Please don't make us play arms

The nerfs to fury are needed, but I wish it was done in a way that didn’t impact their already middle-of-the-road boss damage.

I’m scared these changes are pushing us towards arms, why am I scared?
Arms is overloaded with rotational button bloat and cringe design.

I love warrior, always have, fury and prot are fun, arms is…sometimes playable.

I get that there are some diehard arms fan out there, you’re not wrong for liking it, I have enjoyed arms before, you’re just definitely in the minority right now. More than any other class, arms feels like it regressed about 15 years.

Arms has problems still that were fixed on other specs many years ago, having 11 rotational buttons to keybind for single target is insane, having cooldown reduction that desyncs your cooldowns is insane.

I have enjoyed arms in the past but since shadowlands it’s kind of been the posterboy for classic design in retail, with so many classic abilities returned to fill up our bars and make the spec less fluid to play overall.

Moving from ST to aoe as fury we press whirlwind, great, fun, nice.
Moving from ST to aoe as arms, depending on talents, we include, whirlwind, cleave thunder clap, and sweeping strikes, making an already bloated rotation go through the roof.

Many players who play multiple classes/specs like to bind similar abilities to similar keybinds across classes and this works fantastically for most classes in the game, consider a frequently pressed aoe button, something like crash lightling, spinning crane kick, divine storm - fury has whirlwind, arms has whirlwind, thunder clap, and cleave, all fulfilling the same purpose in the rotation. Where in any class would you fit an additional 2 buttons that do identical things? Consider even just respeccing from fury to arms, does your whirlwind stay on the same bind? For me it doesn’t, thunder clap goes there because it fits the use case more cleanly, they’re functionally the same button as addressed in the fury mountain thane talents, but wait, we still have to bind whirlwind and cleave.

Thunder clap and rend is another pain point, on an already bloated bar, making thunder clap apply rend in aoe is nice, but it’d be great to see thunder clap do damage to the primary target equivalent to rend, having to have both on your bars just makes the problem worse.

The problem doesn’t just exist in aoe, slam has always sucked to press and needs to go. Rend could be nice to have around but we already have a dot and it’s only there because of classic, the spec was better though legion and bfa without rend not because rend isn’t cool, just because it added an extra keybind.

Fury is popular right now, in part because it’s overpowered, but fury will always be more popular than arms regardless of tuning if the current design direction continues simply because for the majority of people, fury is fun, and arms is not. For the same reason I hope colossus is never the correct hero talent to choose, desyncing a big hit from cooldowns feels bad, rooting yourself feels bad, needing a target for an aoe you’d rather aim yourself feels bad, the design of arms plummeted with the success of classic and has so far not recovered.

For people who care about and derive fun in this game from performing well and optimising their character, making fury worse than arms takes away from the fun for the majority of dps warrior players. I’m not saying don’t nerf fury, I’m not saying never let arms have its time, I’m saying start moving arms in a better direction, it’s needed a full rework since 2020. You have to ask why nobody plays this spec even when it’s good. Please address this, it’s been years.

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You will be “made” to play whichever spec happens to do more damage in any given patch, and you will like it.

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Nobody’s making you play anything, I can guarantee you you’re not even at the level of gameplay push wise where the spec you play matters for the content you’re doing.

You keep saying you’re speaking for the ‘majority’ but you’re not. You’re speaking for yourself and whatever echo chamber you’re apart of. If you’re echoing sentiments from a class discord then you’re just parroting others without having a unique thought of your own.

Fury will be fine, Arms is also fine. Both specs will edge out ahead in certain damage profiles, both specs are also playable on every single fight in raid and m+.

Stop focusing on meaningless metas and just play the game.

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Arms is far preferable for those of us that don’t want carpel tunnel and like a bit more depth in our rotation, also CHUNKY HITS rule.

Play whacha like or start your own M+ groups / learn to tank as Prot if you are worried about the meta slaves approval.

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Hey, now. Arms is like my 5th favorite spec and number one for melee dps. Mostly because I have this condition that gives me a dopamine spike every time a skill resets its cooldown.

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People completely missing the point, anyone who cares about maximizing performance and has preferences as to how classes play also wants the class they think is the most fun to be the most optimal.

