Got to nearly full 390 honor gear these past two weeks on a fresh toon in prep for MOP and now my 6,430 top end dmg weapon is hitting for 4k on mortal strikes with recklessness up. Intentional or not this insanely unplayable and need to be addressed immediately. Prot Warrior is able to do easily double an Arms Warriors dmg in a BG with a green weapon and shield of the auction house simply because Deep Wounds is the only thing actually doing damage right now. Was really looking forward to MOP class design in PvP but with the way the scaling is right now melee has no chance. I’ve already come across multiple enemy teams with 100% spell/ranged cleave and hope this isn’t just the new norm till release.
EDIT: After today July 3rd the melee weapon damage seems to be fixed and feels a lot better. The other stats such as resilience, pvp power, hit, etc seem to still be taking a hit when going into bgs however it doesn’t seem to be as bad as it was. Healers being obnoxiously strong is still an issue but melee classes are able to put pressure on them again instead of them being able to just stand there while you sink your entire rotation into them.
7 Likes
I’ve explained this before but it’s probably difficult for normies to understand. The only current BG’s available are lvl 85-89. Your level 85 is currently scaled to level 89. However your gear does NOT scale up to 89. This is consistent with the end of MOP but it’s terrible. The gear used to scale up to the max lvl of the bracket. Your secondary stats are currently dogwater because everyone is effectively wearing gear that is 4 levels obsolete.
Anyways this problem is resolved at lvl 90 or by wearing lvl 89 gear in the 85-89 bracket in actual MOP.
2 Likes
I have no trouble understanding why the scaling is working the way it is I am saying that it is currently making BGs unplayable right now unless you are a caster. With the way that melee weapons are scaling, any melee class whose abilities is modified by the weapons damage is getting neutered. If I actually want to pvp with my guild in BGs for the next month till release and not just be a mass spell reflect bot I have to level or boost a caster so I am not wasting a player slot in the match by being a warrior.
There is no gear scaling. Zero. That’s the problem. Gear isn’t scaling up to 89. Which means all your secondary stats tank inside Bgs.
I just had several friends resub to play prepatch pvp and yeah the scaling is unacceptable. They have to turn off the level scaling until launch if they want pvp players to stay. I went in with full PvE gear and reforged to 19% hit and when i entered the BG I had .5%… I miss half my spells this is not okay
5 Likes
Pvp hit cap is 3% (or 5% for melee / ranged verse night elves). You used the worst example. But yeah all your secondary stats get butchered. My 16% pvp power goes down to 1% inside Bgs.
prepatch has always been broken and does not reflect the actual gameplay after release.
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The scaling is way off. Certain abilities are scaled and some are not. Classes should not be doing 10% of others. It’s broken and they need to fix it asap.
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Sounds like its working as intended.
its always been broken so we as a community should lay down and accept an unplayable state of the game for 3 weeks.
got it. thanks for the constructive feedback to the thread
6 Likes
It’s not broken its working as intended.
Do we have a blue post confirming what you’re saying? It doesn’t make sense to me because if you check your character sheet in a BG, the numbers are just wrong. For example, I see 59 haste rating, 13 crit rating, 1 pvp power… etc.
The actual ratings are not getting counted. Why would the character sheet say 13 crit rating total when 1 piece is giving 200+? It looks less like a character level change, and more like gear stats are not recognized. Wouldn’t I expect to see the same 2300 haste rating but just be at a lower %?
Even if Blizzard is doing a goofy calculation to achieve the same effect of high level character with low level gear, how confident are we that their calculations are accurate or working as intended? Would love to see a blue post address this or at least confirm what we’re seeing is by design.
3 Likes
we are scaled to lvl 89 in bgs and the pvp resil is base 40%, since we got not alot of pvp power yet we do lot less damage at the moment
If we want to go for authentic, this was not a thing in original mop release
Literally no1 does lowbie bgs anymore, just shut off this garbage
2 Likes
dude its pre patch, holy hell. Its not hard to realize its is scaled up to 89 as in mop guess what… THERES NO 85 BRACKET LOL. Use your brain lil man, have fun and try some stuff out. It wont be like this for much longer
yeah buddy first thing people wanna do when they get back to the game is have bgs be broken and not very fun. Yep
It’s not a difficult fix, just shut off scaling
7 Likes
Yes lol, they let bugs on the ptr come live, they ain’t fixing anything lmao. This is it my guy
1 Like
This is definitely happening and a significant part of the problem, but I think there are deeper stat issues going on. As just one example, resil and pvp power on gear are effectively doing nothing right now.
Really its working as intended? Deep wounds is supposed to be 90% of my damage in all my BG matches? I’m supposed to have all my melee abilities virtually do nothing and miss 70% of the time in full cataclysmic gladiator gear? Really? Intended?
Yes because you are in the 85-89 bracket.
Your character’s level is temporarily raised to 89, but your gear remains at its actual item level. That gap causes secondary stats (PvP Power, Resilience, Haste, etc.) and weapon damage to feel artificially low against opponents in full 89-level gear.
Historically, every WoW expansion’s pre-patch has only level-scaled players not their gear.
This lets you test new abilities and talents without instantly overriding existing balance curves. It isn’t intended as a polished PvP environment.
The odd weapon damage and stat suppression in pre-patch Battlegrounds aren’t bugs they’re the intended preview state for 85–89 PvP. Everything normalizes at level cap, so what you’re seeing now is exactly how Blizzard designed the pre-launch bracket.