There’s a bit of talk today to talk about how Wrath didn’t live up to people’s expectations. Many people attribute this to the “rose colored glasses” of nostalgia. By this, they mean that Wrath 2008 wasn’t as great as we remember, and the 2022 version is proof of this.
In reality, the two games are not reflections of each other. There have been vast differences between the 2008 and the 2022 versions of the game, which have impacted nearly every aspect of gameplay. These differences have eliminated nearly all depth from the original, leaving a game with a single-dimensional track, with virtually no room for immersion, exploration, and connection.
There are a few main points here, and I’ll try to keep this brief:
Gathering Professions
- In the original 2008 game, these provided a basic system of effort-based reward, and dependence-fostered connection to the physical world.
- In Wrath Classic, this element of the game is all but destroyed by rampant botting, which has out-competed humans on a massive scale.
Factions
- A vital role of factions in the original game was to provide rare- and epic-quality gear that was essential for gearing up fresh level 80 toons, in addition to providing crafting recipes and enchants. In terms of immersion and depth, factions are the main representation of our social connection and relationship to the in-game world.
- In Wrath Classic, new catch up features (“Titan Rune Dungeons”), combined with BoA Arcanums and the devaluation of crafting help to make faction-based rewards worth much less, and trivializes the importance of factions themselves.
Crafting Professions
- Similar to above, gear and items crafted by professions, and thus the professions themselves remained relevant throughout Wrath 2008.
- Similar to above, most profession-crafted gear, and thus the professions themselves, have been made obsolete by Titan Rune Dungeons. This also impacts the demand for mats gained via gathering professions, making those professions less useful and appealing as well.
Questing and Exploration
- In Wrath 2008, daily quests provided meaningful gold, as well as an important means of gaining reputation with relevant factions. These could be combined with gathering professions for additional value.
- Today, bot-induced hyperinflation has decimated the value of gold, and the obsolescence of factions has further made daily quests worthless.
Wintergrasp
This was the most egregious and obvious offender, so I’ll go into a bit more detail here. The changes to Wintergrasp do a great job at illustrating the reduction of the game as a whole to a single-dimensional grind.
In the 2008 game, this zone had a ton of unique magic.
- It was a world zone that seamlessly transformed into a PvP war-zone every few hours.
- It was un-instanced, with no loading screens or immersion-breaking gimmicks.
- A player could transition from farming/questing, to PvP battle, and back again without leaving the zone.
- The outcome of battles here had persistent, world-wide consequences, impacting the state of buildings, the location of NPCs, access to VoA, and the presence of a realm-wide buff.
In Wrath Classic, this entire concept has been scrapped. In its place, we’ve been given a new instanced battleground. To be sure, Blizzard had reasons for these changes. But that’s exactly the problem. In trying to address flaws identified in Wrath 2008, they’ve destroyed the very thing they wanted to improve.
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In short, Wrath Classic is a gutted reinterpretation of the original game. Nearly every system in the game has been twisted and perverted to a state beyond recognition. The only aspect of the game that resembles the original at all is raiding, and only the current tier from each phase at that. In other words, the issue-plagued game known as “Wrath Classic” isn’t a portal into the past. Its shortcomings don’t tell us that our fond remembrance of Wrath 2008 was merely nostalgia and misrememberance.
Wrath 2008 was imperfect. But Wrath Classic represents a series of failed and misguided attempts at addressing those imperfections, resulting in something far worse.