I just hope it wont be how this/most MoP guide(s) describe(s) it:
“As you have probably noticed already, you generate Chi by spending mana, and you then are able to regenerate mana by spending Chi (thanks to ManaTea). This cycle is mana-negative, however, meaning that the mana you gain from Mana Tea will never fully make up for the mana you have spent to generate the Chi in the first place.”
Because at that point it’s just more work and more tracking for no trade off.
Looks like we also had a few sources to mana regen at the time on top of Mana Tea:
-Muscle memory ( a talent that regenned mana ) that existed too at the same time during MoP.
-Vital mists also helped reduce costs of Surging mists.
-There was literally a way to increase our mana by 15% through a talent.
-Spirit as a mana regen stat was still a thing in MoP too. Healers would play around with spirit as a way to get more or less regen if they needed it.
-There was also the legendary proc gem that literally reduced mana costs by 100% for 4 sec - that MW could kinda abuse: There are 2 ways of using your legendary meta gem proc, and that is for conserving mana you wouldn’t have spent otherwise and actual mana regen. The latter is the most typical use of the LMG simply because as a mistweaver it provides an interesting source of mana regen by using a Jab > TP x2 rotation, resulting in a 24k mana gain, so if you don’t stand in melee range this is one more reason to do so whenever possible. The general rule of thumb is that you want to use your proc and prioritize your mana consuming spells that you won’t have to use and spend mana on later when you don’t have the buff up.
-Other healers could have popped Hymn/Tide at those downphases too too to be ready for p3, /shrug. ( if they were smart healers they would have or not dropped that low for p3.
So it’s not like we were anything special with mana tea, looks like it was just a way to offset the extra chi generators/mana costs.
The mana tea we are getting seems like a generally better talent than the MoP version tbh, and should be a mana positive thing. If we were getting the MoP version Id be much more upset. Going to probably run energizing brew to just offset how clunky channeling so frequently will feel. Too bad they couldn’t add in that glyph that lets us consume a few stacks instantly instead of channeling it.
For me it’s a loss of sotc thing. Dang shame they couldn’t balance SOTC in the same node with similar mana regen and keep both.