I hope it got reported already, but really, please fix the animation and the way the dmg applies. It looks so bad when every hit comes separate and delayed, whereas it should be instant, sometimes it doesn’t even go off when people out range you after the proc.
Destroys the satisfaction of the spec and isnt working as intended.
Reminder, thats how it should look:
Clip of WF doing nothing on BETA:
Procs but activates on second swing
UPDATE 2(bugged again):
how it looks and works now (sometimes):
Edit: WF works fine with instant dmg and animation+ numbers when it kills the target, if it doesnt the hits come seperate, the dmg delayed(dmg not always? delayed – dmg hits instant but animation and dmg number comes delayed as single hits with single animations happen fot the 2 extra swings <-this shouldn’t happen).