bump. plz revert this change
#FixTheTick!!!
Bumping this post. Feral does not need a nerf to their dps, and powershifting is a core mechanic. Please revert this change, or make the energy tick independent of shifting.
I don’t think NASA would let a garbage man work on their rockets, and as I’m certain no one involved with this change actually plays or is overly familiar with the intricacies of powershifting… You really need to revert this change, don’t make us call Chris.
or yeah sure give us an 80 energy meta gem surewhynot
Save the kitties
This is what I’d rather see. Powershifting is not a fun mechanic, and clunky without macros and add-ons, the Hallmark of garbage design.
Energy on shift should have an internal cooldown to ensure that it stays what it was intended to be, a smoothing mechanic that makes swapping between forms more fluid. Not a way to rapidly convert all of your mana to eke out a little more dps.
Powershifting is people trying to make feral into something it never was. Feral is an incredibly flexible hybrid spec, that provides unique utility from their ability to almost seamlessly go from tanking to healing to dps, without respeccing.
Feral feels so awful to play now. And with the inconsistent bug of sometimes getting <20 energy per tick, it’s even worse. Please, Blizzard, make the right decision here. Choose fun over nonsense.
this is so sad
it’s crazy they would destroy a spec just to fix an innervate tick which is basically irrelevant
It’s been an entire day now and we still have no actual comments on this issue other than it being listed as ‘not a bug’. The rotation feels so much slower now. If this was the iteration of powershifting that you intended to release on the day of the prepatch, why was the change made on the date of the prepatch and not earlier? Why did we have a much smoother system on beta before this? Why weren’t we given time to test this?
i’ll be quitting feral dpsing and the game entirely assuming this isn’t fixed before my subscription runs out. big sad. a 33% loss of our dps from our melee spells is unacceptable (it takes 6 seconds to do what used to take 4 seconds).
Whether it’s good design or not, it was the way the class was played for the majority of TBC. Powershifting adds an interesting rotation and a higher skill cap to play feral well.
It was a part of the original TBC, and it doesn’t need to be nerfed. It should be fixed.
So wait, this is accurate 2.4.3? I mean, it’s not a surprise or anything but I really don’t remember it like this.
Please revert!
So wait, this is accurate 2.4.3? I mean, it’s not a surprise or anything but I really don’t remember it like this.
The currently version we have now was originally introduced in retail Patch 2.2. as a bug resulting from the change they made to innervate/evocation. This nerf was called an oversight and was going to be “looked into” back in 2007. It never was, until they totally scrapped the system in WOTLK.
We’re upset about this because Blizzard effectively hid that this was the version that they wanted to go with, introducing it only on the very date of the prepatch without any comment whatsoever. The first comment we got was after the fact calling it ‘not a bug.’ We’ve been working with other systems on beta and on PTR.
The current energy version was implemented before Zul Aman Came out, but after Black Temple, in 2.2. My reasoning for changing the current energy to either the 2.0 version or the “partial tick” version in the beta is because of the following:
-2.0 energy was present for all of the raid updates except ZA and Sunwell.
-The 2.2 patch notes imply resource changes were meant to buff innervate and evocation, not to ever nerf cat energy.
-The 2.2 patch mentions “immediate reward of some power at the old rate of increase”, aka “partial ticks”. This implies that partial energy ticks were intended to be in TBC, but never happened.
-The beta already has a version that used partial-tick energy combined with 2.2 energy, which implies that they were designing to be more accurate to the 2.2 patch notes, rather than the 2.2 code, but changed their mind at the last second.
-There have already been multiple changes to class mechanics and exceptions made for phase-sensitive changes (blacksmithing weapons being mainhand instead of onehand), so it wouldn’t be crazy for them to change energy to one of the previous versions from the beta, which have reflected both 2.0 energy and 2.2 patchnote-accurate energy.
The only reasons I’ve seen against changing energy from it’s current state basically amounts to “#nochanges” which blizzard has clearly gone against for TBC. Anyone who thinks this gets rid of powershifting or makes cat DPS easier is clearly uninformed, as it just makes powershifting slower (but still necessary) and makes the cat rotation MUCH more complicated due to energy restrictions.
Ok so it’s technically accurate but wasn’t intended.
That to me is either them being woefully inadequate in terms of job output for “reasons” or they’re being purely obtuse with what is stupid bug to reproduce.
I don’t know that it’s now MUCH more complicated, especially compared to the more mana-hungry partial-ticks system we had last week. But it might indeed be harder, at least because now I’ll have to struggle to keep myself awake on longer fights with this slower rotation.
At the very least Blizzard owes feral druids a formal response addressing our concerns and not just a single line of text buried in a mass “not a bug” post.
The thing is we aren’t even saying it’s a “bug”, which some people cant seem to grasp. We’re trying to say that the original code doesn’t match the original patch notes and that changing it to do so, or using 2.0 energy instead (at least til phase 4, mimicking how long it was present in TBC) would be a huge QoL improvement.
I support this cause. I like my extra tick.