Has 4 hours a day to play. Thinks he doesn’t have time to raid normal mode.
I only have 4 hours to play after midnight except for 2 random days a week. And I have dailies to do in that period of time. The normal kills I have done have been on my days off in the evening but people have all moved on to wiping on heroic lol
It doesn’t. The total effort needed to kill it is less. The issue is that in lfr people are either not taking care of their share of the work or actively adding more.
If you took a group that could do it on normal it would be even easier for them on lfr. The encounter isn’t your problem. People are.
You are aware that people raid in various time zones right? I live in gmt +12 and raid at gmt+10. If I needed to raid even later I would look for a guild at gmt+8.
Or you could just pug easily enough.
Why? Like why do you have to get dailies done every day if you are not pushing for high ranked mythic kills? What is so important about your uldum dailies that you are willing to let them stop you from raiding?
I cleared it this morning on LFR. I had two amazing Raid Assists with me who helped to call out and explain mechanics with me. It was great. We got to determination 4 before we cleared it.
Have you ever considered that maybe the dps are not pulling there own weight? if you cant do 30k dps on end game content then you dont belong in raid finder.
It DOES take more effort. I didn’t say it was more difficult. I said it takes MORE EFFORT. There is a difference between those two statements. I’ve spent a good 10+ hours fighting this boss in LFR the past 4 weeks. That is more time than I’ve spent on any normal boss - ever.
Not really… You have to explain the fight in LFR for those who don’t get the few mechanics it has.
In Normal, most pugs seem to require AOTC & 450+ ilvl just to get an invite (this means you SHOULD know the fight already). For guilds, they take the time to explain the fight.
It all comes down to someone explaining the fight, no matter what the difficulty is. If no one bothers, then the group fails.
Because someone with AOTC has some burning desire to go do normal. So glad I skipped this tier entirely.
Not saying that it makes sense, only that it seems to be the requirement in LFG for normal. I’m assuming most people’s alts, if they aren’t geared enough for heroic, will try to get into normal rather than LFR.
post on your main or post logs. I’m fairly certain you’re not playing perfectly.
What? Few Mechanics (from wowhead)? Most of these mechanics are important in LFR, not just normal
- Players need to avoid letting their Sanity drop to 0, as otherwise they’ll become a permanently charmed Servant of N’Zoth.
- Players who become Servants of N’zoth should be interrupted and killed as soon as possible.
- Players can use their Azeroth’s Radiance extra action button to regain Sanity.
- Tank Psychus near Exposed Synapses so that he gains a 50% damage increase via Synaptic Shock when they die.
- DPS should focus their damage on the Exposed Synapses until the boss has at least 5 stacks of Synaptic Shock.
- Move Psychus along the edge of the room to place the Anguish zones in ideal locations.
- All players should attempt to stay spread 5 yards to minimise incoming damage from the Probe Mind.
- Move back to your floating body when Psychus dies and click on it to leave the Mind Realm before Collapsing Mindscape triggers.
- Kill Psychus before he gains full energy and casts Manifest Madness!
- Damage the boss whilst its afflicted with Shattered Ego.
- Damage the Corrupted Neurons to clear a path between the boss and the wall.
- Either stand next to the boss or next to the edge of the room when Mindgrasp is being cast.
- Spread out before Paranoia. Let the paired players stand on top of one another whilst avoiding all other players.
- Tank the Basher Tentacles. DPS should focus on killing these first.
- Interrupt the Corrupted Minds. Dispel any Corrupted Mind debuffs that accidentally go through.
- Kill the Spike Tentacles as the lowest priority, mainly via multi-dotting and long range cleave.
- All tentacles explode with Corrupted Viscera when they die make sure to avoid the landing locations!
- Send half of the raid into the Mindgate so that they can counter the Mind Realm mechanics. This has to be different players each time on heroic.
- During the first Mind Realm in phase two, dodge the red swirly Flames of Insanity circles.
