This would actually point in the opposite direction - this means that the minimum lost per week was 8k players, but the actual number of lost players would likely be higher because there are ghost players unaccounted for. This means the starting population was higher, and has still decreased by at least the same amount, if not more.
As an aside, what percentage of players do you suspect play this way? Ie. No raiding and no PvP in Wrath Classic. I would be very surprised if it was equal to or higher than 5%. Internet culture in the current day is very goal-oriented and no-fun-allowed.
I would disagree on this point⌠in my opinion the âGhostâ players are more likely to stick around while the RAIDers are the ones who are leaving, so the percentage of those âghostâ players will rise but their population number will remain fairly constant. But, thatâs conjecture on my part with no way to prove it.
Yeah, exactly the point. If not a single ghost player leaves, the Wrath servers were still losing a minimum 8k people per week. If any number of ghost players stopped playing, then more left than I even said. It doesnât make the situation better - at best, it leaves the situation exactly as bad as it was, and at worst, itâs even worse than I thought.
I was about to say the same. Raiders and PvP ers move on to the new shiny, but the âghostsâ - should we find a nicer word, laid back casuals, maybe - stay, take a break, return, play as often or as seldom as energy, life and liking makes it possible. Exactly because theyâre not raiding, they wonât get behind in the same way.
But this would leave MORE, not less players on the realms when the raiders leave,
It would leave more non-participants. So if I wanted to raid or PvP, I would be better off on a different server, or a different game version. I canât in good faith say this would change the player growth or die-off, as ghost players are in the vast minority (<5%). This is assuming the best-case scenario, where no ghost player ever leaves.
If Raiding or PvP is the game for you, then yes. Cata or Retail is the game for you. But why should we old âghostsâ not be given servers (Era for Wraht and TBC) to play with our friends, Guilds, running Dungeons, small-talking and having fun?
PS. Please do not call us non-participants just because we do not raid or PvP!
Two reasons - One, nobody can tell how many there are. By their nature, theyâre invisible. Two, if theyâre not participating in the latest content (ie. the current raiding tier, dungeons, and PvP), then what is the difference? A different kit of talents and abilities?
I imagine some might say they want the Old World, but⌠youâve had it for 5 years. How do you not have every class/race combo yet, especially if youâre not spending any time in raids or PvP? If the argument is you havenât had time to do so, then how do you prove to Blizzard that you will suddenly have time now?
Youâre not stretching the playerbase. The players that want Classic ERA servers for Vanilla/TBC/Wrath are not the same players chasing the carrot in those other versions. It is a different group that are not playing those other versions for the most part.
See, thereâs actually more than 2 groups (those who want Cata and those who donât). Itâs more like 4 groups:
Those who want Cataclysm
Those who donât want Cataclysm
Those who never tried Cataclysm and have no opinion yet
Those who donât care what they play, they just want to play with friends
If you do implement other Eras, you are in fact stretching the player base. The first group moves on, the second group doesnât, and the third and fourth get fragmented. As-is, 3 of those 4 groups find their home in one consolidated place, Cataclysm.
Yes, I still want to level more alts, more Draenei Paladins, more Tauren Shaman and many other Race/Class combos throuht the old world.
Even if we have Wrath Era servers at a later date, it might be too late, we have already lost our old toons, At least I am not going to re-get a lot of those time wasting achievements from back in TBC or early Cata once again.
But , well, I can just not care, I already cancelled my sub (and gave âCata! & No Wrath Eraâ as the reason) because I do not want to once again see âmyâ world ruined.
Blizzard knows how many there are, and they are not invisible - they just donât find RAIDing interesting.
This is the EXACT mentality that ruined the game the first time. The vocal group chasing end game content see no value in the World except to aid them in getting them ready for their RAIDs. Changes were made to the World with each expansion to accommodate that group, most making it less engaging, but the added content balanced it out so it was still very fun as a whole. But the wholesale changes made in Cataclysm sucked most of the fun out of that World, and the fact that the added content was so linear made the overall experience LESS fun than the previous iteration.
Actually, two of those 4 groups play RETAIL, 1 plays Cataclysm and 1 would be split.
The biggest fallacy in your argument is that the group that would be fragmented DOESNâT CARE that itâs fragmented.
I make a Drenei. For the first 15 levels, the world for him is unchanged, but then comes the time to leavce the Isles behind and go int the world, Only this world is NOT the world from Vanilla to Wrath, it is the world ruined by the Cataclysm exactly.
Pretty sure youâre not understanding what I mean⌠and at the same time if your argument is that you donât play any wow at all it begs to question why are you even hereâŚ?
You had a whole year and half or for each expansion that you wanted. If itâs a lack being able to change with the expansion thatâs a you problem⌠which then comes back to why are you even here?
Letâs put it this way⌠if people want to play wow they are forced to play one of the three real game types (remix is not a real thing) you make a wack wotlk server for whatever reason they will stretch the playerbaseâŚ
To give even an easier example for the kids like you
If blizzard made 1 cherry pie for everyone but people like you want a apple pie, some people will move off the cherry pie to eat the apple pie thus stretching or in this case splitting the amount of people on each pie
And whatâs the difference? That you out-leveled the content? By admission, if youâre never raiding or participating in end-game content, this was always, and will always, be the case. If you want the TBC or Wrath talents and abilities, that tells me you want to be noticeably stronger than the mobs youâre facing already, so this seems logically inconsistent.
Please donât bring up ammo. Ammo has never been fun or interesting. Blizzard tried for a very long time to make it so, but it never worked out, so they canned it.