Respectfully, I thought the gear system (crafted included) was incredibly straightforward and clear. It shows what mats you need and roughly what Ilvl it would be at depending on crafting, and you had slots for PVP ilvl, pve ilvl, embelishment, and stat selection with BIG green plusses. What did you find confusing?
Sure. But the point I was making is that Iâm unsure if that would justify a $15/month price tag to any given player base. Iâm not sure theyâre interested in losing the monthly income. Subscription based games generally have progressive systems in place.
It really really isnât for new or returning players, Iâm telling ya. Iâll kinda go on a long story on my exp as you seme genuinely interested.
I bought df sometime mid S3 when it was on sale. Leveled to max very quick, didnât even make it half way through the story. Got max started queing blitz and had an absolute blast (the min ilvl was excellent to get into). Once I got most of my honor gear and some conquest I decided to try a solo que as all my PvP friends quit ages ago. Horrendous experience as that is God aweful mode so just played blitz when I could. Got full conquest and saw that the sham set was half decent looking so I decided maybe I should see what I can push.
Looked up murkio to see what the top shamans were wearing and specd and saw they had some gear that I had no flipping clue what it was lol⌠So then started trying to find other guides that I had to read. A lot mention crafted gear but not how it works. So then I have to go find and read yet another guide on how to craft gear as itâs not at all like crafting in the past. The guide was a PvE one so it didnât even mention the PvP trophy. So I ended up crafting a low level item without PvP scaling. Anyways after asking guildies they told me that I couldnât apply the PvP piece after I had to do it while crafting. None of them mentioned taking it apart for the parts
So kinda broke, as pvpers donât have gold, I just bought my enchants and gems as that I knew from past expansions. Then annoyed with the orders I said screw it and just found some randoms in lfg and qued until I got 1800 for the mog and promptly went back to blitz lol⌠I would have liked try and push more as Iâm competitive but was too annoyed and broke.
As I mentioned before, part of this is on me. Not for the complexity, as I think itâs a weird system⌠But on just not having as much time as Iâd like. Spending as much time reading outside of wow guides was kinda annoying. Itâs my current debate on whether or not to play tww. I think PvP gearing in df is actually very good outside of a bit of PvE gear this season and crafting orders. If you could just buy embellishments or gear off the ah and slap it on your PvP gear like an enchant thatâs a system I understand going back to vanilla.
All in all, it would be nice to log on, PvP, get PvP currency and buy PvP gear.
I donât think I agree. I think if the game is $15 a month to jump in and play at an even level, most people would just quit when theyâre bad. They can go play something free the same way. Thereâs no new content justifying the $15.
I think the $15 is really just selling the solely PvP players a myth; that when they get fully geared theyâll be better.
The quickest and most ensured way to a more populated healthy PvP environment is to eliminate the $15 monthly fee.
Okay, thatâs a totally fair complaint thing, then. It DID function backwards in that aspect, I just never thought about it that way. Thanks for sharing your input!
I agree that PVP gearing is too confusing for new and returning players. I was one of them coming back in DF (and I had quit until today â gotta try rated BGB!).
The issue is due to a number of factors. First of all, I wasnât aware of embellishments and what the deal was with the limits and such, especially as it concerned PVP. I donât think such a form of non-enchant enchant had been available in prior expansions, and didnât even know where to get good info about it. The verbiage for the embellishments are horrible in game, and as with all abilities in-game when it comes to PVP. I mean who the heck knows how any of this scales in PVP?
The same goes for sockets. I believe adding sockets to items is a relatively new thing? I actually donât know. Itâs only after a while playing DF that I realized you could socket non-neck items. What?! Iâm still not sure how to do this and all the different pieces you can socket (just rings as well?) and how any new player would find out without going through external guides. Also recall how a PVPer gets to socket their items? Oh you have to get the vault token in lieu of an item and then exchange it at a vendor that you would otherwise never interact with? Are there other ways to get non-neck PVP items socketed? I still donât know.
The list goes on, along with optimizing gear loadouts for preferred stats. You must select a stat loadout before you start your gearing process at all, otherwise you may end up with the wrong stat allocation later in the season? Not great, especially for new PVPers. Oh and donât forget that special item you get when you hit some arbitrary rating, that you can use to exchange for an item at some other obscure vendor miles away that you would otherwise never get near (as a PVPer). Donât forget that if you donât make the right selection for this, you may be behind on gear for several weeks. Isnât there another token/item you get that you can exchange somewhere too? Oh yes, the crafting ones. Great. Are there more? I think itâs possible but I donât know or Iâve forgotten, but itâs too much.
