Please nerf LFR N'Zoth (again)

You can make TONS of mistakes in LFR N’Zoth. I agree that some people leave because of toxic players, but most leave when they can’t get a 1-shot easy loot boss that they can AFK in.

The problem here is that the sanity mechanic is unaffected by gear improvements. This is one where people just have to do the dance right, but it’s easy enough since the first nerf

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But, eventually there will be enough people geared up to carry those who still can’t manage it.

Nerfing an encounter for the sake of allowing people to see the end of expansion cut scene a month after it is released is pretty dumb imo. Honestly, what is the point of playing a game if you don’t have to actually play the game? All cutscenes are up on youtube for those who don’t want to pay attention to the one mechanic that is slightly different than every other LFR encounter in the game.

Not that I think it needs to be nerfed more than it is now, but people want to feel like they completed the expansion they spent months/years working though.

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Then they should earn it. Surely the boss just falling over would be unsatisfying after like you said people working through the whole expansion.

Yes, and imo, this level of difficulty to earn it in LFR seems reasonable.

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I agree, they should have the opportunity to finish the expansion.

They have several months to do it though… plenty of time to kill the boss / get to the point where they can be carried / make most mechanics moot.

People bail after kill specific bosses in pugs because they’re looking for specific pieces of gear (azerite on vexiona, for example) and if you wipe more than a couple times people LOVE to alt f4 (which is so rude - just hearth out and drop group ffs). It’s also virtually impossible to get people to do a full run, simply because it can take so long. And then for a lot of pugs you get people who put gear thresholds at ridiculous levels of like 470+ and demand elitist things like Raider . io scores (I’m completely serious). My server is also DEAD which mean pugging just doesn’t happen. It would be nice if Blizz would do some more realm mergers.

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The big issue is completing the quest. Seeing these cutscenes on youtube isn’t the same as doing it on your toon - especially the final quest which just makes you feel all warm and fuzzy lol.

And I already commented that I killed it on LFR and how to do it - the big issues is communication - you have to force as many people as possible into voice coms and kick people who refuse to participate for their ridiculous antisocial reasons. Once you can actually talk to people and explain the many, many moving parts of the fight people get it (and you have to get a competent Psychus tank).

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I said I wouldn’t do it, but I went into another LFR for N’zoth again. Came in with three stacks and spent 3 hours in there. Finally gave up 15 minutes before server reset. Yeah. It’s pretty bad. I won’t do it again in LFR.

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I finally got the kill in LFR.

In my experience the LFR N’Zoth, as he is now (OP was a while ago) really isn’t TOO bad. Maybe some HP could be nerfed, I can agree with that, but he’s not that mechanically dense.

The problem seems to be

a) too much health in some phases for a group of sub-optimally geared dps
b) people leaving

That second one is killer. We spent most of our time explaining mechanics to new groups of people. Had people stuck around for longer than one pull and learned things it would have taken dramatically less time.

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The mechanics are a bear for most people. I spend hours in there every time I go because I hate to give up. I left this morning after 3 hours because the server was resetting and I had to go to work. The last time, I spent three hours and 20+ wipes before we got an entirely new group and downed the boss.

Unfortunately, you are correct. Nerfing this fight is a lot more difficult than tuning down the health. That said, if we started with the equivalent of ten stacks, that would help. They also need to be a little more forgiving when people don’t do the mechanics properly (hate to say it but LFR is not the place to have 10-20 wipes). How they accomplish that is anybody’s guess. It’s not a simple problem.

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It is how LFR should be. People having to slowly learn and pay attention to mechanics. Bring it back to Mist quality.

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I went into the fight having done no research ahead of time and not watched a single video but I managed to figure out where I was supposed to be and I was supposed to do in my first try. I was always among the last few dead and at that point the healers were down and a wipe was inevitable. Because of this I can’t really identify where the problematic points were for so many, they just weren’t there for me.

To me it seemed like the mechanics that required stacking messed with people. Stacking front, back, grouping to soak damage in the last phase…

Psychus tanks also seemed to have trouble with positioning.

I’m with you. It isn’t that the mechanics are hard. It’s because there are so many of them and failing to do one of the properly either drives you insane, kills you, or causes a wipe.

If a two healers or either tank don’t know the mechanics, 25 people are dead. They all leave, and you’re back at square one. If a few people don’t click their cloak, they’re dead and they might take a couple people with them. If you run the wrong direction during mind grasp, you’re dead. If those people are tanks or healers, it’s a wipe. If people don’t know to stack when they get the stack buff, and they are paired with a healer or a tank. Bang…Dead. If the tanks don’t know to put Psy near a tendril or they fill the ground with black debug goo - troublesome at a minimum. If nobody goes into the portal, it’s a wipe.If too many people go into the portal, it’s a wipe. If people don’t interrupt of kill the adds (I have no idea why people can’t figure out - kill the adds first - literally on almost every single fight in WoW), it’s probably a wipe. There are also the adds at the end of the fight, and the soaking that needs to take place, but this rarely wipes the raid.

It’s just a LOT of mechanics, and failure to do one of them can cause a wipe pretty easily.

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Paranoia could stand to be removed from LFR since people pop their hearts when they come out (because raid leaders are STUPID and spam to do it when people need to be blowing up N’Zoth instead of losing 4 seconds to a channel). People still don’t understand they need to run to their partner, avoid other people, and need to continue dpsing, which means if a ranged is paired with a melee said ranged needs to RUN UP INTO MELEE. God it sucks. And what’s worse is so many people just ignore it so if they’ve used their heart before it goes out, well, that’s 1/2 their sanity gone and if they are in the Psychus group it’s a wipe.

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Many Psychus tanks don’t understand the important of paying attention to the Anguish timer to not position the pool under a tentacle that has to be killed to keep the stacks up (and dps don’t know to not kill the tentacle until Psychus is close enough). The WORST thing is a Psychus tank that think he has to stand and build threat and lets a pool drop on top of the raids bodies - don’t bother trying to explain it to them; just bite the bullet, kick them and wait out for a new tank who you hope understands the urgency of moving Psychus immediately. The biggest hurdle is the 2nd Psychus phase with Deathwing because of the disorienting fire that will almost certainly result in you winding up in Anguish and either going insane or dying if you get hit by it. People have to spend a lot of time dodging it instead of dpsing the tentacles which gives Psychus more opportunities to drop Anguish and effectively waste a tentacle, which sucks.

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Ended up getting it when i got in a group that just used less people. It was way easier with 20 people that read and actually did stuff. Its really not a hard fight, you just cant completely ignore everything like you normally can in lfr.

Theres no reason to nerf it.

I have two 3+ hours sessions and two 2 hour sessions on this fight that say otherwise. LFR is not supposed to take 2-3 hours to down one boss every single week. Sorry, but it should not take more work to down an LFR boss than a Normal boss.

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At this point I’d be happier if they added the option to queue for a fresh run only, or separate the last two bosses.

The 1 minute CD on the necklace and the previous nerf really make the fight doable if people pay attention. Gotta kick the ones that won’t.

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