Please revert feral hotfix/use 2.0 energy [FIXED, ty Blizz!]

Anyone know if they’re going to fix this? I’m trying to decide on if I can stay playing feral during TBC or if I’m going ret.

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We don’t know, but all we can really do is to continue to post here and ask them to look into it.

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/Signed. Please address this problem.

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Gotta help us out Blizzard. #FixTheTick

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#FixTheTick

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For real, Feral is already one of the worst DPS specs. If the dev team is willing to add completely new items to the game, like drums, to prevent them from making the game unfun, then there shouldn’t be any hesitation to allow Feral Druid to have their old tick rate back. It was literally already in the game during TBC, it’s not like this is a massive overhaul that doesn’t stay true to TBC.

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#fixthetick

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Had my first raid as cat, was very slow. Alot of waiting around for energy ticks to happen. I mean if shifting gives you 60 energy and you shred for 42 energy, you have to wait for 2 energy ticks to get another shred. Feels bad

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Bump #FixTheTick

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KEEP THIS PANTHER TRAIN ROLLING BABY WE WON’T STOP UNTIL OUT LITTER BOXES ARE CHANGED AND THE CATNIP IS REPLENISHED LET’S GOOOOOOO WILD BOIIIZZZZZZZZZZZ :cat2:

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:joy_cat:
kitties just wanna have fun

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Nerfing ferals is not the correct approach. Intended game design is practically irrelevant at this point in Classic Wow. The amount of changes that have been done to the game for the sake of quality of life or to preserve unintended but unique gameplay have really dampened that argument.

Wow expansions go through multiple patches, with many changes occurring throughout its life-cycle. So having to choose one patch (usually the final one) to determine the state of talents, spells, boss mechanics, and even bugs, can create problems. The feral energy tick bug (which is indeed a bug, as an unintended consequence of a change to mana/energy regen for OTHER classes) changes the way feral plays immensely, just as it did in the original 2.2 patch of TBC.

Let’s look at the reason for this bug taken from the original 2.2 patch notes:

“Power Regeneration: Any effect which triggers a change in your rate of power regeneration (Mana, Rage, Energy, Focus) will now cause an immediate reward of some power at the old rate of increase, and then begin new “ticks” of power at the new rate approximately 2 seconds later. This was done to improve functionality of abilities such as Evocation and Innervate so that they did not have wasted “ticks”.”

The intention of this change was to NOT waste ticks with changed energy RATES. Druid energy gained from Power Shifting is not a change in rates, as druid energy still ticks in caster form, and the energy gained is more of a "thistle tea" type of effect, 20 energy generated from the Wolfshead Helm and 40 from the Furor talent - a total of 60 energy for shifting into human form and back in to cat form. All the while, energy rates should not be changing, but even if they did they should "not have wasted 'ticks'" as described in the original intention of the change. 

Mages/druids are not supposed to lose mana ticks from this change, rogues to not lose energy, yet somehow druids energy tick resets completely. They do not gain partial energy at all. It is obviously an unintended change that qualifies as a bug.

But wait, you might think - it is an unintended nerf that was a part of TBC - doesn’t that make it a part of the tbc classic experience?

One major issue is that TBC originally launched January 7 2007, yet these changes occured on September 25 2007, almost 9 months after the release of feral in it’s original state of Powershifting. The Wotlk prepatch (signaling the end of TBC) released October 14 2008, around 12 months after the feral change. This means that feral had it’s original Powershifting mechanics in the game for approximately 40% of TBC’s lifecycle.

The problem with simply snapshotting the iteration of TBC from the end of it’s lifecycle is that you are ignoring gameplay that persisted throughout a healthy portion of it. And you, Blizzard, are actually not even doing this robotically. You are purposefully choosing states of the game to include at launch that help to create the type of game you want to be played in a modern setting, offering a sort of progression of TBC that didn’t even originally exist, such as only kara, mag, and gruul being available at launch; you are introducing blue pvp gear that didn’t exist at launch, changing honor rates in the pre-patch; look at Seal of blood for alliance and Seal twisting. Seal twisting was not intended gameplay, but it created a unique and interesting playstyle with a high skillcap, with more depth, that made paladins more fun for many players. For this reason, and the fact that it kept Ret Palidin’s dps competitive, this “bug” was kept. And there are many other changes I don’t need to remind you of (Hello buff bottle).