The more ideal version of gearing, if we still want gear progression, is to permanently unlock all PVP items for a given class for a given slot, in a scheduled manner, once certain conquest levels are hit by a player. So hit 100 conquest? You get the chest and can buy all stat-versions of the chest unlimited times (obviously canât sell for gold). Hit 200? You get legs too, etc. And get rid of all these choices that you make and must not get wrong as you progress, lest you be left behind early-to-mid season.
I hear what youâre saying, but this is easily resolved by a 5 second google. I DO think that there should be more in-game visibility for sure, though!
Now that Iâve written an essay as well, Iâm curious, is there actually a definitive guide to PVP gearing somewhere that has all these things listed?
I actually just did a google search for âgearing in pvp dragonflight.â The first (non-AI) result for me is an icy-veins result titled âDragonflight PvP Season 4 Guide,â subtitled âThe following guide contains everything you need to know about the latest PvP Season in World of Warcraftâ (www.icy-veins .com/wow/latest-pvp-season). It has no mention of embellishments, or sockets in gear, etc. It does have a table of different gear types and their iLevel. You can see that âCrafted PvP Gearâ has iLevel 502, which is lower than âConquest Gearâ at 528. So no need to investigate crafted gear since itâs lower iLevel, right?
The second result is a reddit post which has a video that can be boiled down to âbuy conquest gear,â but itâs admittedly 2 years old. Okay maybe this is my bad google-fu. Letâs refine the search to âdragonflight season 4 pvp gear guide.â Second result is that same icy-veins guide, but first result is another reddit post. This time with a good video by skill-capped. This video is actually excellent, but still misses some key things; I still have no idea what to do about sockets in PVP (I believe thereâs no mention of sockets or enchants) or any way to optimize my gearing path. The strength and importance of embellishments are also not emphasized (a new/returning player seeing this will not think itâs very important â after all previous expansions did not give crafted gear this much power in PVP). Seriously, watch that video and tell me how simple you think PVP gearing is for new players. Hereâs the link: www.reddit .com/r/worldofpvp/comments/1capdyb/guide_how_to_get_the_best_pvp_gear_in_season_4/
The point is not that itâs IMPOSSIBLE to acquire this knowledge. Of course it is possible. The point is that itâs just too much for a new player, and itâs practically impossible to gain this knowledge simply by playing the game and not referring to multiple external resources. I definitely do not think this is a simple â5 second google.â
Again, if you know of a truly complete and accurate source for complete PVP gearing, ideally with enough info such that I can optimize my gearing path, I would love to have it, if only so that I can perhaps learn what I need to do once the servers come back up. Let me know how many seconds it takes you. If low number of seconds, then color me shamed.
Seriously though, let me know if you have a good link/site/guide.
Iâm trying to play this mage now â in full 515 gear. So⌠would you say my optimal way to catch up on gear is to play rated BGB until I hit 1400, not spend any conquest until then, and then buy a bunch of these Draconic Equipment chests? (sorry to my teammates) ⌠excepting the crafted gear, right?
Whenever I play alts, I almost always use check pvp: https://check-pvp.fr/ From there, thereâs a black bar along the top with some headings.
I navigate to solo shuffle, and then select whatever spec Iâm interested in playing. It gives you a top-down list of the best players and you can click to see their gear and talents and direct armory pages!
Check pvpâ> Solo Shuffleâ>Select the spec youâre interested in.
Conquest gearing is gonna be a little different in TWW with weapons awarded from a quest and no vault, but gearing prio is usually weaponsâ> Tier piecesâ> off piecesâ> trinkets.
For individual guides, Iâd look at specific streamers!
So many people just dont get it. This game needs an influx of new pvpâers or this aspect of the game is going to die. Blizz will compare numbers of ppl doing arena vs m+ and just cut dev time from pvp.
Dont be afraid, those nasty pvers wont beat you just because their gear is equivalent to yours. They are trying out pvp, they wont even trinket properlyâŚ
How can anyone think its a good idea to have new players not only go through learning pvp but also have a gear handicap?
âhear new players, you are going to get facerolled in arena but dont worry, you might win 1 game out of 10 after you grind honor for a couple of weeks of just dying in battlegroundsâ
They actually tried this and people hated it because even though it was supposed to be flat capped they still hate legion artifact power enabled so weâve actually never truly had this. Other MMOs have this for PvP (while still having builds) and it works fine.
This has been done already. For the past 2 or 3 expansions at least.
Unless the game sees a massive influx of players things wonât change on the pvp side of things unless they hire someone who actually plays it and has actual power when it comes to making decisions, unlike Holongo.