I get you there, but I am actually meaning what I say - though not saying all I mean. My sub runs out July 16th - I do not know the time, so not going to play that day, as I play mostly HC
I know you wonât exactly trust this either, but now you can check me out.
Yes, they do keep data like that. Every company Iâve worked for keeps daily backups of their data for some period then keep weekly backups indefinitely. Eventually the backups get moved to some external storage, but they do not purge them.
That is easy⌠they promised the Classic experience and that your characters wouldnât be going anywhere. Yet all of my old Classic characters are stuck in Cataclysm, which decidedly NOT the Classic experience.
Back when TBC launched the only way to keep your characters on Vanilla servers was to give Blizzard more money - not really what they promised.
I am not unsubbed currently. I was just adding my 2 cents. And I think permanent wrath classic servers should happen. But that is just me.
Well, that is your choice to twist things how you like. They delivered Classic Cataclysm as promised and your characters are there to play on same servers just like in every expansion so far.
If they offered wotlk era, they would open new servers with copying mechanic.
Yes, 5$ is really a fortune to pay game you love. /s
Warmane has a little side box on their site showing the number of currently active players, and on which realms. You just have to check it out frequently, as they donât really like posting official numbers any more.
See, the problem here is definitions. You assumed Classic meant one thing, and Blizzard never confirmed your definition.
I think it should be obvious now that Classic just means re-release. Kind of like Coca Cola Classic.
Some people see the phrase âwe have no plans for permanent Wrath servers at this timeâ and somehow interpret the opposite. I personally just think reading comprehension in general has sunk to new lows.
I mean official WoW players, not Pservers. They do not hold any interest for me at all.
The AMOUNT it costs is not the point. The fact that they charged ANYTHING at all IS.
Ah, the Ironforge website is the best. Itâs not perfect, as it only goes by logs and rated PvP, but itâs the best option remaining. Using the demographics option, it collates the total number of players recorded each week, by server and by faction.
I tried looking a bit testerday, and for Era the numbers on IF are off by at least 3/4 and even more for PvE servers and HC. Yes, I counted one whole serverâs pop via /who ⌠I know Iâm crazy
Yeah, itâll only count people raiding or rated PvP. Vanilla Era has no rated PvP, and a substantial portion of Vanilla isnât raiding, so Vanilla is where itâs least reliable.
Fortunately this problem doesnât exist for Wrath Classic, which was the information used in my post.
Edit - how did you get around the searchable limit to determine the actual number?
Itâs my understanding that the ironforge website only includes RAIDers in their counts, so I do not exist according to them since my characters have never (and probably will never) stepped foot in a RAID.
Iâm sure there are others, especially on ERA - MUCH more so than on retail, that play the game the same way I do.
Relating this to the thread topic, that isnât a good thing. MMOs are designed for groups and player interaction.
No offense intended, but if youâre not participating in group activities, then what does it matter for your server? It makes you essentially a ghost, and if too many people play that way, it makes the server a graveyard. Perceived loss of active players is just as deadly as actual loss of players.
Edit - I donât mean to imply youâre playing the game wrong, I moreso mean itâs a poor reason to ask for permanent Wrath servers.
You have to do it in increments /who 1-10 Or even /who 60 Tauren Warrior - it takes TIME! And of course will be a bit off as people log on and off while you count, but I guess this is below the statistically signeifcant value - at least I hope so. And please donât ask for my numbers. GRRR kid used them as scrap paper and now it is âwhereâ.
Edit
I am the same kind of player so I dare give an answer: You can craft things for Guildies, help them with group Quests, even maybe, hard pressed run half a Dungeon with them, Raiding and PvP is not needed to be social and helpful.
But wouldnât this method of detection still limit you to a population of, at most, 2000 max level players (using both Horde and Alliance race/class combos)?
It is a profit company, so it was not a surprise, to me at least.
In their shoes, we would do the same.
Youâre missing my point - the point is that the servers most likely have a higher population than is reported by that website so the numbers used by those opposed to dedicated servers are wrong.
How would I be a ghost? I do group content. I LOVE running dungeons. I do group quests in the overworld. I chat with people in my Guild and help them when they need it. How is that a ghost? Just because I donât like to RAID and I donât like to PVP.
Iâm not offended by what you said, but I am offended by the general (not you specifically) RAIDer mentality that if a person doesnât RAID then they shouldnât exist.
Iâm also trying to show that the fact that the RAID scene is not âhoppingâ like in retail or cata classic is a poor reason to not have dedicated Wrath or TBC servers.
Race + class + level normally gives you enough combinations for a non-mega servers. If not, youâll have to add zones as well.
EDIT I did not try to count one of the larger PvP servers this way. Iâm not a masochist