There’s a gravity pun in there somewhere.
Ah, I had hope the one talking about design philosophy was a dev. Dang.
I got the dark shaman set on my very first run and I’ve never known it was a rare item
However I’ve been running siege forever and no tusks it’s very depressing
I would be fine with 1% drops if they had a point. 1% chance for carrot on a stick to drop
https://i.postimg.cc/rmXcvWdX/image.png
1% chance for a cosmetic?
Should be a lot higher than that, like 20% or more. It’s cosmetic, it serves no purpose beyond that. People have this weird idea like these things mean something, they don’t. It’s digital nonsense that we don’t even own.
Bring back the mage tower transmogs, bring back the challenge mode transmogs, bring back everything! The game needs more, not this fomo trash.
It’s for that reason alone why they won’t stop. We as customers who disagree with the practices have to deal with an Nth degree Nash equilibrium (prisoner dilemma) cause there are addicts who can’t respect themselves enough (or who happen to be free of societal constraints/obligations) who will gleefully pursue content to cover several peoples share.
All for internet cred.
That grind wouldn’t be bad if they added a skip to Garrosh. Siege is just like the longest raid, takes ages to get through it.
Yea, sure, buff drop rate invalidates work done for a digital item from several xpacks ago… this statement is ridiculous…
Just like the jaina mount eh? Let’s not buff the drop rate because that invalidates all those gold carry’s from BFA….
It’s just time gating for no reason that benefits the player or the game….if they refuse to address the drop rates then all old raids need to not have a weekly lockout and people should be free to farm if that’s their fancy.
this made me laugh really hard
People always point out the upside to blizzard “People will play longer!” while ignoring the downsides.
Some people played longer to get pathfinder, or allied races. Others quit. Which way is the population going now?
Farming something like Tusks of Mannoroth can be a full-time job for years. Blizzard can’t decide whether they want to ramrod everybody into current content to make their metrics look better or have them stuck in old content indefinitely. And when you finally get that item you’ve been working on so long, it’s more of a “the nightmare is finally over” than anything else.
So don’t design the game so a significant portion of paying customers feel like they’re being put through a nightmare?
Id at least enjoy a partial skip option when doing siege of org. It’s a long raid to begin with, accompanied by rp and annoying bosses (immers, galk, spoils). A lot of it being indoors so no mount.
At this point in the game anyone who is arguing to keep insanely low drop rates on cosmetics is a relic of the past themselves. Prestige in WoW is kind of a joke by now.
No dude, you don’t have it
Si, that’s what this all about. You feel threatened that increasing the drop % wouldn’t let you feel like a special little snowflake anymore. Oh your poor ego how would it ever recover?
First not everyone hangs on ever word Blizzard posts. Secondly, not everyone wants to fork out the gold for an item.
There is zero evidence that being unable to acquire a very small amount of cosmetic items due to their low drop rate has led, or even contributed, to a significant number of players quitting.
Farming something like Tusks of Mannoroth can be a full-time job for years.
Farming any cosmetic is only ‘a full time job’ if a player chooses to make it that type of experience.
This not a design issue, it is a player issue, because the design makes cosmetics completely optional, therefore it is the player’s choice.
Blizzard can’t decide whether they want to ramrod everybody into current content to make their metrics look better or have them stuck in old content indefinitely.
Untrue.
The current design choices make it very clear ramrodding everyone into current content is a strong priority.
But that does not mean that they are not also willing to take advantage of luring players into farming old content indefinitely during content droughts.
It is not an either/or situation.
And when you finally get that item you’ve been working on so long, it’s more of a “the nightmare is finally over” than anything else.
So don’t design the game so a significant portion of paying customers feel like they’re being put through a nightmare?
If any player chooses to farm a cosmetic until it becomes a nightmare experience, that is on them, not game design, because, again, it is optional.
You do not need the cosmetic to access the game, you do not need it to play the game, you do not need it to progress in the game, you do not need it to complete content in the game and you do not need it to win at PvP in the game. And, given all the easily available cosmetics in the game, you do not even need any specific cosmetic to role-play.
Despite what spoiled, entitled children think, need and want are two very different animals.
It is completely player choice to pursue cosmetic rewards, it is completely player choice on how they choose to pursue cosmetic rewards within the framework of the game and it is completely players choice what type of experience it is.
Player issue, not game design.
This isn’t a matter of necessity. Your argument isn’t a very valid one in my eyes.
Its a bit unreasonable for a transmog of a raid to be 0.02% drop rate when other iconic mogs like Blackhand, xavius shoulders, Taeshalach and scythe of the unmaker aren’t that low.
Different items have different drop rates.
Tmog, mounts, pets, toys, or other “junk” items are perfect for that niche category of super rare drops.
It can’t be argued that for many people chasing something really elusive is their fun. Really rare stuff exist for them to enjoy. If you don’t like farming for super rare stuff. Pick something else to collect instead. Game has like over 100k items.
This is perfect example of gatekeeping for the sake of gatekeeping with no valid reason to justify it
And also gaslighting by putting the blame on players
There is zero evidence that being unable to acquire a very small amount of cosmetic items due to their low drop rate has led, or even contributed, to a significant number of players quitting.
The idea that there can only be one reason why players leave and none of the reasons given count for 100% is counterproductive. Everybody who leaves has a list of things that were annoying them and one last straw that broke the camel’s back. That’s what’s called a “quit moment”. The game with the fewest quit moments is the most successful game.
It sounds like you’ve never worked on an incredibly long and hard project and after achieving it felt let down, like you are finished here. Even I have felt that. After achieving honor level 500 (the worst grind in the game) and getting 5 mounts I’d been farming for years in the same week, I took off 6 months to play classic. Not because I especially wanted to play classic, but because I had achieved all my goals at that point and there was no reason to continue.
Blizzard ignores its quit moments at its own peril.
Farming any cosmetic is only ‘a full time job’ if a player chooses to make it that type of experience.
This not a design issue, it is a player issue, because the design makes cosmetics completely optional, therefore it is the player’s choice.
If the game is designed full of hard to get cosmetics entirely intended to exploit that tendency of certain types of players, then it’s not the players’ fault in any way. Stop blaming players for 1:2000 drop rate rares. They didn’t set up that system.
Untrue.
The current design choices make it very clear ramrodding everyone into current content is a strong priority.
But that does not mean that they are not also willing to take advantage of luring players into farming old content indefinitely during content droughts.
Which is exactly what I said. They want players to be ramrodded into end game where doing months of chores will surely addict them to esports, while at the same time they can’t resist pushing them to farm highly desirable stuff that will take years to get. It’s not the players’ fault that blizzard has been manipulating them in this way. Wake up and see that you also are being manipulated to trash players who want desirable things. You also are part of the problem.
This is perfect example of gatekeeping for the sake of gatekeeping with no valid reason to justify it
Two reasons:
- Lower drop rates keep players playing longer which earns the company more revenue.
- Lower drop rates keep players playing longer which gives the player more play.
And also gaslighting by putting the blame on players
Oh, the irony.
Pointing out the cracks in a false narrative does not equal gaslighting. Creating a false narrative equals gaslighting.
Everything I said was fact, not fiction.
If you are going to use a ‘cool internet’ term, at least learn what it encompasses.
And what it does not.