Rets are fine. Idk what your gripe with them are, they aren’t even the number one projected dps…
Honestly, almost everything is looking pretty balanced in ICC. The sole changes I’d make is take Ferals down a bit, and give that bit to Rogues. It’s a little weird being the only pure-melee dps class, and being so mid-low tier (since we literally can’t do any other role).
Mhhmm, you make a valid point. Maybe the ability to combine poisons? Deadly + Instant on one hand and crippling/wound on the other hand? Two charges on power throw?
dude!, You know Sims are our god, we found that out during the Ulduar raid, there can be no questioning its absolute ability to be correct 100% of the time.
Well, 100% agree sims are whatever. Sometimes they are a little more accurate, sometimes they turn out to be pretty wrong.
That said, I’ve been following a couple different experienced Guilds on the PTR, and it’s pretty clear they are only bringing one Combat Rogue for the Phys Damage Debuff and so they can Expose for their warriors.
Again, it’s whatever. I think Rogue will be alright, but as the only pure, melee dps class, it’s a little sad we don’t have at least one spec that’s top notch.
why is the difference between wowsims.github and projected icc sheet 1400-1500 dps? its interesting that none of these #'s were brought up until ICC was about to release.
true true, but I’m gonna be honest, if a warrior cannot keep sunder up… then he/she is doing something wrong. What areas do you think rogues should be buffed in? Reduce the energy req of mutilate by 10? enhanced poison? give sinister strike a 5% increase in crit chance by default?
I wouldn’t say I’m a great theorycrafter, but considering Blizzard never likes to mess with with PvP, I’d propose something along these lines:
Change the T10 2-Piece to not only make Tricks of the Trade grant 15-energy, but also to increase your damage by 15%.
Or,
Up the value of the T10 4-Set. Right now we are one of the few classes who doesn’t even use our T10 4-Set (because it’s so bad). So they could either tweak that or change it.
The Tricks change in particular would be kind of nice as it really encourages us to use our utility, whether that be for Tank threat or for higher Raid DPS.
but now that we have TAJ tested we know for sure how bad the balance is now
and how out of wack these arbitrary buffs to already used, high-utility classes truly are
When Aggrend said warriors would be 252 kings, he clearly didnt have any math to back that up
When Kris Zierhut thought we shouldnt lower ICC ilvl because firemage and warrior want to remain broken, he clearly didnt know that at 3.4 how far below fire mage warrior would be
the 12% boost to ret and 20% to feral were completely unwarranted
feral now being #1 overall and ret #2 melee is absurd