We’re aware that this represents how 2.4.3 worked. That’s why this is a #somechanges thread. But we’re saying 2 things:
1: There have already been a ton of changes from 2.4.3 to classic, from pick-and-choosing balance changes like having Main-hand blacksmithing weapons while having late game gem patterns already available, to changes like alliance seal of blood that never existed in TBC. Keep in mind that 2.2 energy was caused by a balance change as well: A buff to innervate and evocation, so this is essentially another balance change they could have delayed until phase 4, when it would have come in.
and 2: that this system is heavily flawed for reasons that were addressed by blizzard but not until WotLK. Having EVERY source of regen reset EVERY type of tick (shapeshifting energy resets is caused by a change in mp5, not energy) seemed okay at the time cause it was probably easier to code it that way, but Blizzard quickly realized how much of a mess ticks still were. And blizz never even addressed powershifting until 3.0 since it was a much more niche and lesser known mechanic at the time.
I can only assume this is why blizzard removed mana and energy ticks entirely in the WotLK prepatch only a year after 2.2 regen was introduced.
We’re basically playing with a broken tick system that blizzard never fixed in TBC cause they had already decided to remove ticks entirely in WotLK, so why fix a system that was going to be removed?
If they keep 2.2 but fix it so changes in energy/mana/health regen ONLY reset ticks of that resource type, then shapeshifting resets and powerchugging meta are both removed, and everyone wins. Otherwise they leave the system open to more and more odd meta strats to be discovered that involve forcing tick resets by changing any type of regen.
I dunno man with the talents and staff of natural fury I think someone had powershifting in mind. Maybe not blizz as a whole but someone knew what was up. I’ve been using that feral trink from bwl since i’m shifting a lot more.
…now I know you’re trolling.
This is what I’d be clamoring for. Not this “Blizzard! REVERT POWER SHIFTING!!!” complaint going on. It was a bad mechanic then, and it’s a bad mechanic now. I really feel Blizzard should just address the energy situation as a whole instead.
No. I hate it. Eww!
Blizzard does address the energy situation in Wrath.
Which druids who actually care about kitty dps are asking for now instead of whining about wanting to spam shred with extra steps.
My druid is bear myself. I rarely go cat to do a few quests so I can unlock dungeon quests. I’ve never liked power shifting. It’s just awful.
Oh hey I found out how to “mute” and not “ignore”. blizzard really needs to make their interface clearer. Anyway Rune of Metamorphosis actually was great in Vanilla if you wanted to save on mana pots. You can even look me up on WClogs and see how often I used it. It’s not as good in TBC anymore though for multiple reasons.
Also
If you’re talking about the blue post from late 2008 explaining why they replaced powershifitng entirely and scrapped the 2.2 system that this thread is criticizing, NOT regarding the nerf that this thread is also criticizing, then yes. But blizzard also never really supported Seal Twisting or Heroic Strike Queueing, but they still brought it back for classic. Because “fun quirks” and all that.
Give us back our ninja/pirate costumes!!
So you’re not a cat druid and you dont like the mechanics of cat druid but you’re against a change that cat druids want which would make playing cat simpler becaaaauseee???
At what point did I say “I’m not cat” I primarily play bear. Which feral tree allows me to do both. I don’t need to play that “I’m a DPS but won’t tank” crap. I tank, I can solo DPS, and power shifting is absolute garbage. Fix the issue with energy, not power shifting.
What do you think the issue with energy IS? Also not all cat druids are monocats. I spent about 30-40% of my time in bear. I just happen to be more on the Cat side than most bear-focused players.
You can still powershift though as is, it’s just not as effective. Nor was it ever just a weird quirk of server mechanics like seal twisting.
I see folks here talking about how “deep and engaging” power shifting is and how they cut out the heart of the class replacing it. You shouldn’t have to shift to do mediocre dps instead of doing trash dps. Fix the system so you don’t have to power shift to begin with and it’s a non issue.
So you’re saying use 3.0 energy where they replaced powershifting with King of the Jungle and Berserk? The system where they completely removed the 2.2 energy that this thread is criticizing?
Edit: To clarify, I would totally prefer Wrath of the Lich King cat over TBC cat, but I dont think blizzard is going to put a wrath-era class rebalance in TBC classic, especially since it would require adding talents and spells from a different expansion.
Yes the system which is both much more engaging than just spamming shred and also an actual dps powerhouse.
Fanboy Detected
I agree, while 3.0 cat has lower actions per minute, they’re more diverse and streamlined. I just dont see it likely at all that they’ll implement Wrath class balance and mechanics in TBC.
Trust me, regardless of whether or not they make changes to TBC classic energy, many cat druids are eager for WotLK classic because of 3.0 energy and how amazing cat becomes.
The most realistic situation I can see in regards to them using wrath mechanics in is using 3.0 energy, where there are no ticks and it constantly streams in, but that still seems like a HUGE stretch to implement in TBC classic.
This is why I think the simplest solution is to just make it so regen changes only reset the resource tick that was changed. This seems like the intended design based on 2.2 patch notes.
And that this wasn’t done back in the day indicates it’s a super low priority and possibly something that is not trivial to do.
I’d argue that the reason nothing was done do to fix it was likely because they already knew they were going to scrap it entirely with TBC, and didn’t want to work to fix a system they werent going to use for much longer (versus the whole span of TBC classic). Also powershifting was much less well known back then, as was powerchugging and all the other ways that pepole are discovering to force tick resets with 2.2 energy/mana.