But people also got their rep early in SoD (many were exalted in phase 1), so if the honor/hour is lower in wsg and ab (as you pointed out) there’s no incentive to queue.
There’s also the fact that a certain faction specific class was kinda busted for p2–p4, and rerolling it was fairly easy. This had a snowball effect where 1 side won a significant majority of the games, alliance stopped queuing, horde queues became longer, rep grind became painful, and hph was too low to make it worth it for either side.
I’m 100% with you on rated and rewards though. Would solve so much. Hopefully they recognize this for plus. Also, if they’re going to stick with faction specific classes, those classes have to be extremely well balanced.
I think there’s gonna be actual issues with bots making pvp awful for people and report spam kicking or banning real players guarding towers or the flag. The 'GM’s blizz has employed have very little understanding of the game and a limited grasp of English at times and don’t do much more than the minimum that is required. That leads a lot of players to be auto-banned and having to go through the appeal ticket roulette.
I hope it isn’t like this but the WoW community has done it before.
It’s just the way it is. Wether you hate premades or not, when the premade q has the same reward as non premade q, the hph is all that matters and people will go to the lower q times, even if they have to play with morons. but nobody actually wants to play with them. It is not fun to do so.
They could increase the honor in this queue. The reason it would never work is because it will always be less desirable to fight a competitive match than to steamroll and nearly AFK the honor grind.
Sacrificing the competitive experience of BGs for everyone for the sake of supporting the degen honor grind is not good game design.
Also virtually every modern game has different queues for solos and stacked teams. It’s just very obviously the proper way to do it.
I think you misrepresent how many players actually enjoy good games. Especially with how laughably easy it is to cap honor now. Most weeks you wont even need much honor at all and can be done in 2 days, even at 250k caps.
But still, buffing honor gains is not a shift in reward structure, people will still do whatever is better hph. It doesnt matter what it is. You’d need to offer a completely new gear avenue for separate qs, and then one group of players just gets mad over that. Classic vanilla is not really the game for this, which is why its best they just dont mess with it at all.
And those games do not have shared reward structures (ladder vs skirmish, for ex)
solo shuffle is its own thing from playing RBG bgs, arena, etc.
If vanilla had some sort of ELO then I would agree with you, but because it doesnt, fairness simply does not matter. the only thing the vanilla q system does is open games as fast as it can
I do it regularly every server (with fast Qs, longer times vary) if your group is good enough to smash other full teams, you easily farm this no problem. if your team loses games like 25% of the time then likely not, yeah.
It also depends on q times, btw. I am talking about 0-5 minute q. in 2019 i was making between 16-20k in wsg when they nerfed AV premades. In som, 25k WSG/AB, winning 90% of the games between 7m(wsg) and 5m(AB) versus premades, with the occasiional 20m game vs a good team (som was insta q, 2019 5-10m)
This is why AV meta promotes a much longer time ranking, because you dont really have the ability to alter the amount of time it takes to win, if the other team defends you. The HPH is pretty bad in general even though consistent
Just make your own. You can be an anti social loser and still have the ability to invite strangers to a group. Especially when you don’t have to talk, just type. Im and anti social loser and I can do it.
Not exactly the best argument considering their response to someone asking about Classic servers like 10 years ago.
No… “and you don’t want that.
You think you do, but you don’t.”