- During the second Mind Realm in phase two, avoid excessive movement when afflicted with Tread Lightly.
- Phase Three
- Continue to deal with Paranoia and Mindgrasp in the same way as phase two.
- The entire raid should stack their Anguish pools on a single point when Evoke Anguish expires.
- The raid should move around the room each time the Anguish pools grow too close.
- Avoid the Stupefying Glare beam cast.
- Have several high Sanity players soak the Harvest Thoughts cast by the Thought Harvester add.
- Kill the Thought Harvester add as soon as possible!
Seems like a lot when you put it that way…
Of all those listed, here are the ones that matter in LFR:
All players
- Players need to avoid letting their Sanity drop to 0, as otherwise they’ll become a permanently charmed Servant of N’Zoth. Players can use their Azeroth’s Radiance extra action button to regain Sanity.
- Move back to your floating body when Psychus dies and click on it to leave the Mind Realm before Collapsing Mindscape triggers.
- Spread out before Paranoia. Let the paired players stand on top of one another whilst avoiding all other players.
- Send half of the raid into the Mindgate so that they can counter the Mind Realm mechanics. This has to be different players each time on heroic.
** Tanks **
-
Tank Psychus near Exposed Synapses so that he gains a 50% damage increase via Synaptic Shock when they die.
-
Tank the Basher Tentacles. DPS should focus on killing these first.
** DPS **
- Tank the Basher Tentacles. DPS should focus on killing these first.
Translated into easy to understand mechanics:
- Don’t stand in bad
- Watch the bar on your screen
- Push the big button on your screen if the bar gets below 50% and stand still
- If you are in an odd group, go in the portal after using the big button
- Hug your buddy if you get tethered to them
That is it… Everything else is moot in LFR and can be mostly ignored. Sanity is not an issue if people can push their button and not stand in bad.
Thanks, I’ll be using this line to explain when I do this week’s run.
I use it when I lead my groups - it works well
Alliance + LFR = Meme
No you didn’t listen to what I said so I will rephrase it.
Let’s say killing the boss on normal takes 100 units of effort for the raid to kill. Because most people have 2 braincells to rub together in there everyone in a 25 person group puts in 3-5 points of effort each and it adds up to 100 and you kill the boss.
Now lfr only takes 90 points to kill but the problem is because half or more of the raid can’t find their second brain call they put in 1 effort point each. This leaves the other 5 people with 2 or more brain cells to do the remaining 70 effort points between 5 people.
See what I mean?
I went and killed a boss on my paladin (who is admittedly geared from keys) and swapped to tank which I pretty much never play and I was 2nd on healing and 4th on damage done. Both of which were numbers that I would have been embarrassed to do in battle of dazar alor on a dos or healer respectively. Since then there are 60 ilvls, 4 essences, a legendary Cape with more ilvls and corruption to help buff people. I honestly have no clue how people have such low output.
The scary thing is I stepped into a 10 stack group once, and after the wipe, looked at the DPS and saw at least half the DPS below 20K. WT actual F?! How do you only manage 20K or less with 10 stacks of determination? If anything, I’d say they were not determined in the slightest, maybe we should rename that buff?
Very good description. It’s still a lot of mechanics for a lot of people. There are a couple LFR mechanics that can wipe an LFR group you didn’t mention:
- You can’t use the big button if you go into the portal, so press it first.
- You failed to mention Mindgrasp at all.
- You can’t just send half the raid. You need to confirm you have a tank and enough healers in each zone.
- You will want to soak the harvesters - not run away from them near then end.
Those alone can wipe an LFR. So you neglected to mention several very key mechanics even with the extra time to write the instructions in a non-raid setting, but you are argue that it’s not difficult to explain.
I do like your points though. I would use them, but I will not waste another 2 to 3 hours sitting in LFR, explaining the fight between each pull to the revolving door of LFR participants.