Hello everybody. To begin, for those of you who do not understand what spell batching is, here is a link to how blizzard changed the way that the servers processed spells in 2014.
I am unable to insert links into my post, but if you google “spell batching wow”, click the top reddit link, and then the bluetracker in the link, an archived blue post will be there for you.
TLDR: The server processed spells in groups of 400ms (0.4 seconds).
This affected many areas of combat, from healing your tanks in a raid, to cheap shotting an enemy rogue on his vanish, blinding a kidney, fearing a rogue cheap shot, gouging a blink, and so forth. I am sure many people in the comments will be able to provide extensive examples on different interactions that were made possible by this system.
I would also like to include that both the old spell batching system, and the current system of just processing actions as fast as possible both have their positives and negatives.
In the final note of the first dev watercooler, the team says that they want to deliver the authentic classic experience, with todays quality of life changes such as battlenet, anti-cheat, and so forth, without any core gameplay changes.
These comments can be found in the final subheading labelled “Looking Ahead” of the dev watercooler (once again, unable to post links)
Quote: "All the work we’re doing will ultimately allow us to recreate an authentic classic experience on a platform that is much more optimized and stable, helping us avoid latency and stability issues. Additional improvements will include modern anti-cheat/botting detection, customer service and Battle…net integration, and similar conveniences that do not affect the core gameplay experience.
We are looking forward to the challenges ahead and share your passion for the classic game; every code check-in data conversion we make brings WoW Classic closer to providing that authentic experience you—and we—want. Thanks for joining us on this journey."
Unfortunately, the old batching system is what made up many interactions of that core gameplay experience, and it will be sad to see it go. I have played wow extensively over the years, with and without this spell batching system, and I personally feel that the old system was superior, especially for pvp encounters, be it arena, rated bgs, or even world pvp.
I once heard a developer (I can’t remember where) say that when leaving feedback, don’t tell us what you like and how to fix it, but rather tell us how the current system makes you feel so that they can address the feeling that the system in place/being discussed creates;
I feel that the old batching system added gameplay that was interesting and engaging, whilst I felt the newer system removed interesting gameplay and interactions between players. I feel that not having the old spell batching system will affect my core gamplay experience for classic wow, and I do not like it.
Please consider this feedback and pass it on to the development team.
To conclude my post I would ask anybody discussing the spell batching system in the comments below to remain civil and constructive. This post in not an attack on the retail system, but simply a request for the classic system that many players will remember from before Warlords of Draenor. Please leave your thoughts, and hopefully a blue can see this post and relay my feedback to the team.