Preview of 10.1.5 Changes for Holy paladin

      • PALADIN
        • Take a look at the developer’s notes in the Paladin feedback thread.

        • Holy

          • Blessing of Freedom is now granted by default for Holy Paladins.

          • Echoing Blessings is now located on the class tree for Holy Paladins.

          • The specialization tree has seen layout adjustments:

            • New talent nodes.

            • Glimmer of Light has moved to row 2 (was row 10).

            • Power of the Silver Hand has moved to row 6 (was row 8).

            • Tower of Radiance has moved to row 7 (was row 6).

            • Commanding Light is now a 1 point node.

            • Divine Glimpse is now a 1 point node.

            • Sanctified Wrath, Divine Protection, Holy Light, Divine Insight, and Bestow Faith removed.

          • Holy Light is now learned baseline at level 11.

          • Divine Protection is now learned baseline at level 26.

          • Glimmer of Light healing increased by 500% and damage increased by 1000%.

          • Glimmer of Light’s healing and damage is now reduced per active Glimmer of Light. Now capped at 3 targets.

          • Glimmer of Light’s aura no longer appears on the personal resource display.

          • Holy Shock healing reduced by 15% and cooldown increased to 8.5 seconds (was 7.5 seconds).

          • Holy Shock no longer has an increased chance to critically strike.

          • Judgment now generates 1 Holy Power and costs 12% base mana (was 3%).

          • Barrier of Faith costs 12% base mana (was 16%) and initial absorb increased by 66%.

          • Hammer of Wrath cooldown increased by 100% and damage increased by 80%.

          • Tyr’s Deliverance healing increased by 40% and now has a 40 yard range (was 20 yards).

          • New Talent: Beacon of the Lightbringer – Mastery: Lightbringer now increases your healing based on the target’s proximity to either you or your Beacon of Light, whichever is closer.

          • New Talent: Light’s Conviction – Holy Shock now has 2 charges.

          • New Talent: Holy Infusion – Crusader Strike generates 1 additional Holy Power and deals 25% more damage.

          • New Talent: Glistening Radiance – Spending Holy Power has a 15% chance to trigger Glimmer of Light’s healing and damage.

          • New Talent: Overflowing Light – 50% of Glimmer of Light’s overhealing is converted into an absorb shield. The shield amount cannot exceed 15% of your max health.

          • New Talent: Light’s Protection – Your Holy Power spenders have a 20% chance to reduce the damage your allies with Glimmer of Light take by 8% for 4 seconds.

          • New Talent: Righteous Judgment – Judgment has a 50% chance to cast Consecration at the target’s location. The limit on Consecration does not apply to this effect.

          • New Talent: Hand of Divinity – Call upon the Light, causing your next 2 Holy Lights to heal 80% more and be instant cast.

          • New Talent: Shining Righteousness – Shield of the Righteous deals damage to its first target struck. Every 5 Shields of the Righteous make your next Word of Glory or Light of Dawn free.

          • New Talent: Daybreak – Absorb the power from within your active Glimmer of Lights, activating their healing and damage at 100% value and then granting mana per Glimmer of Light consumed.

          • New Talent: Rising Sunlight – After casting Daybreak, your next 3 Holy Shocks cast 2 additional times.

          • New Talent: Glorious Dawn – Holy Shock has a 10% chance to refund a charge on cast, increasing based on how many Glimmer of Lights you have active.

          • Illumination has been redesigned – Glimmer of Light can affect 5 additional targets.

          • Awakening has been redesigned – When you spend Holy Power, gain Awakening. At 8/16 stacks of Awakening, your next Judgment deals 30% increased damage, will critically strike, and activates Avenging Wrath for 10 seconds.

          • Divine Glimpse has been redesigned – Holy Shock, Judgment, and Crusader Strike have a 5% increased critical strike chance.

          • Veneration has been redesigned – Hammer of Wrath heals up to 5 injured allies for 500% of the damage done, split evenly among them. Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.

          • Greater Judgment has been redesigned – Judgment deems the targets unworthy, preventing damage dealt by the target.

          • Rule of Law and Sanctified Wrath have been removed.

          • Light of Dawn healing decreased by 10%.

          • Crusader Strike’s cooldown increased by 50%.

          • Divine Favor’s cooldown reduced to 30 seconds.

          • Unending Light has moved to row 4.

          • Tirion’s Devotion now reduces the cooldown of Lay on Hands by 1.5 seconds per Holy Power spent (was 1 second).

          • Divine Revelations now refunds 2% base mana (was 1%) and increases the healing of Flash of Light by 20%.

          • Power of the Silver Hand may now additionally trigger from Judgment.

