thats fine too, if thats how they want to play the game
if you’d rather run around on the ground go for it, group with the others like you that would prefer to run around on the ground as well, unless you can’t find any …
Incorrect. The only opportunity to work together is actual quest objectives, wherein no one is using a mount of any sort. Those can still happen.
If your concern is player cooperation, then look at quest design. Many drop or gather quests actually PUNISH the player for being in a group. But that’s been a problem for years that they still haven’t fully addressed.
The same quest designs that allow flight to “trivialize” them are the designs that prevent people from wanting to work together. There is generally no advantage and often a detriment to cooperative play.
I play a Wildhammer Dwarf. You know what hurts my immersion? Not being able to use my gryphon.
Players do this on their ground mounts as well. They ride from hub to hub and objective to objective; players don’t automatically stop just because they’re on a ground mount to assist other players.
At no point does the use of a flying mount prevent cooperation. You still have to be on the ground to complete the quest and that’s when the opportunity for cooperation presents itself (not to mention, being on a flying mount doesn’t prevent a player from asking in the public chat for help with a quest).
No, it’s the position of the game designers who define what immersion is for the purposes of the game. It’s the fact of the matter. My opinion isn’t relevant.
Wonderful. If that’s an important feeling for you, I’d suggest you either find or design a game where you can explore that as your definition of immersion. It’s not the case from the design intent of the developers of WoW.
You know where I encounter and cooperate with other players in the game world? At my objective, not on a random road to my objective. Fly, ride, or RP walk, 99% of players aren’t going to interact when all they want is to get to their destination.
Believe it was Bashiok who used the immersion word back when the flight fiasco started. Don’t think he was a dev though. More like a cm I guess. But ya gotta love when folks try to use the flying ruins my immersion argument. With all the stupid pop culture references that are made in this game immersion is laughable lol. The devs were trying to use everything they could think of as a reason to remove flight back then.
Man you are talking to a wall. There is a mindset among humans (it is a very terrible and very incorrect mindset) that the world in all of its forms is a zero-sum game. Thinking along that line what it boils down to is this: If you have more I must have less. Then it becomes a quick mental leap in logical fallacy from you have more and I have less to you have more because of factors x y and z. If you didn’t have the advantage of x y or z I might have a shot at beating you and having more than you do as is my right…If you have some perceived advantage you must be cheating, and on and on.
Nightelves can shadowmeld all mages can blink then cast invisibility rogues have vanish hunters and druids can also stealth and in the right situation all of those abilities can be used to circumvent the immersion Blizzard claims flight ruins so how long before they decide to try removing each of them?
I despise flying so much that ive flat out refused to get it for the last 3 expansions. Until gameplay requires me to get it (BC, Wrath), i will not do it. lol
I’ll say it again: we are in a discussion specifically about WoW. This is not a discussion about Blizzard as a whole. The OP did not specify their exact definition of upper management. Therefore, it is completely reasonable to consider Ion upper management. I have already said in another response to a poster arguing this with me that I have nothing more to add to this discussion. Good day sir.
Preach doesn’t speak for everyone. Not even 50% of WoW players. I 100% want to fly as soon as I ding max level. It’s something that was a norm for 3 expansions, and the game has loads of flying mounts to collect. Pathfinder is a joke, we should be able to fly much sooner.
You’re going to get in trouble when you try to generalize all the people on a particular side of any of these arguments. That said, I know a lot of people who want flying because they want to watch tv/streams/etc on their other monitor and they want wow to be a side activity they can do without really paying attention to it. Most of them would be unlikely to admit that in such direct terms, but it is what it is.
As for pathfinder, I like it as is. I like the game world and want to engage with it when I’m logged in.
As for staying on the ground after flying- that argument would be fine if it were a single player game. But that is not the case. Players compete directly for nodes, rare spawns, tags on quests, and in pvp. Flying alters a persons potential efficiency in all of those competitions to such an extent that it is not reasonable to not fly if it is available.
I’d like to see them have a flying mode similar to war mode where people could fly in a segregated gameplay experience. They’d have to decrease the amount of herbs/ore/xp/etc gained in flight mode by something like 600%-1000% to make the modes equivalent, but then people could embrace the playstyles they like without worrying about efficiency.
Let flight be easily unlockable for all characters as in pathfinder instead of by gold. Do a quest at max level to get it. Then make content designed FOR flight instead of against it.
They did this in Wrath and BC and somewhat in Mists.