but is it worth the effort? i honestly dont think so. might as well just sell dungeon and raid rushes at this point for a better time investment

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I make like maybe 1k an hour skinning maybe a little more or less depending on drops. Not specced to find r3 drops. One whole day of active work to make 24k. Whereas I could probably make the same amount spamming trade for a few hours during prime time crafting for tips.

Skinning for sure, because so many people are doing the hunts and skinning in groups. Herbalism has been making me a crazy amount of gold compared to the past.

You’re right about that. I think most of the people who are complaining about crafting are the ones who are leveling it to craft their own items. I’m doing Inscription but only because no one in my guild is doing it. If I wanted to do a crafting profession to make a profit, I would definitely had gone a different route.

That is big when trying to get anywhere, on one server there is one person who basically is the go to for most crafts now that I’m on.

People in the start, getting lucky to spec into something that people wanted or got fast into selling things on AH that was going for a big price. More people coming in later or later figuring it out are now kinda gimped. I like the system, but it’s gotten very raid-dungeon mentality on competition, grind, and heck, even pseudo talent trees lol

Not really, I’ve gauged a fair amount of complaints and it boiled down to either ~ vague tooltips that trapped them into a bad choice and or going by past expansions and thinking X will sell again but no one wants that item anymore so they are out X points. Problems with the system and where certain recipes are located in specializations to use for leveling. Crafting orders tied to leveling a bunch of professions past a certain point.

I think we have some dismissive people here as per usual to the gripes of others.

The system is new and convoluted so it is annoying for a lot of the longer time players and it is hard for them to adapt. I am not focusing on that. My gripes are structural, pain points, and some missed changes that would of made all this feel better instead of having it be over reliant on orders so the crafter is either chasing a carrot to be ‘‘the best’’ and spam trade chat or is left in the dust with useless BOP items.

The system is flawed beyond belief IMO. Great idea, horrible implementation.

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IDK I think 25 mil or so in a couple of weeks is pretty good even for the largest of goblins no? Things have slowed down for sure now but on days when people get new sparks you can bring in a few mil if you are around for reset.

Now I make like 300k-1 mil a day just spending a Lil time advertising while I afk read or watch a movie. Could easily make more too if I wanted to try more things or used an alt’s professions but I started to get into different content and playing with friends that have been around more.

The only way to really make more is by selling carries or farming rare items and getting lucky, but you still need to spend a long time selling them.

The problem isn’t that nobody is making gold, the problem is only a handful of people are making tons of gold and there is virtually nothing the thousands of other people on the server can do because there is no way to catch up because people only want the best stuff possible made so they only want the guy who is already max skill to make it so nobody else can skill up.

It’s no doubt great if you are one of the lucky ones, but if you aren’t it’s basically busted until they change something.

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Exactly!
This is how it is now 110%.

Herb/Mining combo makes decent money if your only mining Ire/Order. I make decent money with Skinning but I’m a Hunter with Order bait unlocked.

The crafting orders only seem to make money off having foresight on what was going to be high demand spark crafting items. Even my alch, which went fully potion for M+, has slim gains.

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I think Alch is extraordinarily bad at the moment. Having to craft a bunch of garbage to get the needed mats for higher-end stuff makes it more of a ladder to climb than other profs. On top of that, only being able to find certain recipes by “experimenting” which leads to explosion and a lockout about 1/3 of the time (blew up 3 times in 7 tries tonight; down to my last Courage pot) is just really off-putting, compared to others where you can keep building all night as long as you have the mats. That’s on top of the fact that half of the menu (phials) don’t really produce much of real value, as far as I can tell.

I like the general idea of the new system, but alchemy (my main’s main) is perhaps the worst of the lot and the others could use some tweaks to make some of the climb not so onerous for those of us who can’t play 8 hours a day (if not more.)

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I agree, I went alchemy as my mains main prof and it is terrible. I have discovered everything, have 100 alch, and still can’t guarantee 3* phials (which i’m specced all the way in to). Not only that but the mat requirements for ultimate power potions is beyond ridiculous. I literally can’t make a profit off of anything I can make with alchemy. Everything is a massive loss.

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Completely agree.

1st) is the whole ‘quality’ system is just a mess. I’d much rather just have 3 different reagents than 3 ‘quality levels’. Its basically the same thing, just now hidden behind this ridiculous skill scaling RNG mess.

2nd) the sheer amount of reagents needed to level up is mind boggling. For anyone coming in new (or returning) to the game, you’re not going to be sitting on 5M+ gold; so basically you don’t get to play or do anything useful.

3rd) the specializations are dumb. There’s nothing interesting in those trees. I can gather more of what I already gather… big deal!?? I’m so glad this is time gated. Next week I have a 0.00001% additional chance to gain slightly more of exactly the same stuff I’ve been gathering this whole time.

Complexity with no real purpose, and a system that allows top players to corner the market, so that alts or casuals are screwed.

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Poor people gather.

I think the main goal with the profession revamp was never to “make professions better,” it was to make “profession alts” (and maybe even casual crafters) obsolete, honestly.

I play with lots of alts every expac, and level professions on all of them, so that I can play in a (mostly) self-sufficient manner. I don’t do it to make gold, it’s just how I play the game. In DF, it’s already too much to do to play that way. Between the broken crafting order system, and trying to get the max KP on a main and 4 alts each week… it’s not going to happen, and I haven’t even gotten started on the rest of the alts.

I’m frustrated with the game right now, because there are parts of DF I really like, and then there’s the professions system which pisses me off and makes me want to rage quit multiple times a day.

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/scratches head

I’ve got an alt army, I’ve been doing professions for my entire tenure in WoW, and I’m enjoying the system. I don’t really understand the complaints.

This system is only DF so you having done professions prior to that means nothing.

And if you don’t get it then don’t know what to tell you…

I guess it’s like the millionaire-goblins in the game saying it’s easy to make lots of gold but not realizing it is because they went at it early and had lots of gold to throw at it all.

/shrug That’s just economics? It’s always been this way, in game and in life?

If you’re having trouble with a particular market because you misspent points or got in late, that will fix itself in a month or two once everyone has the points to specialize however they want, so things will balance back out. There’s just a relatively brief window where people who got in early have cornered something particularly profitable.

That’s a stupid way to just justify everything without realizing the issue lol

That’s like when someone raises an issue in game that they have and others saying ‘‘well, like… it’s always been that way’’. It’s a cop out answer to deflect from the issue and/or justify it.

That is a feelsbad moment and not how professions of all things should work. Use that for talents and see how many people freak out if it worked that way. The only reason you are very accepting of this way of design is because you have things working the way you want it so you defend it.

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They make more money off people buying with gold genius. You sound so stupid. The two are literally tied together. Duh.