Prepatch is proof that you listen to wrong feedback

I mean two weeks to go crazy, and try something and THIS is what they came up with.

I don’t know. First scourge event we still talk about to this day even before this second one. That is the problem.

Yeah who wants a change of pace for two friggin weeks(!)… How you and other jerks just hide in your garrison so everyone can have fun?

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Ah ok, so you did not test it. Good to know.

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I mean we still talk about the blood plague and the 6.1 patch…not like those were particularly fun…

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we already had a delay prolonging the one of the worst xpacs ever. 2 weeks longer isn’t going to bother me.

I mean one was a glitch. The other is a limited time event.

You all can kill eachother all you want! There’s more than one of you, which means there’s plenty of you to murderize!

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To be honest I think we deserved a New Event for pre-patch … Like every expansion had unique one.

Would like to see that Silvermoon is Attacked by the scourge … Ironforge … more ghouls … to be really dangerous to go out …

I have had it said to me several times so I guess I’ll use it here.

Let me try and get this right, now…

-takes a sort of stance-

But bruh! This is totally World of WARcraft! Not World of SAFESPACEcraft!

…did I do it right?

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This is my perspective, not to take from yours.

I generally side-eye opt-in activities meant to frame the main story. For me, it detracts from a persistent game narrative and doesn’t help create a shared experience. In other words, I think it would have been bad if folks could opt to skip the War of Thorns (the first time). Second times, sure. I know the war of Thorns is a sequential activity and less dynamic than the scourge murder-death-kill event, but I feel it gives at least some example.

Obviously the downside - among other things - is that “for whom do the devs then create the main narrative focus?”

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Yeah and the Wrath event was also mostly a mistake. They absolutely didn’t want it to spread as much as it did, and they had to work hard to make sure that it didn’t affect new players’ experiences as much as it did week one. The reason things got better was because they nerfed things into the ground and then did a server by server cleansing of the plague. The reason we haven’t gotten another one is because it wasn’t fun.People sure like their nostalgia glasses tho…

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I was hoping they would flex the creative minds and make a even more insane and crazy scourge event. Something that would leave a mark on the game for years to come and we talk about it.

As my husband told me. This is the saddest Limp to the finish line I have ever seen in wow history.

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Only 300 more gold to upgrade my safespace hall to level 3.

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I can wait till we can force other players into pet battles. That would be a blast!

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welcome to world of casualcraft. you get what your piers want. they want they speak. nto saing i agree but…

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Ya the golden years of wow sure was a mistake. When they was willing to go big. And tell people that it is a limited time deal with it. That old Blizzard I miss.

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He means he is unable to spread the scourge to his fellow players against their will. Otherwise known as interference in another players game time.

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I mean…okay, you’re right - but also I want to play the game. :joy: If I wanna do some relentless pvp I’ll join a battleground. I like the option to go exploring and NOT get ganked while I’m checking out something pretty.

Because it’s the world of warcraft, not just warcraft.

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Sometimes emergent gameplay is really fun and engaging. It took the theme park concept and, for a brief moment in time, it became a bit more dynamic and sandbox-y.

However, having a massive, periodic platoon of Argent Dawn combatants sweep through a zone to clear it would have also added some balancing.

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Called having fun, and sadly people poor feedback and Blizzard catering has Interfered in my game time also. It has shaped this sorry excuse of a event.