Stupid would be telling people how easy it is even though you have never done it, right?
In any case, the problem appears to be changing. I don’t think tanks see Carapace very often now. I was sitting in queue for almost 4 hours today waiting on tanks. They would show up in the queue then disappear. I’m sure some would leave, but I hypothesize that other groups were wiping, and the existing groups would snag the tanks as their tanks quit.
It’s not even about relieving the 3-4 hours wipe sessions. It’s about nerfing it so people can actually get into the content. How many LFR people are going to wait for four hours for a queue to pop? You can’t BG. You can’t do any world bosses. You can’t get into a dungeon (lfr or regular). You just wait for hours in a queue doing solo content.
I’m sure that’s not the intention of LFR, and Blizzard is probably already working on a solution since the current state of LFR N’zoth in untenable.
What gets me is the number of people who come in here and tell everybody l2play even though they have never stepped foot in LFR N’zoth. What kind of hubris must that take? Thanks for your input, but you really have zero idea what you’re talking about.
Videos for every raid in the game are available on youtube. If they won’t bother with youtube and won’t bother with the journals then I doubt they would watch a video even if Blizz threw one in their face before the raid.
DPS requirements ARE a problem because that fight should be tuned to be one-shot with ZERO stacks of determination. I have never heard of anyone killing it without at least 5 or 6. Most common is 9 or 10 - and even then that should be a GAURANTEE to kill it and people keep wiping on the Deathwing Psychus phase.
The issue is that bloody cloak - Blizz handed people in garbage gear an ilvl 500 item that dramatically inflates their ilvl without addressing the minimum ilvl for the Waking Dream. New, freshly boosted toons can get that cloak and immediately queue for that wing. People should have a full set of ilvl 400 gear PLUS the cloak before going in there.
The dungeon journal not only doesn’t adequately describe all mechanics going on in the fight, it also provides no insight to the STRATEGY you have to employ to win. That’s the thing - the N’Zoth fight is 90% mechanics - the failsafe mechanic, Determination, does NOTHING on that fight since you can’t overpower it even at 10 stacks like every other fight.
I’ve killed him several times with 4 stacks. I haven’t ran in the past two weeks, but i’m sure I could get it lower than that.
Yes - sometimes runs take 9-10 stacks if no one is leading / listening / doing the basic mechanics. I’ve had some runs where they annoyingly agree with everyone else (not me) to just get 10 stacks first, then attempt the kill.
NO encounter, in any difficulty, should ever be a guaranteed kill. Even the loot boat in LK wasn’t guaranteed - there were some mechanics required (people shooting cannons and killing mages). If you want a guaranteed finish to an encounter, watch youtube. I mean… you still have the chance of your internet connection dropping out, or your keyboard not working well enough to get most of the letters typed, but… maybe closer to what you are looking for.
The LFR difficulty is set to a point where doing the very minimal of mechanics is enough. The DPS requirement is not an issue, even for people with 410 ilvl. Doing 8-10k DPS is plenty.
I’ve never been in a group that has killed it in under 10 stacks, and usually I’m the only person left from Carapace by the time he is killed.
N’zoth on Heroic is not N’zoth on LFR. How can you have opinions on something you never did?
I remember the guy from BellularGaming say, “LFR N’zoth makes Mythic N’zoth look like a trash mob.” That’s an exaggeration of course, but the point is obvious. You can’t judge LFR N’zoth unless you had to deal with the insanity of LFR N’zoth.
You said I never did did ny’zoth before, that’s why I brought it up. Did you actually forget what you said that quick? Jeez. I think I have the right to speak because I’ve tried both, I didn’t kill it on LFR because people a brain dead. A day later I killed it on heroic. Legit I don’ even know what you’re trying to get at.
So this thread just boils down to the debate between what people think the lfr experience should be.
Basically the “make people do mechanics in lfr” camp vs the “nerf the stoy mode boss” camp.
I am too lazy to look but I am willing to guess that the people that want the lfr boss to be hard are the ones doing heroic raid/M+ content while the people in the other camp are somewhat less geared. It’s only a theory though.
I don’t raid anymore, haven’t in many years i was a heroic raider (before mythic) and managed to get to 4 horsemen in naxx back in 06 just before TBC released, i don’t anymore all i do is farm transmog/mounts and help friends do the same if /when they come back to play for a month.
And while i used to wish and hope that an LFR about as difficult as a 5 man would be dooable for random people i changed my stances right around mists with general nazgrim, now i feel confident that randoms simply can’t coordinate often enough to justify difficulty so i am now in the ‘’ just make the bosses tank+spank fights with no discernible mechanics.
I’m not sure where that falls in your black/white one or the other passive aggressive theory.
I see Nazgrim get brought up alot, but i did LFR Naz a ton… it was mostly a pain for healers rather then anyone else and only really ended in wipes if your healers couldn’t keep up… or people were for some reason TRYING to stay inside the axes.
Oh i remember him getting nerfed time and again x-X
It just never felt like a huge issue when i was in there… like every other group we’d wipe on him once or twice… then make it though the next time, otherwise it would end with a chunk dead, a few people still alive, and alot of rezzing up.
I know personal anecdotes don’t count as facts, just it colors how i see the argument.