This is mainly about preservation evokers.
Why do we have a 30 yard range instead of 40? (On a side note, can range DPS now stand in front of dragon raid bosses because dragons’ breath attacks are apparently limited to 30 yards?)
Are we compensated for this 25% handicap? Like, do we heal 25% more than other healers?
The area (of the circle) we can heal is 44% smaller than other healers. That’s a huge difference.
It makes no sense.
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I know its about Presto, But Devastation is 25yards… In the first weeks of dragonflight our dispel was 25yards while our heals were 30…
And to make things worse… the best hunter atm is a Marksman who stacking mastery gains up to 50ish yards from boss… if you turn around odds are you are not going to be heal them any way.
The concept of a mid range healer/dps is a great thing, but the problem is they are still considered ranged and get all ranged mechanics. They will need to change it to keep mechanic diversity in upcoming raids. If there is a single mechanic of stack 40yards apart, Presto becomes useless, Devastation being 40 yards from a boss is also useless.
It gimps mechanics honestly and should just be changed to be atleast 35yards for both
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I think it should be changed to 40 yards for both.
If that makes evokers too strong, then just tune down their numbers. Not their range.
Like you said, the range limitations make the specs awkward in raids. For preservation, it really sucks when people spread apart or they’re slightly further away. That’s when you really feel the 30 yards.
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the biggest problem is the arching spells, like flame breath and Dream Breath, the further back you go, the more radius you get. You would have to nerf the breath to be smaller and more refined, to which Presto would suffer immensely. Dream Breath is a core healing spell behind LifeBind and Temporal Anomaly. Most of the time it beats out Reversion.
I do agree that it should be 40 yards… But i wouldnt also mind seeing them to be classified as melee. Evokers are a new caster class, the first one we have ever had since classic. The whole concept of Hero classes is to be something Unique and themed. Why not make Melee Casters for Devastation. Turn it into a Solid Melee Caster style with Magical Point blank abilities. Instead they tried to go mid field for no reason at all.
Do you need to make the breath smaller?
Dream Breath heals 5 injured allies in a 30 yd cone in front of you. They could just change it to healing 5 injured allies in a 40 yd cone in front of you.
It’s not like you get to heal 6+ players if the breath radius isn’t reduced.
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So yes and no… Dream Breath initial cast heals 5 targets… TA targets also get healed, if TA travels 35yards it misses melee, if Dream Breath heals in a cone infront of you, you can be spread on fights like Raz and be fine. Its suppose to be used in situations that let you get 5 targets + all of your TA targets. Throw a lifebind in before it and it heals for more on less targets. after on the next TA it heals for more on more targets.
I would not care about range if we were not considered ranged. Changing spell distance is an option but i think its the wrong one.
I was against 40 yards in Beta, but at this point I’d rather them just pull the trigger.
They’ve done very little iteration on the class so far, both in beta and after nearly 4 months of Dragonflight. If they’re not going to commit to ironing out the kinks, they might as well just stick to what works.
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Uhhhh… 2 and a half months of dragonflight. Patch notes for 10.0.7 are not final in any way and could include increased range.
November 28 + 1 month (december) + 1 month ( January) + 1 month (February)
Also range was increased for dispel mid december from 25yards to 30. so technically it is an increase.
I’m including prepatch time, which was still running on DF systems. So 3.5 months.
And pointing out one minor change after almost no iteration was done (especially for Devastation) throughout the entirety of Beta is comical. They reworked Fire Breath and Dream Breath, but otherwise Evoker received basically only a few minor tuning passes in the months leading up to launch.
I dont think you can include Pre Patch as outside of Sepulcher they had not been put into any new content.
Prepatch added the class yes, but regardless it was the beta class… the solution for dispel was given when range was an issue for Mythic dungeons in dragonflight before M+ and raid came out. In shadowlands there was no real issue as the dungeons were a joke at that point and everyone stood within 15yards any way due to grimrail being tiny hallways, kara being tiny hallways. Tazavesh being tiny hallways. See the theme here?
just wondering but why were you against the 40yd range originally? what was wrong with them being inline with every other caster?
I wanted to give them the opportunity to prove that the concept could work. After playing a lot of Devoker and multiple patches with no changes, it seems like the more elegant solution is to call it a failed experiment.
i could understand wanting to give them a chance to prove the concept if they added other specs to the list rather than just 1 class. to bad blizzard would rather double down on a bad decision before admitting they were wrong and fixing a problem
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I think for design we should keep FB and DreamB and AS to 25y . Boost all other spells 40y
The way evoker is designed he can jump in melee range to heal group or fb ennemies, then jump back in range to avoid cleave. For this we need more hover charges or shorter hover CD.
I think there is potential to have a nice class with lot of movement
Dream Breath is 30 yards. Please don’t nerf the range even more.
Other healers can just heal. I think it’s a bit ridiculous that one of our main healing spells puts us in melee range where we can get destroyed/CCed.
It can be awkward in raids (or whatever) when you need to heal everyone with your shorter range. You have to go from one group to another while dodging everything in between.
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against 40 yards. Evoker is already strong. It doesn’t need to be stronger.
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I don’t think we need 40 yds, but both specs should be 30 yds class wide.
Leave empowered spells 25 yds, but Disintegrate both specs should be 30yds, same as Azure Strike and Pyre.
What frustrates me the most as Preservation is having literally 2 ranges, healing and living flame 30yds but disintegrate and azure strike 25yds.
I personally think 30 yds class wide is the sweet spot.
Also you’ve been quiet lately on the forums!. What happened?.
isn’t dev top as well (except pvp.)
This was the very first issue brought up on beta. Reduced range with no compensation. I would like to think the developers are somewhat aware of how much of a disadvantage this is after a few months of live play. Evoker has received the least amount of changes/attention in patch updates. Its possible they are just waiting until they are finished with their changes in full before releasing notes. This has been their pattern historically. Just wish we could get some communication more frequently.
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