Arms shouldn’t be doing more healing than the hybrid specs. Shouldn’t have near 100% uptime. Shouldn’t have both stormbolt and shockwave. Shouldn’t have a massive library of utility.
DH is still busted. Seeing DH spike to 200k+ on the opener is really something else… What’s crazy is I’m dying when I’m not even the kill target… barely even in range.
What is this even? How do you nerf something and it’s still doing this?
The pacing when everyone gets 4 set is going to make the game unplayable for many specs.
Edit: Side note… lol at the devs who made SV 2 set only 7% increase crit in PvP. Absolute trash.
The issue is you have to take Fury of the Eagle. You apply it with fury and it’s only up for 12s on a 45s cd. So it doesn’t align with your goes, and you end up sitting on it. So it’s more like 7% increase every minute to go with traps. (well, depending if you get lucky with your kll command procs). =/
There are other talents i’d rather take and the damage fury does is awful. For example, I could take sharp edges and have a flat 2% crit increase always.
It’s just pad though. Stuff that would have been healed by an actual healer. Except impending. Ignore pain isn’t actually healing either. Just shows that way on recount.
This is before 4 piece btw. Double 100-0 in 1.6ss, DH is far worse than arms but arms is still busted. Same with DK, locks, BM hunters, ele sham, WW monks.
Legit idc if they nerf arms at this point. Dh,dk,ww and casters need to be slipped below quicksand with the weights of brutally crippling nerfs back to rated world quests. This stuffs out of control