Awesome! Hope you enjoy it, its been a blast for me since i came back.
I’m sure you’ll find you’re higher than that once you get deep into it!
Awesome! Hope you enjoy it, its been a blast for me since i came back.
I’m sure you’ll find you’re higher than that once you get deep into it!
Epic Premades is like ordering food and finding a bug in it, or a hair lol. Happy at first then really disgusted lol.
i was recently in a situation where i found a hair in my tea. now the thing is this is good tea, aged white Fuding from 2011, and i have about half a pressed tea cake, and as i was breaking off a piece to put in my gaiwan, i found the hair in it.
now, there was a craze for white tea in China a few years ago and a lot of the stock was drunk, so any aged white tea is of value these days, so its not like i can just replace the tea with a new cake.
anyway, the hair tea was delicious.
Euuuuuuuu! Now thats naaaasTea!
While this is mainly a Blizz server issue, it has lead to a common tactic (esp adopted by Premades) to spam ALL AoE (inc Stuns) when both teams collide, this will often cause huge lags for both teams. You just need to Force it through and do it ‘blind’ (due to lack of on-screen updates). The concept is simple but for unexpected/unfamiliar Pugs players this surprise usually means their defeat.
Hope Blizz would address this issue soon.
[Edit]
Having a full replay system (like Fortnite) would be very useful for spotting what people did, especially after the match is over.
Its getting pretty bad again.
But Blizz doesnt want to do anythign about it.
I think the Devs are good, but they are more worried about keeping their job, spead thin for maximum company profits, standard scummy corpo behavior. All the Devs are probably working on other or future content, only a skeleton crew left behind to keep the servers running smooth.
I looked at the EU wow forums, its not just the Americas, queue sync exploiting premades are rampant there too, and nothing but silence from the parent company. They basically do nothing about the 3rd party websites monetizing all pvp rewards and farming the players in mass.
Those Epic 40 man BG Premades, 80 players farming honor in mass, converting it into red gems for the AH, mass gold farming exploit… They can turn many things into cash, like the longboy AH mounts.
Epic BG should be able to get more attention from Blizz if it gets a LOT more players. That red gems $ is Blizz’s attempt to lure more players into PvP (and Epic BG being the first stop), but when these new bloods continuously got steamrolled by Premades none-stop… the cycle is complete.
The root cause of the current bad state Epic BG is in, is clear for all to see. Should Blizz keep trying or give up and start something new? What do people want? Tough question need answers.
They could update, tweak or re invent the queue system making it much harder to exploit queue sync premades.
All the premades do is discourage players who quit that content because it feels rigged against them, it costs the game players and subs…
I dont blame the xploiters so much as I do the Company that allows them to do it.
Unfortunately true. “How do they bring a group in here?” is the common question asked when people is aware of the opponent that crushed them a minute ago is a premade. I don’t believe Premade’s advantage is as large as some people claimed that is so unreachable/unbeatable, but the contrast and bitter defeat does make it easy to blame Premade for their own failure.
Even if Blizz create a new system, unless they keep updating it will just get exploited again. But Epic BG player base is simply too small, and Blizz is just spending equivalent resources on it, which is only enough to address urgent breaking issues and nothing else.
Blizz might surprise us one day, but don’t hold your breath for it. It would be better and more fun for Pugs to unite up (by forming their own premade or whatever works), and works as a team that fight to win, regardless of who opponent is, including Premades.
i’m honestly really confused about what’s going on with random bgs and random epic bgs. i queue in as horde and my team is made up of people who are rank 5-7 or lower (which shows no rank at all), vs an alliance team who are all 25-35+, stacked with healers. i am doing more damage than the rest of my team combined while trying to play objectives, and of course still losing because the alliance side is stacked with heals and experienced players dumping all over my team.
is there no matchmaking at all with randoms BGs? not even some kind of loose hidden MMR that just works on win/loss? meaning, premades full of players who have very high win rates and who are high rank end up in queues against players who are essentially brand new to pvp?
i have never seen this in any game, even Rift had better matchmaking than this–matches like that were never even possible. on top of how awful the games are, queue times are 15-20 minutes… for a random, at 8pm EST? i thought this game had millions of players? where are they?
