So the Pit of Saron Timewalking dungeon is way too hard. Most WotLK Timewalking dungeons are fairly straightforward, and when you get your level and iLvl lowered they propose a fair challenge.
But Pit of Saron is balanced against a later tier of WotLK gear, though you don’t get the appropriate iLvl when you are synchronized down to level 80. This means the trash hits the tank WAY too hard. The bosses hit the group way too hard, and overall, way too much damage is done.
Please fix this. Either adjust the iLvl granted to players in the Pit of Saron to be appropriately higher, or remove it from the Timewalking dungeon rotation if that’s not possible. As it is, if I roll PoS again…I’m just gonna quit out and they can wait for another healer or tank. The difficulty balance there is beyond insane.
Also, Halls of Lightning. Same deal. Boosted heals/tanks can queue for this Timewalking stuff…but they have no idea how to do it.
Yeah, seems to be much much harder than the other dungeons. By much harder i mean the trash hits harder and the bosses. We had a group that creamed 3 tw dungeons (no wipes and we handled trash and boss mechanics fine, no mass pulls though just regular stuff which made it fun) and then we got to Pit and wow… we had to be really really careful with trash pulls and basically wiped like mofos on the first boss. We ended up deciding to quit it since it seemed like it wuld take us twice (or more) the ammount of time to complete that dung than any other tw dungeon this week.
Trash in Pit of Saron (other than cave gauntlet) was always designed to be fought solo even when it was current content. If you’re trying to fight more than 1 mob at a time it’s not gonna go well.
The first boss is tuned pretty badly I agree, you basically need everyone to do mechanics perfectly to kill it which is asking too much for leveling content.
the casters on the hill after Eck. The rest isn’t bad, but the single skeletons again seem to have more HP than intended.
The casters on the hill, even pulling one pack, maybe I’ll try to Los them, but not many places. CC and interrupts are needed on them. Spell reflect is a MUST, versatility is a MUST. Considering my overly twinked tw set, i should have no problem, but the casters are eating through prydaz and 51 stam trinkets like nothing. CC, interrupts, reflect, versatility, cd’s and Focus fire. It’s really just the casters on the hill, especially the one that does the hellfire aoe.
Problem is…for example…had a warlock in group who was using Voidwalker instead of felhunter. I asked “okay, why are you using VW.” replies “For consuming shadows buff”…and he was doing only 400 dps overall, was last on meters. He also said he wasn’t a demo lock and didn’t know he could summon a felpup. I don’t know if he actually brought the felpup out, but viewing interrupts, he had none. He also said, felpup isn’t good for dps.
Tired of carrying people as prot, doing top overall dps and dmg. ALL because people don’t believe that gems and enchants are THAT important. Using Mannoroth’s bloodletting manacles (heal for 1% for every 10 rage spent), sometimes I am also top heals.
TBC wasn’t bad, but TW wrath is a bit overtuned for the casual naive inexperienced player and or lower levels who don’t have all talents available.
BFA gear is not the best and I still beat out those who wear it.
There are guides on youtube on how to gear for TW.
Did some more Timewalking today, and I’m starting to think some of the issue may just have to do with the BfA stat squish. Other dungeons are doable and a lot easier than PoS, but man…stuff hits so hard in general. Pull 2 packs instead of 1 in any TW dungeon, and prepare to wipe.
Probably wouldn’t hurt to be iLvl 105-110 in all WotLK Timewalking dungeons instead of iLvl 100.
TBC seemed worse overall than WotLk this time round.if blizz fix Pit i wuldnt have any other complaints… besides that 2nd boss in the Gundrak thats buggy.
Ive been able to finish all of my Pit of Saron dungeons successfully. Usually with 3 people leaving right off the bat, then leaving right after dying to the first two bosses. Not wiping mind you, just some dps dying to mechanics.
The biggest problem i have with this instance is the how long it takes even if played flawlessly.
Yeah, I noticed that as well today. The golem boss in Gundrak bugged out at 1% health when it was apparently trying to merge back together. We were all stuck in combat and people just started leaving the instance. I stuck around and was finally able to teleport out of the dungeon and back into it to finish it off with 4 new players who joined me after the rest of my group had quit.
How about fixing the que time for TW. I waited 30 mins for on instance then get kicked because of trolls. this kinda anger me now I had to wait hr to re que again. I wish they just remove TW its not worth it anymore.
News flash! As soon as the queue pops, everyones level 80! AotHG and Raddon’s are back on the menu!
But yea, generally gems and enchants (and old tier/leggos/extra ability stuff) “shouldn’t” be a requirement in heroic or Timewalks but more of a bonus.
The trash on the hill after Eck just needs to be CC’ed, period. If your group isn’t doing that, you’re looking at several deaths, if not a full wipe. Lack of options isn’t a viable excuses IMO. In any 5-man group, there should be at least 2 kinds of CC that work.
To be honest, I like it just fine that way. It gets people to be better at playing their characters, and it’s less boring than just mowing down every trash pack the same way.