But as an RP-based player myself, I have a hard time understanding what benefit a “lock-in” based system provides for myself or for the game.
I feel like, as a casual RP player – I should support the “lock-in” approach. But I can’t understand why and what benefit I gain from a system like that. If I’m supporting a system that restricts others from playing the game how they’d like to play it, when there’s so many ways to play it, across classes with various roles- all so that…I gain nothing(???)… then I feel like I’m supporting a system that punishes other players that simply want to play the game more competitively than myself for no good reason outside of spite.
Even if there was a gain to be made by a player like me – at best it would make me feel bad and selfish about it. But without a benefit – it seems outright sadistic and hateful towards other players that just want to give their teammates/guildees their best. It’s supporting a system that punishes players for just wanting to play the game optimally – which is mind boggling to me.
If the system was changed to be flexible, and allow for players to change their covenant abilities like we can do with specs and talents – it wouldn’t take anything away from me for staying committed to a covenant. I would still have that option and don’t need to extend the consequences of that choice onto everyone else. As an RP player - I would lose NOTHING if others were allowed to change their abilities.