With the way how arena teams, team rating, personal rating, and MMR currently work, it is very difficult to find new partners and to play arena games suitable to your skill level. In fact, it is hard to play arena games in general.
Your regular partners may not always be online to queue with you. If you happen to want to play some arena games, you’ll either have to leave the team and join another or invite someone new. This presents a few problems.
When you leave a team and join another, your personal rating is default set to 1000 (same with inviting someone to your team. Their personal rating starts at 1000). This causes the MMR of the team to drop dramatically (basically to around 1000 MMR no matter what the personal rating of the other player is). This forces you to play many games at low MMR in order to build up the personal rating to be able to play games suitable to your skill level.
This leads to lower-rated players in the ladder being decimated by these higher-rated players grinding up their personal rating. At the same time, it actively discourages people from joining new teams/inviting new members because of how much of a chore it is to increase their personal rating. It took me nearly 15 wins in a row to get back to 1900 MMR after inviting a new team member before we were finally able to increase our team rating from wins.
The second problem is that you are required to play 30% of the games on a team in order to be eligible for arena points at the end of the week. When you join a new team with existing games played, you must first increase your personal rating to within 150 of the team rating and also play enough games to have 30% participation. You may have to stop queuing if playing more games causes another player on the team to drop below 30% participation. Again, this discourages hopping around to different arena teams, and playing arenas in general.
I believe that if these mechanics were changed, there would be many more people willing to queue arenas. Casual players who do not have dedicated teams would be able to easily queue, causing ladder participation to increase. Here are some changes that I propose:
Your personal rating should not be reset when changing/joining new arena teams. This will make it so that teams wouldn’t have to mop the floor with lower-rated players for hours until they finally get to play against similarly-skilled players. It would also be easier to find partners with similar ratings. Currently, the only measure of skill you can ask from a potential partner is their supposed arena experience/current team rating. If the new player happens to be bad, your team rating will quickly tank.
Arena points should be calculated based off your personal rating (the new personal rating I suggested), not team rating. You would still require 10 games played in order to be eligible. This makes it so that if you swap, leave, or are kicked off a team, you would still be eligible for arena points. You wouldn’t be bound to one arena team for the week.
Thank you all for reading. I hope this sparks some discussion and that changes are made. I just want to play arenas.