Please nerf LFR N'Zoth (again)

I’m a completionist https://www.dataforazeroth.com/leaderboards/account-quests I must do every quest in game :slight_smile:

I don’t care about that, I’m a collector so I must collect it

Don’t care about that either, the reward is doing the quest.

It is not easier because you have to deal with people with no clue and no gear. That alone makes it MUCH harder. I stopped going in on any alts. It is not worth it. You should queue for it Saturday morning and see if you can get through the process in less than 3 hours (if you’re not a tank or healer, you will probably spend 3 hours in queue before spending a couple hours wiping). Even if you sit there and explain the mechanics 10-15 minutes each time you pull (which you need to do because the group recycles constantly), 10% of the people will go insane, both tanks will go down (or stay up), no healers will stay on top, people will run away during paranoia, people will stand next to N’zoth during a pulling mind grasp, the tanks will drop all the puddles on the tenacles, and a couple of people will focus the boss during the entire fight.

If you don’t think raiding with 10 Forrest Gumps is hard, you should try it. It is less complex than normal, but it is much harder.

Queue for LFR N’zoth. I dare you!

I have killed LFR N’Zoth way more times than most people, on every role. I also killed it the very first day it was out in LFR (one of the few times I’ve had 10 stacks). Personally, I enjoy leading LFR groups through killing it and find it quite satisfying to see all the pessimism turn into a kill.

The mechanics in low keystone mythics are much less demanding and less punishing than LFR N’zoth, but give better rewards. So do we…

  • Nerf LFR
  • Make keystones harder
  • Buff LFR loot
  • Nerf keystone loot

… I think low keystone rewards and difficult are just fine where they are, and it’s fine to let LFR be easy. Just force people in and out of the phase changes (i.e. automatically split people and send them to Psychus - with forced sanity restoration beforehand - then pull them back as soon as he dies, no clicking on your body) and it’ll be about where it needs to be.

LFR being a slightly watered down version of normal, which is a watered down heroic, which is a watered down mythic… is how it’s meant to be.

Right now LFR is exactly the same as normal, just with lower numbers (including HoA CD). The difficulties are meant to add new mechanics each time.

So much truth.

No the fight is mathematically easier. Less dps required per person. Less hps required per person and a significantly shorter cd on the neck (60 freeking seconds).

The people in there being terrabad doesn’t mean the encounter is harder just that that group will struggle.

The fight as it was designed for lfr is easier than normal. Period.

If people want to kill the boss they should push the big button that pops up in the bottle middle of their screens.

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I love this so much and I’m going to use it forever

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That is a terribly harsh statement to make, calling people garbage.

What I’ve heard about this fight in LFR is expecting 30 random people to organize. Perhaps if the game automatically sent teams down to the Psychus phases that might help. Not saying perfect but might help.

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Never said this was not the case. You are taking me completely out of context.

I said the fight is harder on LFR than normal, and I gave the reason. The reason has zero to do with mathematics. Mathematically easier != easier.

That would be an amazing solution. That is quite possibly the main reason this fight fails. I think I was too busy arguing to offer a solution (or to think of one). Very nice. Thank you.

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One reply I made on my main (this guy) was that this fight is actually very straight forward IF you can get most people into voice coms. I had people actually QUIT rather than get into discord. Can you imagine that?

I think it’s probably 50/50 psychus and people getting mc’d and damaging the raid. It be a lot easier to carry the AFK crowd if they just died when they run out of sanity.

Alternatively you just kick anyone who gets mc and get runs of the dead weight. After each pull kick the people who failed to press 1 button every 61 seconds.

Yup, that’s the correct strategy.

I must agree that this fight should be nerfed in LFR since getting 30 random people with different mindset and goals in the same team without communication is the very worst idea agaisnt a boss requiring to do mechanics and being coordinate.

Until then, I’m not tanking this hell in LFR, For it is draining my sanity in RL more than in-game, and I don’t have the Heart of Azeroth in RL.

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And then begin the vicious circle of LFR (Kick bad people -> Get new people that are bad and some good -> the group still wipes and some good players leaves because they are tired of wiping -> these players gets replaced with bad players)

It’s an endless cycle. You can very rarely organize LFR.

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I did crucible of storms a bunch of times. Good players (for lfr) don’t leave often then they see progress being made. You will always end up carrying a few people but when it’s not many it isn’t a problem. You just kick the worse few people 2/3 times and you are ready for a kill. Decent players won’t leave if they see that happening.

That’s the thing with N’zoth. You can’t carry people. They just gonna turn mad and kill the raid because they don’t know what to do.

Then you kill them in like 10 seconds and keep killing the boss. 3 people is no problem. The problem in most groups is that it’s significantly more than 3 people.

Exatcly, it just makes too many DPS dying and then there’s not enough dps anymore for thr rest of the bossfight, thus, wiping the group.