Problem with WoW 2

I wish all content was group only. Solo content is so boring because its never as good as real single player games.

But we are people, getting personal, cracking jokes, being emotional… that is normal. People who want logical debates all the time want humanity to become like robots, but i do not. I think it is okay to be irrational, to attack people etc, because its your true feelings, not hiding them behind a system of rules.

While that is very true in most ways, being forced into groups for every single quest in the open world isn’t exactly always the answer. There were times when I wanted to level in the off hours and was unable to do anything in FFXI because nobody was on in the area I was leveling. So I would lose an entire play session in the off hours because my class wasn’t capable of soloing the area where extras could be pulled quite easy and the first FFXI mmo had very clunky controls.

For any meaningful content I believe group play is always an enhancement. but for open world it should always be optional outside of some elite mobs or areas.

The one unique thing I like about FFXIV is their barracks system where you can level up npcs and take them into past dungeons and actually get the dungeon loot and everything with them while leveling up a side job. OR you can just use the duty finder for the same thing with real people. It’s honestly what I hoped garrisons was gonna be when they were announced.

Aslong as my whole account, toons, achieves, mounts and so on all get carried over. I wouldn’t be against it.

I can understand what you are saying here, but i think the problem is slightly different. “Levelling” in MMOs doesn’t seem to be a good idea, because if you lock all the content to endgame, the majority of your playerbase will only be playing endgame, so you get tiny groups at level 10, 20, 30, 40 etc who cant play with each other and cant play the endgame. WoW has done a bit to fix this with its scaling, but i don’t love the solution. I think levelling in modern MMOs (as in, post-wow) is largely a long tutorial and if it was removed, it would help to make sure all the playerbase are able to interact with each other.

It’s easy to want something new, but creativity is the hard part.

They don’t need a WoW 2, they will lose lots of people like me that only really play because of what I have already committed to the game. They just need to focus and make an xpac that has lots of “fun” things to do and not full of “homework” to pad their silly metrics.

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Honestly I think the issue with WoW 2 for most people is, in order for it to even make a difference they’d have to basically blow everything up and start over from scratch at this point. Moving everything to a new graphics engine does nothing for the quality of the game outside visuals. The issues with the plot, systems etc. would still be there.

Moving back the clock and having everyone start from square 1 would pretty much be the only recourse, and at that point I just find myself asking the question: Do you really want a WoW reset, because at that point you’re basically saying you wanna play a different game altogether.

Disclaimer: I’m fine with them resetting everything. Modern class design/gameplay with the wow Classic community based leveling and progression would be super fun for me, moreso if they took some of the better systems that other MMO’s have come up with and put them in place (exploration objectives, flexible leveling that automatically starts when you enter a zone, etc.), I’d be very happy. However, I’m sure I’m in the minority here.

Final fantasy has kinda fixed some of that with how the open world events pop up and you can simply sync down and play with a friend or do daily duty roulettes that will pair you up with lower players in lower dungeons or raids and keep the timers down while allowing more interactions with those still leveling. It’s deff the superior system between the two currently and while wow has alleviated some of the issues they can still do more. The only issue I see is wows content is more fixed and less flexible with repeating and doing it just for fun whereas in FF you can actually go back and redo parts of their MSQ(main story quests) so you can play them all over again with your friends leveling up.

Just all around more helpful options in terms of keeping the players together regardless of level. Still a daunting task with how wow is setup. they’d earn mad respect if they could pull off something like that. But they would also just need more overall world content and little events popping up to spice the open world up more.

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WoW 2 would be ok if it is only a engine update and we get to carry everything we have done so far forward.

So all of our characters stay along with cheevos, any items we have gotten as well as titles and transmogs ( updated looks for new engine of course).

That would be the only reasonable thing if a wow2 were ever mentioned. Still the backlash would be unreal given how people reacted with our new model updates. An entire game being updated would be an unreal wave of hate crashing down.

I would prefer they either cut levelling entirely, but had a short tutorial or they ended the “endgame focus” design that WoW (and to a lesser extent EQ) invented. Why do raids only exist at max level? Why is most of your kit level gated? If at level 10, i had all my skills and was playing the same “game” as the person at 60, levelling would be much more fun. Instead I am playing a cut down game where i do nonrepeatable quests, something thats a rarity at actual endgame instead of raids, mythic+ or whatever is on the table this expac and im doing this all with a version of my kit so butchered its near impossible to actually learn anything about your rotation from it.

Another big Issue I think between FFXIV and wow is that FF has their 3 companies and wow has two factions. Wow splits their player base up where FF has all of them collectively assuming they’re in the shame shard clusters (server).

I feel like that also really hurts wows early game as you’re splitting up the leveling player base significantly by it being this way. Then it creates pockets where you can’t find people or you just have to lfr or bg your way to max as the questing feels boring with nobody else around.

Questing for me is pure cancer if I have nobody with me to share in my pain lol. I know some people can go it alone, but that kinda boring content needs friends and family to help spice it up.

I always felt like WoW should allow for cross-faction play, but add more factions. A lot of people would have loved to join the illidari, the scourge and others from across WoW’s history but instead we are locked to alliance or horde, who routinely work together in the lore but in gameplay cannot. Factions could still be a hard lock for PVP, but be irrelevant in the rest of the game.

Was always my stance since the beginning too.

Think this comes back to all the other decisions they make. They don’t like us having choices and that’s why they restrict so much of our game play. I still don’t understand how we had to wait for cata to have human hunters. It makes my brain cells commit sudoku thinking about it as it’s completely illogical.

In my opinion the class locks were partly to encourage players to play various different races, so players did not walk through a world of mostly humans or mostly blood elves. When they removed those restrictions we got exactly that. However they didn’t really do much race restriction to begin with (save for druids) so its not like it was working all that well.

Well, up until that point the mages were doing it, so everything you got was pre-cooked.

They already tried to make another MMO, and we ended up with Overwatch.

So we know how a separate, new MMO would go, but then having WoW as-is is both a blessing and a curse I’d think; blessing because so much of the foundation is there that they can just build upon it, but a bit of a curse because there are lines they’re kind of stuck painting within.

I’m thinking if WoW 1 ever fails entirely, that’s pretty much it.

How else are we supposed to feed that wow addiction without a wow 2 :rofl: These kind of threads are hilarious.

You’re absolutely right that creating a “WoW 2” would in no way change the culture of Blizzard. They need to go all ARR on the leadership and dev team, not the game.