Please dont let raider IO or anything like it into classic

In defense of Raider IO, it’s not an arbitrary number. It simply tells whether you’ve cleared the mythic+ content and what level of it you’ve done.
If all you’ve completed is a handful of M3s, you are going to have a hard time PuGing a 10.
As with anything else, it’s not perfect (you can buy carries to boost your score artificially for example), but at least you know what content a player has seen based on it.

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I can tell you are a lfr hero without armorying you…

A player going below their skill level/ gear level to help others is likely more knowledge as well. I learn to read between the lines I imagine he told you all how to properly do the boss and you all freaked out and flipped on him.

This isnt true though the only way to cheese raider io is to be carried though a ton of high keys…

It isn’t arbitrary in the slighest.

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Gear Score and Raider io need to die. But Vanilla use to encourage learning. People would be able to learn together and not become so toxic. Also, we would inspect you and if it was a small group of friends who needed another we would keep running with you if you had personality. Now, if you were a douche, rude, and could not play your class guess what you got the boot. Those were the good old days.

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When you are running a dungeon in the lower and middle levels you can tell who the go! go! go! heroes are by this calling card. “Does anyone have recount?”

Or my personal favorite (/sarcasm) “Damn {insert name} your dps is terrible you should feel bad, you should delete your account and then go back to hello kitty!”

Imo wow classic will best be played as a leisurely journey, stopping to smell the roses and taking it all in.

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I know, but I don’t think third party add-ons should be required to be viable. Makes zero sense, if blizzard wanted you to know your exact position in threat, why didn’t they make their own threat meter? Same with dps?

BREAK THEM!!!

I want the content to be more difficult anyway, dps meters and threat meters make it easier.

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if you are complaining about raider io your probably terrible

Video games. Invented by adults for adults with fun as the goal.

If achieving mythic+ boss kills at the cutting edge of dps is what you consider fun (imo thats too much hard work ) thats great!

If I want to explore the the off beaten trail in the badlands while you are doing that (something I consider fun) then great for both of us we are having fun!

I don’t need raider. io to tell me how much fun I’m having or should be having.

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I’m an advocate for RIO, that’s why i know it won’t work for Vanilla. First, there’s not enough parameters to mesure your experience in vanilla instances since you can quit and join a group whenever you want, actual numerical performance isn’t as important or prevalent in vanilla instances, there’s no timer. And perhaps, vanilla didn’t need RIO because it’s a lot harder to slip through the cracks when you make a bad rep in a closed server environment.

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I am an advocate for dps meters personally. You can think you are doing everything right for your class, but how can you improve without objective data feedback? I love them as a tool to compare and contrast myself to myself and others of my class. “Wow he way beat me, is he out gearing me or is it something else?”

I don’t advocate the use of them for ridicule and harassment, but humans will find a way regardless of if there are meters.

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Or a DPS. There’s such a ridiculous abundance of them out there. When my buddy was still playing, he was an amazing rogue with a solid score, consistently running +8’s and 9’s on time, with some 10s. He would have trouble sometimes getting into even lower level ones due to there being simply so much competition out there.

It’s not required. It’s learned helplessness

You sound really toxic.

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But Blizzard over time has made popular addons part of the base game. It’s the whole reason why Blizzard allows Addons in the first place. Base game lacks ‘X’, Community develops and adopts the use of an addon which provides ‘X’, Blizzard sees its value/use and adds ‘X’ to the base game.

Saying something isn’t part of the base game would invalidate all addons in general. What has Blizzard added to the base game that wasn’t initially an Addon? It would be a pretty short list, I would imagine.

But they were not added in classic… :wink:

How is a damage meter and threat meter an advantage? It’s a measurement device used to gauge how high your threat is on a mob or how well you’re doing your rotation or how much of an impact a piece of gear had on your character. It’s also a great way to see if that one hunter went afk and just auto shot the boss the whole time :stuck_out_tongue:

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There are an infinite number of ways but the point is that direct feedback was always wrong. And people probably cleared content much faster than intended.

Then those same people beg for more content. And when they got it they used every tactic and exploit available to them to speed run the content. To them it didn’t matter that they were challenged or that the content was difficult. All that mattered was that they got it done fast so they could say they did it first. How sad is that. Do you want to cater to those people or the people who actually care about difficulty and playing the game as it was intended. Without meters.

The real question is: why do you NEED them. As someone above said, if Blizzard wanted players to know that stuff they would have added the meters themselves. And even if they expected players to create such an insanely powerful hack for all content, it won’t be missed. Only by those who just want content done faster for some unexplicible reason.

How the hell is that not an advantage?

If you are able to perfectly gauge your threat, you can keep your dps just under the threat limit almost perfectly.
If the threat meter is not there, you would have to gauge that entirely by the flow of battle, your knowledge of the tank, and your dps.
I find that to be a lot more fun and engaging, rather then just looking at a % table.
It is more difficult.

Dps meters gives the entire raid an advantage where they know exactly who and what is doing the most dps, so they can optimize it better… rather than strategizing around the lack of knowledge… it makes it easier.
Also someone with an dps meter can more easily tell what gives them higher dps and what doesn’t, instead of making it a part of your intuition.
Overall makes the game easier for you and everyone else…
And frankly, I don’t want to make classic easier, it already is really easy.

Third, it breaks immersion. How the hell am I really supposed to know my threat or dps value? In real life we don’t have that kind of thing dangling in front of our view telling us how much damage we are doing to something, or how mad something is at us. We have to gauge that by our intuition. Do all citizens of azeroth have a programed nanotech computer inside their brain that can perfectly analyze your dps and threat? I highly doubt it.
I actually care a lot about immersion in a game, especially RPGs.

Gearscore was a thing a long time before you could even get detailed info about a toons progression from the wow armory.

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