Please fix archaeology

not alts and it makes sense for anyone whos played thru wrath

Played thru OG Wrath, in fact I played through: OG Vanilla, TBC, Wrath, Cata, WOD ----->DF
I’ve also played thru Class Van, Classic TBC and Classic WoTLK.
I’ve also played SOD.

So with all of that being said… It still makes zero sense.

1 Like

get back to digging

1 Like

Blizzard seem fine changing old outdated systems to git a modern player base. not little things either HUGE things. yet wont touch meaningless archaeology…
thats the point. they ether cant fix it due to spaghetti code or just refuse to fix it

3 Likes

Ok now I see what you are saying…

Yea I don’t think they are going to fix it and the main reason is they eventually drop it in Legion or some place around there – can’t exactly remember.

Archaeology was a super missed and messed up profession that could have really been something cool but alas it was a time sync and not very good, so I agree they missed the mark on this one.

1 Like

Missed the mark is an understatement i’ve played wow since vanilla and I can’t think of a single time where i’ve hated wow to the degree I do right now, nor have I had to wake up do 1 thing all day and then sleep > repeat for any other thing in wow.

This grind is honestly worse than scarab lord and at least that was guaranteed after x amount of hours and gave a cool title and mount.

4 Likes

Checking in to keep this thread going. I did finally get Zin’rokh today after 660 solves. It hasn’t changed my opinion, Archeology needs bad luck protection! Don’t make players suffer through this Blizzard!

5 Likes

im at 527 so close

They could:
-make digs give more fragments
-make digs have higher chance of keystones(dwarf ones are now double/triple what they were prior to latest fix)
-increase the chance slightly
-make the fossil pet available NOW…so we can close out fossil and stop getting 4/4 digs as fossil on the continent.

Any of those things are reasonable. I’m sure if you look at what people care about, I would guess that more people would rather see this changed now, than later, over any other current issue.

3 Likes

1252 solves - got shield
all fine lower chances more to state when you dont get nothing and spend all 200/200 artifacts

1 Like

Up to 1259 - also got shield
no trinket staff or 2h.

:upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face: :upside_down_face:

2 Likes

Bump please fix this profession somethign has to give. Bad luck Protection or 100% have to find every blue rare or common first before your next one being the Epic please

5 Likes

The current state of archaeology speaks to either a massive failure of the Cata Classic team in understanding how a huge subset of their playerbase plays their game, or a simple lack of foresight. I sincerely hope it is the latter.

Instead of #SomeChanges being a slogan that allows things to be left out due to time/complexity constraints, I hope it can act as a licence for the team to make the needed changes to systems like archaeology. Systems that lead to poor gameplay, an in retrospect, are overwhelmingly viewed as a mistake when tied to player power.

6 Likes

Since I feel obligated to farm Archaeology for Zin’rohk in order to help my guild during heroic progression, I have been completely unable to enjoy the rest of what the prepatch offers. I’ve been forced to spend any free time I have digging up scratch tickets with no end in sight due to the lack of bad luck protection. Please look into fixing this!

15 Likes

What if they had a choice of 3 each time you complete one? 3 chances for what you want each time you complete something.

3 Likes

+1 lets not let them win!

1 Like

Dev resources are understandably limited. Please make sure digsites aren’t being reduced when the 359 epics haven’t been found, and please either add the pterrordax pet to the game files or reduce fossil sites if every rare except the pet has been found. The players can take care of the rest from there.

5 Likes

Join the movement!

2 Likes

Agree.

They could seemingly also increase the number of active sites per continent to 5, or 4 frags per site - all things that are presumably discrete values in the code that wouldn’t require a rework, just a sub or two.

Increasing the % even by +1% would likely have the biggest impact - it wouldn’t eliminate the tail entirely, but it should thin it significantly (fewer people impacted), and the 1000+ racial solves would become more of an outlier, albeit still possible.

3 Likes

Honestly they should just cap the number of solves on a race before it pops a rare. If it takes more than 200 or 300 to pop a rare that’s just too long. Leave the low percentage for luck and cap the outliers.

6 Likes