If you can melee at 10 yards it’ll kill mage class.
You can’t kite anything, hunter will have no dead zone. That’ll break the game.
If you can melee at 10 yards it’ll kill mage class.
You can’t kite anything, hunter will have no dead zone. That’ll break the game.
meanwhile hunter pets can’t hit a mob they stand on.
Fixed that for you.
Vanilla was rock/paper/scissors. mages werent OP just becasue you watched a video of a god 1v3ing people. stop it.
The only class that can reliably 1v1 a mage is warlock or another mage. It handily beats every physical damage class.
rogue/hunter counters mage. warlock doesnt even counter mage.
Paladin beats them well.
Druid beats them insanely.
Rogues kick their butt too
You seriously have no idea what you are talking about.
Rogues can be reset until the mage wins. Hunters are historically dead-zoned and bursted to death. Warlocks have sustainability against mages.
Druids might, but Paladins are a wash cause they can be infinitely reset as well.
paladin has no snare so you can kite freedoms and you ca ice block a DS. druid can break roots and snares but they were so weak back then they couldnt really be called a counter. you lock nature and its over dude.
Nope you are wrong again. Thanks for playing.
Explain how I’m wrong. Even if a rogue gets the opener on a mage it can be nova/blinked away and poly’d.
its common for a rogue to literally 2 shot a mage. ambush always crits if theyre sitting. cold blood a backstab.
Druid would just kill mage via melee, no spells cast.
Paladin ret has gap closers. Yeah others are just infinite health. In bgs once they gear out, they are unkillable unless focused by 2+.
That’s not every situation though. Mages aren’t always sitting, crits aren’t guaranteed, rogues don’t always have the stealth opener.
well, 1.12 is post rework druid. so maybe itll be different but druids dont do much damage. in vanilla they mostly just ran flags in pvp.
I just have one question: was it in Vanilla? If not, obviously it shouldn’t be in Classic.
well the rock/paper/scissors analogy really only applies to ideal conditions for a hard counter. if a frost mage can cast on a visible rogue that doesnt have vanish, a mage will mosly win in that situations. in the field, however, its unlikely a rogue wont get an opener on a farming mage because they just wait until they drink.
Leeyway is dumb. Also, I don’t recall the tauren hitbox being THAT dramatically different. They need to check up on that. That’s like 1.5x the normal range. I was under the impression it was negligible.
I remember that. I know what you mean.
Once content comes out, druids will do enough to obliterate casters. They can’t melee plate, but cloth they’ll shred.
i deadzoned warriors on my rogue in duels. i moved when i did it. it wasnt a thing. fix it