          • Relentless Inquisitor rank 2 now causes the Haste effect to stack up to 6 times (was 5).

          • Boundless Salvation causes Flash of Light to extend the duration of Tyr’s Deliverance by 5 seconds (was 2.5 seconds). Holy Light now extends Tyr’s Deliverance by 10 seconds (was 5 seconds).

          • Tirion’s Devotion’s icon has changed.

          • Infusion of Light no longer highlights the spells it effects on the action bar.

3 Likes

Excited overall but sad they won’t change holy paladin’s mastery.

12 Likes

Can’t wait to test it. But lazy on the mastery.

6 Likes

I dont think the mastery is lazy at all, we get beacon of the lightbringer now. basically solves our issue with that entirely, can take it when we need it. absolutely insane.

these changes are wild, glimmer will be an actual playstyle now. Straight up what i wanted after bfa, i cant even explain how pumped i am to see this. Also some great talents syncing up caster and melee together as a playstyle rather than separate

1 Like

If you need a talent to make the mastery work, the mastery is not working.
I wish LOD is not a cone anymore, could be nice make it easier to target instead of the frontal cone. You always need to packed a bit behind, or turn around if you’re melee to target most players

10 Likes

disagree completely, it is a way for us to interact directly with our mastery. We didnt -need- rol to make it work for example, but it allowed us to take direct control over it. It is a pretty cool interactive mastery overall, and i think this makes it completely fine

This is real?? I haven’t checked the PTR notes yet.

1 Like

Man these are some huge improvements. I’ll provide deeper thoughts later.

Do you have link/source?

EDIT: Dragonflight Fractures in Time PTR Development Notes

To me the mastery should be beneficial no matter which build you take. It’s an embodiment of your spec core gameplay. If I need a talent to make it work with my build, I don’t think it’s good. I understand it provides a bit of control in the sense of am I close of the persons I heal to get the most of it, but usually it depends on the fight, and it feels wasted when you can’t or don’t know where are the persons taking damage.

7 Likes

Our mastery is not to have a talent to make it better, also wasting a point, and forced to get to crusader strike choice node. I get your excited but smh.

1 Like

I mean use your head a little lol, you ‘waste’ points to make plenty of your baseline abilities better. Spending a point on increasing mastery range is completely fine, especially with where it is in the current tree. Lightbringer placement will be semi important too in raid situations specifically on bosses that split the raid into multiple groups. Our mastery is fine, it was a big problem when we had no way of dealing with its negative effects, I have spent plenty of time here making posts about our problems. This is a fine solution and its not a talent we’re forced into, just an option to pick on spread fights or in pvp, or heavy ranged m+ groups potentially if it will be worthwhile there. It wont be taken 100% of the time because we have actual options with the new trees in general especially now with our new one

Oh i want to edit this too: Lightbringer works differently from the past, in legion it was only a single beacon as you had to choose between that or faith, and most of the time you picked faith. Now lightbringer is its own talent, so you can pick faith and get mastery coverage across the raid. When you think a little, its actually quite cool

1 Like

Was not expecting this many changes. That random 3% dmg/healing nerf seemed like they just wanted to use a psychological trick to lower expectations before coming out with notes. Anyways, tinfoil hat aside, I’ve gone back and forth between “wow, awesome” and “but why?” in these notes.

More positive than negative though, so ultimately I just need to try it. I had written off holy in favor of ret forever, but maybe I just missed devs communicating that this was the plan.

1 Like

We had 0 communication on it. I do know that our dev left during the beta cycle which is likely why our tree sat like this for so long. My best guess is someone came in and took over at some point and were just waiting to finalize everything before releasing it. But we had radio silence in terms of hpal fixes until now

I’m saying just make Lightbringer the mastery instead of making it a talent.

2 Likes

I mean i guess you could, I don’t think it really matters much either way though. The talent is in a good spot, meaning you grab it when you want it and drop it when you don’t. I like choices like that and also having options like that in the tree itself. I’m not against making it work baseline like that, but I’m also completely fine with being able to pick it in the tree

Ahh ok, thanks.

You could also make glimmer the mastery, because now it’s in 2nd row and it’s kind of mandatory

3 Likes

Lightbringer does nothing to fix the mastery for melee. Just get rid of it. The rest of the changes look fine but the mastery remains the biggest glaring weakness of this rework.

4 Likes

Just get rid of Holy Power please Blizzard, otherwise these changes are looking pretty good.

I’d like to see Bestow Faith return, but as a passive for Holy Shock.

1 Like

I’m a bit sad that the new Evoker spec is about buffing allies, and that we don’t have anything like that in that build while it has been in the core paladin fantasy with its blessings

5 Likes