It is extremely disingenuous to sit here and say that the values for the honorable kills are correct when there are hundreds of hours of video available for the content we are currently playing. Attached are some screenshots from the beginning of TBC and pre-patch TBC, that I found in the time it took to get a battleground to start.
[Screenshot of Gameplay Videos](https://imgur.com/a/ahxwOv9)
As you can see they are still getting what would be considered 1.8+ honor calculations for the honorable kills. Which is how everyone sitting around remembering being gated by marks isn’t crazy.
To be clear the bonus honor was incorrect.
But the honorable kills being cut by the same rate as the bonus honor is nowhere near the pre-patch experience. You’ve taken something that would be casual weekend play, and turned it into 24 hour marathons of queuing BGs to get a single piece of gear.
Considering authenticity of subject matter and authenticity of experience are to completely difference things.
There were no lv 58 boosts in vanilla TBC.
You played classic with the wrong talent progression through patches, wrong dungeon progression through patches, the wrong itemization, the models were updated, the mounts were updated. You didn’t even remotely get the same experience from Vanilla to TBC.
So it’s perfectly ok to be unfaithful to Classic as long if you get the stuff you want?
The only thing invalid here is your terribly constructed argument.
The second week of the patch, everyone had a week of play time on week one of the patch. None of this close the door behind us while we play at 4am and take all the loot home with us.
That’s correct, Classic is not retail. If you actually played Classic instead of boosting a character and demanding a full set of epic PvP gear to be deposited into your bags, you’d realize that getting gear in Classic takes time.