Spriest went from one of the most fun and well designed specs in s1 (nerfs were deserved, even though the proc rate made it feel less fluid) to a disgusting mess this patch
God speed
Spriest went from one of the most fun and well designed specs in s1 (nerfs were deserved, even though the proc rate made it feel less fluid) to a disgusting mess this patch
God speed
Ye its def weird the tree is
this essentially. Like the team was channeling the spirit of John Madden.
You as well, this is going to be one hot mess of a season
In all honesty it shouldnât even be on Deep Breath. Deep Breath is a strong CD as it is. Stuns and does huge damage. Itâs always going to be a part of Evokerâs goâs, so Evoker doesnât need more kill potential in that window.
Divide and Conquer should affect Wing Buffet and Tail Swipe. Itâd be a good dual-use, outplay-potential talent. Ex. Tailswiping to set up on-demand LOS and pop off Sleepwalk/Living Flame Casts. Or Wing Buffeting a pillar to cut off LOS from Healer to kill Target.
somehow this sounds worse
Imagine you are on Nagrand or Tolvir.
Melee has come behind pillar, but Healer can still see it so it is safe.
You now donât Wing Buffet the melee, but you aim Wing Buffet to completely wall off access to the pillar without walking over the flames.
Healer canât see the melee, and melee at most ratings probably doesnât know this even happened.
You now win the round. And you can do it every 45 seconds if talented.
Itâs basically smoke bomb for Evoker, with a damage component if someone runs out.
It should LoS to enemies, but not LoS allies.
This is very true.
This is silly.
2 strong or what?
Honor Talents should help give life to useless or less used abilities. Dragon Racials arenât bad, but nobody has ever been like âWatch out for that Tailswipe!â
With Walloping Blow, thereâs a lot of pro-gamer move potential to use Wing Buffet like Smokebomb. And Tailswipe gets to piggy back too as on-demand LOS to sneak off casts.
There is a reason smoke bomb is a 3 minute cd
But current Deep Breath is 2 min, Stuns you, does Big Dam, and hurts u for more Big Dam if u walk over Fire wall
At least putting the Firewalls on Dragon racials (while also shorter in cd) wouldnât have a Stun and Big Dam attached.
60 seconds as Devastation, I think, and the damage seems to scale with haste.
I think itâs 1 minute for devastation actually, but thatâs true. However, itâd be going from 1 minute on an ability that does damage to 45s on an ability that doesnât, with a second charge available which could potentially control the entirety of smaller maps
At least youâre already going to be using CDs for deep breath. Canât imagine needing to play scared cause of the racials too
Yâallâre right, it is 1 min on Deep Breath (I was thinking 2 minutes, cuz Evoker burst is 2 minutes with Tip the Scales and Dragonrage.)
45 seconds on one if talented, 1.5 min on the other thatâs not talented.
Yis, it would be strong, but could be compensated by doing less damage on the Firewall, reducing wall duration, or something else.
I think itâs a good idea because itâs the kind of talent design that increases the gap between good and bad players of the same spec. Bad players would whiff it, good players would make you envious. Thatâs what a game should feel like. Additionally, it has a risk v reward element, where instead of using Wing Buffet to defensively peel, you are using it offensively. Further increasing outplay or faceplant potential.
Tell u what, we nerf Free RNG burst on Disintegrate, we get Firewall on Racials
we need fix it, fast !!!
still bugged outâŚ
This is how it should be, and smokebomb should be changed to this. Seems right to me.
I agree that allies not being subject to the LoS would be too much, but I would like the evoker themselves to not be affected by it.
No. If I canât heal you or anyone else on our team, through your curtain, you shouldnât be able to damage anyone outside of it. Make it a choice to be made.
This argument is silly; itâs the evokerâs talent and ability.
When it first came out I definitely feared it being too strong, but as it stands it just⌠isnât. Allies being unaffected would put it over-the-top guaranteed (IMO), but the evoker themselves, especially as a caster, being unaffected by it is how it should function. Deep Breath generally kicks off a go, and it turns out that the damage of the wall is a very poor deterrent against crossing it when itâs the cost of using the wall as LoS against the evokerâs own burst rotation. Itâs fine that the evoker can screw themselves by LoSing their teammates worse than the enemy team, but itâs not fine that itâs so easy for the enemy team to actively turn the wallâs LoS into something beneficial for them.
why?
https://cdn.discordapp.com/attachments/1065333025459679313/1127987368083857540/image.png
related: Nerf Deathgrip range