Horde o’clock starts at 8, after dinner and adulting.
I could only comment on the Epic BG. There must be matchmaking but it would only work well if there are sufficient players, however there simply aren’t. All the game could do is put whoever it could find into the match so to avoid people waiting too long.
Actual % for pvp is small and shrinking. While we don’t have the raw data, we’ve been gathering statistics since the start of TWW and it suggests so, due to various reasons of course (one I mentioned in earlier post of this thread).
Unfortunately Blizz refuses to do anything against cheating sync premades and the matchmaking of matching premades vs premades in Random BGs is incredibly bad.
You will have multiple games of pugs vs premades which usually end in a stomp.
When I’ve joined a premade we face mainly pugs and only face a premade once every 7-8 games or so. We usually end up camping them. It gets boring on both sides.
see, i’m not sure if i believe this. Rift had a very tiny community compared to wow, but we still had decent matchmaking for randoms, including visible MMR and win rate on the pvp queue window. it was impactful too. i had the highest MMR for my entire class in NA, but my win rate was still only around 65%, meaning it actually worked. most average players were right around 50% win rate too. queue times were still short during primetime, but i could wait up to 15 minutes past midnight or so.
Rift even managed to reign in premades. the queue system would only queue a premade (group of 5 max) into a match against another premade, which was fair. if you were running a premade, you could expect to run into the same group or groups on the opposite side every other game or so. this balanced matches out pretty well. it was more lenient for duo queues though, so queueing with one other person wasn’t punished. the system honestly worked great. with blizzard’s resources and wow’s playerbase, there is no excuse for how terrible random BGs are.
if you were running a premade, you could expect to run into the same group or groups on the opposite side every other game or so.
For Epic BG, the situation is that we rarely find Premades running concurrently on both sides, or if they do, hardly faced each other. This could be by chance or deliberate. Regardless the reason, to avoid long wait, Blizz would be forced to put a game together with whoever they could find. I think whatever matchmaking system (if any) does give ‘the length of queue time’ a very high priority, and other considerations like team composition and ranking etc takes second place or lower.
The question is how large the PvP population is. Like I said above, there is no raw/official data to draw conclusion on therefore this is only our own speculation, based on various statistic and trends of queue-time, refill-rate, concurrent session estimations, frequency of unique names, and a few others.
Another interesting observation is how often does PvP related topic discussed on the ‘General’ forum, as you can see, rarely. While these could be biased but shouldn’t be ignored. Overall I just find the interest in PvP (in WoW) hasn’t been great for a while and it’s been declining, and this would have contributed to what we see now in Epic BG.
Blizz is a business and service provider, I don’t believe they would be ignore problem like this. Over the years, they have been making changes (often subtle ones) to the queuing system, unfortunately still couldn’t keep up and got exploited. It’s most likely that they are either working on it, don’t have a good solution yet, waiting for more resource allocation (to address the problem), planning exit strategy (eg made obsolete and start new?), etc. All we can do is wait and see, or (I hate bringing this up again btw) decide what we do with our own subscription, I do believe this is the most effective tool we have.
Lol, I’ve been wondering what if WoW PvP has the number of players of League of Legend or Fortnite? We will get what we asked for very quickly
Blizz knows whats up, they will get to it.
Well you know what Zazu from the lion king said…”cheaters never prosper”
Lol while we are entitled to these opinions and feelings, we still need the support of people, and a LOT of people, if we want to see real changes. Perhaps its time to put down the bad feelings and start finding a common ground that benefit both sides? We could push for a system that allow Pugs to avoid Premade, and for Premade to build & play freely and fight other premades and willing Pugs.