Once upon a time, you’d encounter premades every so often but these days it seems like most games the other side is a premade and it’s not a remotely close match.
Should premades be limited to RBGs? I get that people want to play together so maybe limit to queing with a party or less for random bgs? If you can form a full bg raid group, then go play rated.
It’s ruining the fun of random BGs if one side is just astronomically better/more organized/more equipped, etc. than the other 90% of the time because its always premade vs 10 randoms. Plus it’s lame when they decide to GY farm and you have to choose between deserter debuff and sitting around while the other team honor farms the gy.
Would be nice if there was an option to actually do random bgs rather than just signing up to get farmed by premades.
Given how common this has become and how things like group finder have made it easier to do, I imagine it could get even worse in shadowlands with the return of pvp vendors…
On another note - if SL is going to have world pvp events, then please, please, please do not allow sharding during them. Like, start the event when there’s a decent ratio already there and then lock the shard. Enough with this bs like in Nazjatar with 5 raid groups porting in and freezing the server during pvp events. If it’s going to remain like that, then don’t have pvp events at all.
One way to handle it would be to funnel people into a particular shard at a balanced ratio to a good level of players and then lock it and start the event. Like if 50 horde are already in a shard along with 20 alliance, then just funnel horde into a different shard and funnel alliance to this one until you get to 50v50. Then start the event and lock the shard.
If we want bgs to turn into join a premade raid or get roflstomped by one…
In PvE, you fight against NPCs. NPCs don’t care how unfair the battle is.
In PvP, premades fight against pugs. Pugs do care about balanced teams.
If they loosened premade restrictions, they would also have to tighten their premade matchmaking system so the servers don’t match a 10-man premade against a 2-man premade and then call it a day.
how many complaints are there about premades from other premades? and why does their opinion seem to carry less weight than other players?
and also, why is the answer always “go play rated”? what if i dont want to play rated? i can’t use my engineering and alchemy stuff in rated, and rating comes with its own host of issues such as opening yourself up to ridicule and bullying by toxic players who will never appreciate your rating even if you are world R1, and on top of that it would destroy the very friendships and socializing premade groups exist for.
I guess it’s probably because there are more pugs than premades.
Because premade raids vs. pugs isn’t fair. It’s not fun for the pugs to get roflstomped by a coordinated team which could be playing in rated bgs against other premades.
So, your friendships and socializing only last if you guys can roflstomp pugs?
The problem is like so many of Blizz’s; something starts as a really good idea designed to get casuals and friends to play together - “Let’s let friends up to 5 play alongside each other!” - but just like things like Partysync, the jerks immediately flock to it as a free way to grief people. You should be able to play with friends - it’s an MMO, not a 1PRPG - but the matchmaking is absolute garbage for everyone else and getting a gang of 2k players in 475+ to 5-man (and even 7-8 man) against randos is a complete waste of time.
What they need to do (and I had thought they did, but it seems to be gone now) is make it so that premades queue like-minded 100% of the time - if you are a 5-man, you will always queue into a 5-man on the other team. It’s bad enough when you get one healer with 200k and they have 3 and 2 HPals running 100% Mastery (had that twice last night - so fun!), but toss in voice-comms and full-geared coordination and it’s a waste of 20-30 mins.
so lets break down a pvp game with an important value: N
what is N? N is your chance of winning. the actual value of N is unknowable, but you can push it in directions, stack healers, premade groups, regular pvpers, these increase N. arguing with your team, afk players, bad morale/thinking these decrease N.
everything about pvp is to increase your N and decrease your opponent’s, everythign from gearing to making yourself more powerful to learning and getting better, its to increase N and win more. so really, everything we do is to make the game as unfair as possible.
Fair combat exists in rated. If I queue for bgs anymore I’m blowing off steam and saltwater potion + zerker buff and wrecking people in 475 gear.
If I want a close match and put my skill to the test then i will click the rated tab.
The game is more enjoyable with friends too. Getting buddies to do this with you is fun. It’s not my job to make you have fun. Sorry not sorry for smashing pixels.
it most certainly does not, wow’s rated is easily the most unfair broken system you can find. by design over time it spreads the ladder and makes it impossible for new players to join.
Undergeared premades lose to PUGs quite often. I see it all of the time.
There is no point in talking about how premades effect outcomes until gear is put under control. It’s the same thing with class balance complaints. Someone says that x, y and z classes are overpowered and then you go look up their armory…
mmr seeks to put you at 50% win rate, but i dont think you understand how broken rated pvp is.
if you and i fight each other with all things being equal, the winner will be rewarded with an upgrade, this means that on a rematch, the fight is no longer equal and the previous winner has an advantage making his chance of winning higher than 50%. if the rated system worked correctly, an equal fight between two equal players should be a 50% win rate, however the first to win a few will gain a power and that will snowball until his win rate shifts to 100%.
the flaw is mostly hidden in the size of the ladder and diversity of skill, but its a bad design nonetheless. we dont give the superbowl winner the 1st round draft pick for a reason.
lol wrong. There are little to no upgrades in rated pvp. Also the losers mmr dropped and the winners increased. You need to beat other people for that rematch.
Edit: You don’t even do rated so not sure why you are trying to tell anyone about how rated works.
But that does not mean that the opportunity to increase N should be limitless or the game would become ridiculous and no one would play. Blizz puts deliberate bounds on N by trying to even out healers (poorly!), limit premades (sort of!) and offer things like AFK-reporting, language reporting etc. By your logic, any single thing done to “increase N” is fair game. DDOSing the other team in the name of N! Queue-stacking 10-15 man premade in the name of N! Mass-reporting people for insta-kick in the name of N!
People are allowed to discuss what should and should not be included in a regulated game (and that’s what Blizz’s rules are, regulations to play). In sports, you don’t put a house-league team up against a AAA or rep team because it’s unreasonably unfair. Even in pickup road-hockey tournaments there are brackets for ages, skills and genders specifically to make it reasonably fair for all. There needs to be winners and losers absolutely - but the skill and gameplay quality needs to be banded into buckets. It’s absolutely not all about the “raising of N”, it’s about creating compelling but reasonable matches where both sides have a chance of winning.