Prioritizing convenient “efficient” gameplay over Social/Fun

And without RDF theres no reason for alot of people to be in Heroics once we only need 25man naxx or uldar drops.

lfd doesnt kill the social aspect of the game, if i see a good player i add the good player to my battle net, and we can pvp or run more heroics. if your a bad player or a troll you wont be in the group for long, reguardless if its LFD or LFG.

go to imvu or VR chat if you want a pure social mmo game.
Also taking out LFD is just making the majorty of the player base play on a Pserver that has it, or just outright quit the game, literally a vast majority of my old/new guildies dont care or wont play wotlk without it.

thats literally what happens in LFG chat. RDF just opens up free time to actually play the game, because ya know you everyone wants to spend an hour spamming for a group, then walking to the instance, when a heroic run only takes 10mins to complete.

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All of your threads are basically kindergarten level

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It was never server locked, it was always cross server via battlegroup. It’s a common mistake.

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hes just trolling, he was someone that was left behind on his server and is mad at everyone for leaving him behind.
his server has 5k players, 5k horde, 3k ally, and for the life of him, he cant understand why people want to leave to a big server to actually play the content.

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lol epic right there

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My only issue with RDF is that it should be server specific . Crossrealm makes everything so nasty .

Doubt blizz cares tho. They have their hands full with the mega server problems and they still trying to figure out how to properly phase them with all these monkies layer hopping constantly. Wrath launch is gonna be a mess.

This is a extremely low IQ take. My server region is oceanic. Nobody is transferring to American mega servers here because nobody wants 200+ ping. When you looked my server up you probably should have realized that.

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LFD did NOT cause players to quit. That’s some major copium there. LFR on the other hand, I can see that being a reason for when it was first introduced. But I’m also going to say that is also major copium to think a “many classic players” quit because of this. It’s a story mode raid, designed for the social/casual player. Anyone with no brain cells could see that.

LFD doesn’t kill any social aspect of the game. If you think standing around or farming dailies and spamming LFG for a dungeon/raid with a macro is “more social” then you have no idea what it means to be socializing with other players.

You say you look at the cons, you don’t in all honesty. You did nail one of the cons though, which is ninja looting. It is what it is, don’t act like people didn’t ninja loot before LFD ever came out, that, again, is some major copium.

Are you saying people don’t like playing the game at all? Because that’s what your PS seems to mean, they only want the end game and nothing else.

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You do know RDF and LFD are different features of the Dungeon finder tool? RDF picked the dungeon for you, LFD was for specific dungeons.

They just need to go ahead and add LFD, make it your server only, and call it a day.

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This argument is so weak. As if there’s anyhting added to the game by spamming copy/pasted “LFG” messages or scanning an ADDON that has to exist to replace this feature anyway with other people spamming…>I mean…that’s just sadistic to think that adds social interaction.

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There’s nothing social/fun about spamming LFG chat for hours, Lemonfont.
:axe:

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It takes you hours to find a Random dungeon?

I agree with all this except I think it started from day one of vanilla when blizzard made a game you could solo level.

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Players are the ones who choose efficiency/optimization over fun.

The community is loaded with metasheep who refuse to think for themselves.

:man_shrugging:

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Prioritizing convenient and “efficient” gameplay over Social/Fun

A decent amount of the community already does this without LFD, and they’ve been doing so since classic was released. Hyper optimized dungeon spamming meta teams to level a bit faster. Min maxed raid rosters for the easiest endgame pve content to ever exist, buying dungeon boosts, etc.

Stop pretending that tools that aren’t even out yet are responsible for player behavior that’s been going on in classic for almost 3 years.

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The game mechanics specifically emphasize optimization so yeah we can blame that on blizzard.

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Even if LFD won’t be added, 1year into wrath is more than enough for elites to be raid loggers, casuals quit because they can’t get groups, and the rest will quit because the announce of Cataclysm

Final fantasy 14 is 100x more social than WoW is yet it has these systems you use as scapegoats for why WoW isnt social. Lol

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Find an MMO that doesn’t? Hell, any RPG or game that has any competitive aspect will reward those who “optimize.”

It’s not a company thing.

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