Nah dude. I’m thinking you and your group just don’t understand how to focus targets. Penance is a 12 second cooldown. Outside of that, Priest healing is gimped hard. You DPS someone down, bait the Penance, then burst. That person’s dead unless your DPS is just awful.
You, like many people in this game, are confusing PVP vs PVE. No one was writing nerf Priests in PVE. It was in PVP. They were OP. However, as has happened since 2004, any nerf or buff can affect both aspects of the game.
I mean this is obviously not true. Priest will not die to any of these classes until you are oom. Maybe you can die to a rogue if you play horribly.
If you think that you should infinity survive 1 dps, even while oom, then that is a whole separate discussion.
Its not 1.5 2x the other players worth it simply 1.5 to 2x the other players DPS in HPS
You take 2 good players or 3 okay players or 4 terrible players, kill the healer and then kill the group
Or you CC the healer and kill the group
If healers can’t out heal the dmg from > 1 dps player then you would never take a healer over another DPS player for more burst in team fights
PvP requiring the bare minimum of IQ required to actually attack or CC the class that is healing is not a bad thing, without healers being able to actually heal atleast 2 dps worth of players there just won’t be healers at 40.
I can tell you that I already planned on going shadow at 40 because of the burst pvp nature of it, but i was planning on switching runes if need be to help win the game if we had no healers in non premade AB
I wont be doing that now. No one else will either.
- Why would a priest not be shadow at 40
- Why would a shaman not be ele at 40
- Why would a paladin not be ret at 40
Perhaps arcane mages might heal because they can assist dps? Doubtful compared to frost PvP at 40.
Druids can be healers and still nuke people with starsurge at 40 so they will probably still be off healing.
Literally no one else will be healing, why would they want to heal?
A single priest cant outheal a hydra warrior or paladin, cant outheal 2+ windserpents, can’t outheal 2 rogues?
What warrior can kill any healer itself in WSG? lmfao…
I think healers should be able to survive one dps for a very long time and one dps shouldnt make a single healer oom in under 30 seconds.
If you read my post i said they should nerf penance and PoM mana cost instead of throughput.
Every healer should have pre nerf penance and PoM level of healing throughput
I’ve never seen a DPS other than a hunter OOM a priest
Hunter dies to them anyway, especially if they have monkies, VP, penance equipped.
Nerfing the mana cost of PoM and Penance would have been a nerf in pvp but not really pve because bosses die before you’re oom anyway.
Nerfing circle of healing which is one of the worst healing abilities out of any class proves that blizzard doesnt even play their own game, or test out abilities before nerfing them, or even cast the abilities ONE TIME on a dev only private test realm
Circle of healing is COMPLETE trash and is now 20 percent worse than it was while it was completely trash already
being able to fully survive a full on dps from 1 other player for over 25 seconds till you oom is bonkers op.
to even ask for that is delusional.
and ya when someone puts a MS effect on you it should work to nerf the healing. its the capstone talent for arms warriors and their main way of having a chance vs a healer.
priests will still have bubble to nerf the rage gen of the warrior and there will probably be another blanket nerf in whatever bg comes out next which wont effect healing again so youll be doubly buffed again.
please stop.
If a healer cant survive a single dps player why would anyone ever bring any healers in pvp?
Why would you ever want a healer over a single other DPS?
Thats fine, but you’re essentially asking for retail survivability at lv 25 in vanilla. Its just lame.
Have to disagree. Priests throughput and smart healing is totally asinine in wsg. 3 priests stacking creates retail RBG levels of survivability where literally nobody can die. This is just not the essence of vanilla pvp in general.
lol. if only
because the heals on other players are worth it even if they dont fully stop the incoming damage.
healing a warrior or rogue that is outputting loads of damage and keeping them up even just barely vs an onslaught of people is a force multiplier.
you might even be able to keep them up to kill 2 or more people and pvpers arent usually all focusing a target unless it has the flag or is a healer . so those dps people you are healing from the back lines that are in turn protecting you so you can heal them last quite a bit longer.
theres no need for hero ball with healing .
Well now i know you dont know what you’re talking about.
It’s not smart healing, if you attack only one target at a time prayer of mending wont heal a single HP after it bounces the first time.
Smart healing is like that one shaman healer ability in wrath that heals the lowest health target for like 30 percent of the original heal, ancestral something or other, prayer of mending isnt smart healing it just jumps to someone not at full hp not at someone whos neccesarily currently taking damage.
A healer being able to surivive in pvp against a single player for more than 25 seconds is not retail pvp, thats not even TBC pvp. Thats like .65 TBC pvp.
If you want to be pedantic that is fine. You know exactly what i mean, so if you’d like to address my actual claim, which is that PoM is healing too much, feel free. I’ll add that it is healing too much for too little mana, too frequently as well. It is insanely effective in BGs and you know it. but nice try.
Never said they should die in 25 seconds. They should die when they are oom.
The essence of vanilla pvp is one shotting the other person.
Obviously with the inclusion of the resil helm in wsg and the 25 percent nerf to damage in wsg the goal of SoD is not to have one shots. Nerfing priest throughput when instead you could just, focus the healers or CC the healers proves that blizzard is at odds with what they want in their game because they, like always, do not know how to balance their game in either PvE, or PvP.
It isn’t healing for too much, in group pvp all it takes is for 2+ players to attack the same target at the same time and prayer of mending doesnt heal anything, if you have a warlock in the back line putting their 15 dps corruption on every enemy or a mage putting living bomb on every enemy when facing more than 1 priest then yeah Prayer of mending is going to jump targets over and over and over again which is the intended design of the spell, if instead you focus dps with just a mere 2 dps on a single target prayer of mending won’t heal at all and the priest will be forced to use penance and flash heal and go oom within 15 seconds
I’m sure being faced against 3 or 4 priests in a premade as a solo que warlock that puts corruption and CoA on every target feels oppressive but thats because premades vs pugs are bullcrap game design on it’s face not because prayer of mending is overpowered in throughput, its overpowered in mana and that’s it.
Yeah what’s the alternative? You guys really like retail style of healers? They are literal gods and completely unkillable until the games are at like 80% dampening. And even then it’s still a struggle. All healers should be able to 1v1 dps if they are the more skilled player. But this is a slippery slope to healers just tanking 4 dps on them easily and that is terrible.
Yes it is.
Priests have more spells than just PoM. Penance has massive single target through put as well, and shields are highly effective. Furthermore, this is why you bring 3 priests to premades. You have 3 PoMs bouncing around accounting for massive raid healing while keeping up the heavily focused targets with shields, penance, etc.
This is the end result of the healer being too powerful in pvp.
All of this text, and you have no idea what you’re talking about. Even as an enhancement shaman, my heals can definitely keep a player topped up if hes only taking dmg from a single dps.