Before they see robotic, souless and apathetic A Dungeon Finder experience is.
It’s not just that its “less social”. There is no social. Other team members cross realm’d into your dungeon don’t care about you, you’re a vehicle to dispense xp and loot for them.
They’ll ninja stuff or be toxic because they know you’ll never see them again anyway.
If you cause 1 mistake, or a mistake they “think” was your fault, you can expect an instant vote kick.
One wipe, and expect tank or heals just straight up start leave because they it’s more efficient for them to AFK out the Leaver penalty then re queue in no time.
Don’t forgot people intentionally griefing by not trying, hunters only using automatic shot, and people generally not trying and trying to get away with putting the minimal effort possible.
All that lies within Dungeon Finder experience.
“What about BGs”
BGs don’t reward loot, and there is a reason Premades are vastly popular. Because the cross realm pug experience sucks.
There will be a few people saying “well I always had a good time in LFD!!” yeah that was over 10 years ago. Not just pink glasses at work but the MMO community has gotten FAR more toxic and LFD will only make this worse.
I’m not going to pretond without LFD Wrath be a sunshine utopia where everyone loves eachother, but it’s a LOT better than a instant dungeon button.
I played retail and you’re absolutely correct. There is no social in retail when using the dungeon finder. All you get is to do the dungeon. I have a level 38 mage. I decided a couple of months ago to stop leveling it because I could never get a dungeon. All I could do was solo quest or pay for a boost. I didn’t want to solo quest to 70 and I didn’t want to sit afk at the dungeon entrance to level it up. I decided to wait until we got the lfd in wrath. What ever flaws there are with the lfd it’s better than not doing any dungeons at all. But you know all about retail don’t you? You’re posting on a Moonguard alt, my old retail server, to come tell us how classic should be.
This happens in classic and there’s no vote, the party leader just decides. Maybe the group falls apart afterwards, maybe they find a replacement. Either way, you have to find a new group somehow.
Which is why the vote to kick system is there.
BGs may not reward loot directly, but a lot of arguments against LFD are due to the badges rewarded by it - which are used to buy loot. I haven’t joined a PvP Premade since 2010 probably. I have plenty of fun in random Battlegrounds.
I didn’t always have a good time in LFD, but overall I had a much better time in Dungeons than I had before it.
I don’t think so. I don’t think this thread needed to be started but I saw some points I had to refute. Like your entire topic title.
The dev team seems to believe that the Classic servers have attracted a different type of player than that of retail. It stands to reason that - if they are correct - then the typical LFD dungeon run on a classic server would be different than the one on a retail server, right?
LFD in Wrath was used and utilized by different players with different goals than what is currently on retail (I think, I haven’t played retail in a while and haven’t run a dungeon there in even longer).
The next logical argument that would follow is that LFD will attract even more players from retail to play on classic servers. Possibly, but at this point if LFD comes to classic it will have enough of a compromise that I don’t think it will have even (most of) the same negative elements it did in the original iteration. I’m not one for slippery slope arguments and it looks like this dev team has no qualms about drawing a line between what they will and won’t implement in classic. Unless it involves microtransactions - then it’s anyone’s guess really.
I agree 100%, but Pro LFD crowd would still not be happy becaause they WANT convienence at any cost. Anything to shorten queues even if it damages game.
At least that is how some would probably see it, I do not want to generalize
Then lets push this method instead of the fallacy that there’s either “All” or “Nothing”. Push the locked server LFD as acceptable so that we can have the speedy queuing with people we’ll then continue to talk to beyond the instance and form new bonds with.
We can have what we want if we get enough people actually actively pushing for it.
It seems like you didn’t read anything I wrote. Your argument - specious as it is - could easily have fit in one of several existing LFD discussion threads.
On top of that, I think you are wrong with your assessment. There is plenty of evidence to suggest that LFD in Wrath Classic will be a noticeably and markedly - even if not fundamentally - different experience than what currently happens in Shadowlands.
I disagree with your claim, but I recognize that there is enough of a valid argument that it is at least worth a compromise to go with a server-locked LFD. Even if I’m right I’m better off and happier than without LFD entirely, and something is definitely better than nothing.
I also believe that Blizzard needs to either cconnect, merge, or kill dead realms, but cross server LFD won’t fix that problem because it’s deeper than just doing Dungeons.
Yeah, that’s a whole separate problem. My idea for a solution would trigger too much of the classic community to even be worth mentioning so I’m still at the drawing board so to speak.
I just say hurry up and make Connected Realms for the servers with “some” population, and kill off the servers with no population offering free transfers to servers that need their faction.