Remember, Feral energy gains from Powershifting existed for 40% of TBC’s lifecycle. It is and was a valid gameplay mechanic that provided a fun and unique playstyle that was not at all gamebreaking - it was a quirk that added to the depth of WOW as much Seal twisting did, the same as any other unintended or intended mechanic.

Classic WOW was a sandbox for discovering bugs and hidden mechanics that allowed players to play the game how they wanted. Some want to play a more simple rotation of waiting for energy to tick up in cat form, and others enjoy the more fast-paced style of Powershifting for higher energy gains. Neither playstyle is wrong and both can be fun depending on the person. But forcing players into very rigid playstyles, deciding how the game should be played - making changes to bugs and gameplay almost arbitrarily in the pursuit of a more friendly, curated experience is a modern approach that has as many cons as it does pros. Since you are already taking this approach and making changes, I implore you to look at Feral. Is neutering a unique playstyle for the sake of preserving the integrity of TBC (which is being very loosely preserved, i’ll remind you) - the integrity of a bug - a change you are really comfortable making? Millions play this game. Thousands play ferals. A change like this does not only affect the people playing ferals at a high enough level to Powershift, it affects all the people playing with them.

This isn’t all about making TBC Classic as close the original as possible anymore (although reverting the feral nerf is close to the original), it’s about having fun. At the end the day we play wow to have fun, and to have fun with others. If others aren’t having fun playing a spec that has been nerfed for no real reason other than preserving an unintended bug in the original game, then you are making the game less enjoyable for those connected to them as well. Please rethink this change. Thank you.

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Please don’t nerf a spec that isn’t even oppressive to begin with. Cat druids need all the help they can get and removing a key piece of their toolkit makes no sense. Powershifting is balanced well by mana restrictions as it is, there is no sense in this nerf. The original change to feral energy was likely a mistake in the first place. Don’t make that same mistake twice in a game where “some changes” has already been the policy.

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@Blizzard we know you’ve seen our posts and have heard all of our frustration, hell even other classes are coming and supporting our cause. I think right now Blizzard the only thing we really want is a little recognition that you hear us and you’re working on fixing the situation.

#FixTheTick

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They are completely ignoring us. Kaivax has responded to other posts very quickly about bugs or issues. Has not responded to a single druid thread (there have been many) on this issue.
Even a quick response of “I’ll look into it / ask” Would be nice. Nothing.

Blizzard doesn’t care.

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Or… We just played the game to enjoy ourselves, and were able to down bosses just fine. Not everyone will min/max and play at high speed. Not everyone wants to, and there are plenty of guilds that don’t care to.

You also just replied with a troll response, and did not answer my question. Which was an honest one by the way.

I hope Blizzard is reading our posts and considering a solution. Paw-si-vibes!

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since you seem to want an honest answer, yes, this is a game-changing issue.

i will use a feral in classic wow as an example;
if you do not powershift, you need 10 seconds to gain 100 energy to spend 96 of it on shredding twice.
if you powershift, without a wolfshead helm, you need 6 seconds to shred twice.
if you powershift, with a wolfshead helm, you need 4 seconds to shred twice.

so powershifting with WH is 150% more damage from melee spells compared to not powershifting at all. 2 shreds every 4s vs 2 shreds every 10s.

the current change feels like powershifting without a wolfshead helm felt like in classic. 6 seconds rather than 4. a 33% loss of energy/sec. this not only changes our DPS on the meters but most importantly changes the flow of gameplay from a very active one to one where you need to wait around for energy to tick. this slow-motion gameplay is unfun to those of us who’ve grown to love playing feral dps in classic wow.

in regards to your comment about min-maxers. i understand this isn’t the playstyle of everyone and encourage people to play in a way that they find the most enjoyable. that is precisely why we are so invested in resolving this unintended consequence of a change made to address innervate and evocation. our playstyle is one that we enjoy greatly and does not impact how you enjoy playing.

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I didn’t play in Vanilla, only in TBC; so I played feral with the intent of maximising mangle’s effect on my bleeds. I kept my bleeds on the target, along with mangle, and worried about shred when all else was sorted out. It seems like the issue isn’t the energy regen or feral’s dps, it’s the boom or bust playstyle that many high end players prefer.

Blizzard has taken the “break the meta” position before. Who’s to say that they’re not doing so again?

so you aren’t here to listen to our concerns. we say how we feel and you tell us we are wrong to feel that way. good troll from someone whose name should probably be censored.

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