I’m outlining the problems I have with arms, I haven’t looked at the class discord or taken any other’s opinions, just came here and ripped my thoughts raw, but if other people are saying the same things then maybe there’s something to it.

if arms is that problematic, then fix arms. naturally people would then be tempted to try the renewed arms warrior

i imo want the 3 stances back to arms, and then give arms the talent double swing like in classic

Just getting back into playing warrior, but isn’t this already the case?

I hope to be wrong, but based on tooltips, if you’re rend specced thunderclap, say for m+, in single target you’d stop pressing thunder clap to press rend instead, as it does higher initial damage.

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I mean, arms is crap now, no matter how much they nerf fury, it doesn’t make a bad spec good.

Arms might be the worst spec i played in this game, and arms is my only main since i started the game, i just gave up now and went fury

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Arms is currently competing with fury on some raid fights, nerfing fury could potentially put arms ahead for those fights, I actually like that as a design idea, it’s good to have the different specs shine in different cases.

My problem is that I’m the kind of player who likes to play whichever spec is best in the circumstance I’m in, but I hate the current design of arms. I’ve mained it and flexibly swapped to it before during times when it was good and fun but with the modern incarnation of arms I would find it a chore rather than a pleasure.

Im not talking about dps or how well it does in raids or mythic+, that never mattered to me, i played arms and arms only since i started the game, ups and downs i was arms.

My problem is, the spec never felt this awful to play, the talents feels extremely bad, how it feels i need more nods than it should, how the spec plays feels bad with the things we have, the design and mentality is awful.

Slayer not being called Blademaster was also a punch in the gut

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Ok now I understand, we have similar outlooks on arms I just live in fear playing fury that the game will be patched and arms will be better.

My - not very popular - take:
Arms warrior is “THE WARRIOR”. Fury has some cool animations but pretending that you aren’t random button mashing because a “lot of number pop up” is just meehhhhh.

Arms buttons have meaning, like 1 delayed mortal strike is potentially millions of damage loss and wearing a 2 hander is awesome (no, titangrip is a joke and if you can “grip” 2-handers with 1 hand then they’re not 2-handers anymore - also nice floppy double 2-handers doing crappy execute damage lol).

That said, i hope fury warriors get back to where they always have been (doing good multitarget damage and ok’ish single target but having a little more hp and regen), and the true warrior spec (arms) keep being stronger in the real wow end game content (raid).

And make no mistake: fury is popular right now exclusively because it’s overperforming (same as ret paladins). As soon as they get pulled back to their niche numbers will go down fast.

Relevant notes:
Tank warrior is also true warrior.
PVP is a mini game inside wow.
M+ is in the game only to fish retired lol players and will never be taken seriously as competitive gameplay until moronic RNG mechanics are removed from the active dungeons (so, never).

Real relevant note:
If you’re not aiming for cutting edge (early cutting edge) you’ll do fine with any warrior spec (even the bad one).

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Funny thing to say that, when rampage does more damage than mortal strike and you can cast more often and arms execute is a wet noodle.

Fury, as far im aware, was always more popular because its easier and more fun, right now arms is just feels plain bad and not fun, so fury will be even more popular due to people rerolling

Its being explained time and time again that you will not do “fine” if your spec is bad tough, not saying arms is, but there is an issue of not being called for groups, people not joining your groups and general feeling like crap when you are outperforming when you should not be, nobody is going to carry you

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Personally I’ve always preferred Arms. Going to Fury is absolutely braindead… especially when the Arms rotation isn’t even all that conplex. Have you ever once touched a healer or caster? Just because there are more then 3 buttons to a rotation doesn’t mean that Arms has a button bloat issue. Personally I love the more on demand AoE vs burst aoe theat Fury has. And I like the different bleeds and nasty mortal strikes. Arms feels good to me… and tbh even before these nerfs I was still outperforming many of the FOTM Fury players.

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Fury has given my hands/fingers carpal tunnel so i wouldnt mind playing arms for a expac

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Demolish! after the buffs!

Isn’t about being complex, its about feeling bad/underwhelming

Playing fury and arms, fury just hits harder atm, ESPECIALLY AOE. I prefer arms personally cause I love execute (I really wish I could get the revendreth execute effect back was soooo cool looking).

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