An issue with this many posts, comments and discussions deserves more.
This isn’t some tiny thing that doesn’t change the way the game feels or plays for people.
This changes how feral druids feel by a large amount and has seen loads of attention from everyone except blizz.
Even if you consider it as an undocumented change of the time, it deserves a reason for being kept this time around. During nearly the entire beta and ptr testing phase of this prepatch, feral energy was not changed. Blizzard definitely know by now that there are plenty of people that disagree with this.
Why have they not answered? The only reason I personally see, is that they don’t care about their players. They don’t actually play the game.
Well, let’s say they don’t want to change it for the “integrity of the TBC balance” or whatever.
Is there really any reason to come out and start a discussion that will surely just be hit with tons of backlash, maybe worse than simply letting it die on its own?
They put it on the “not-a-bug” list, which is really all we need to know about how they feel. It says everything we need to hear.
Is it something we want to hear? No, obviously not…but I think it’s logical sometimes to not address things in too much detail when the end result is still something we won’t like.
Now if you’re saying that they should make the change because it’s better for the game and better for TBC Classic overall, I’m not sure.
In one hand I kind of want to experience feral the way it was in the height of TBC, not a private-server custom-energy-mechanics version of Feral that got changed for most of TBC. I believe these classic servers are sort of meant to recreate that experience.
Will it be better for my class/performance to have them change it? I mean, sure. Would it be a true TBC experience? I don’t know, really, which puts me in a state of cognitive dissonance on the matter.
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This is the post Jimmythenumbers made about the change he did to furor in the WOTLK beta:
“Powershifting” was never an intended mechanic. However, it has become so prevalent among Feral Druids that if we did not eliminate it, we would have to balance around it. So, this change effectively eliminates the possibility to gain extra energy regeneration through the Furor talent. For the intended use: shift out, heal self a bit or Innervate or Tranquility or Rebirth, go back to Cat Form, it will work as well as it ever has.
I think the reality of the situation is blizzard stopped wanting to balance around powershifting so they removed it and now with the re-release of TBC they’ve run into the glaring issue of having to balance specifically around it and they simply don’t want to so they are just ignoring it.
This is likely the same reason it was never fully documented in the original patch when the energy tick was changed. They knew already that powershifting would be coming to an end so they didn’t feel the need to address it or fix it.
In the modern times of Classic World of Warcraft I think blizzard needs to avoid repeating that decision process for the sake of the fact that a lot of us are here to powershift as cats in TBC.
Even if they don’t want to change it for the integrity as you put it. Just putting out a “not a bug” list and not saying anything else is a slap in the face. We have brought up reasons we believe it is a bug. Either they have nothing to say against that, are too incompetent to fix the issue, or do not care about their players and the druids that will be quitting wow from this or just leaving the class.
The not a bug list isn’t everything we need to hear. Its a single line with no explanation on why.
You might be one person who wants to experience the game with the change. There may be some. I am willing to put my account on the line to bet there are much more that want this reverted.
multiple individuals wearing mantle of wicked revenge are typing
Good find on that quote, it does add a bit of evidence to what I’m saying though.
how game-breaking would that change be to your experience? surely on the level of boosts, paladin skill symmetry, sharding and crossrealm bgs? we play the game and want it to be as enjoyable as possible. #somechanges can improve the game for any number of players. i’m not convinced that we would ruin your fun but a look at the forums is enough to convince me that many of us are having our fun ruined.
After many exceptions to making changes that you could argue are against the “integrity of bc” (i.e. giving alliance rets seal of blood, which for the record I think was a good decision), it would be a massive slap in the face to arbitrarily have that be the standard we apply to ferals and not to other aspects of the game.
We want the energy system that existed in 2.0 - 2.2, it’s not even a “change”.
Moreover, we want communication and at least acknowledgement of how the fun of the class has been negatively affected by this change.
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“With Classic, people would bring things up and we would do a deep dive and be like, ‘Hey, this is exactly how it works.’ And they’re like, ‘Okay, but that’s not what I remember’… With Burning Crusade, rather than have us just answer ‘this is how it was’, the question is, well, what do you think it should be? And we’ll listen. Because ultimately, we’re making a game for the people that want to play it.” - Patrick Dawson, Production Director at Blizzard
Be true to your word, Blizzard.
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Please fix this blizzard. Please listen to your players.
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I hope y’all get it. Otherwise there’s a very real possibility of cats being treated like a straight up meme. I might be wrong but some numbers I saw showed like 20% dps loss? Is that true? Cause for a spec that already wasn’t exactly pumping that’s a huge loss.
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Still waiting for a response from Blizzard on this…
Yes, is somewhere in the 15% range of dps loss. That’s one issue.
The other point that’s more important is it significantly disrupts the flow of the rotation. The class is just less fun to play. Feral players aren’t playing to top dps meters obviously - we’re playing cause we find the spec fun. Hoping that blizzard can understand how detrimental the energy change is.
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Oh yeah for sure it affects the fun of the spec in general. I just was curious for the performance as well. Doesnt matter if you can “make do” with a less fun rotation if your dps becomes a meme and you get socially excluded from the game.
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This is true. Nothing gives me more pride than outdpsing someone who didn’t even think anyone plays feraldps
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