here is the difference between wow arena and tf2 for example, and how it pertains to solo que:
in wow there are 3 (4 if you count movement inhibiting abilities like ursol’s and RoP) forms of CC. Since you got 1800 in 2’s as a rogue i’m guessing I’ll give you the benefit of the doubt and assume you know how CC works and how they DR with one another.
So with this in mind, consider why some comps in wow are considered good and others are considered bad.
Rogue mage priest for example. It has stuns from the rogue, incaps from the mage, and fears from the priest. These are all DIFFERENT DR’s. This is what makes it a good comp. It will ALWAYS be a good comp, regardless of how the specs are tuned, because of this alone. You can cheap shot the healer, then sheep, then fear, and all will be at full duration.
Now take a bad comp like rsham/hunter/mage. They have incap, incap, incap, and a few stuns. This will ALWAYS be a bad comp, the only time it would ever be seen is if all specs are blatantly overtuned.
Now consider other games like TF2, LoL, overwatch. These game while certainly having Meta picks, and good comps that synergize well with eachother, come nowhere near the amount of synergy possible in WoW from comp alone.
which spec you play and which comp you play is farrr more important in WoW arena than in any other game I can think of, certainly the ones mentioned here.
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You are correct, I knew about DR’s. I wasn’t aware of each members job in RMP since I primarily played Resto/R and some pally/R but that makes sense
Now consider other games like TF2, LoL, overwatch. These game while certainly having Meta picks, and good comps that synergize well with eachother, come nowhere near the amount of synergy possible in WoW from comp alone. which spec you play and which comp you play is farrr more important in WoW arena than in any other game I can think of, certainly the ones mentioned here.
This is the part I take issue with. How do you know this? What is your experience in these other games?
I’d probably agree with you on tf2; the best comp is the best comp for very simple yet strong reasons. But I’d disagree with you about dota. And with OW/LoL I can’t really say because i’ve never even really taken ladder seriously in either of those games, but im sure if you asked a competitive OW/LoL player they’d probably tell you its more important in that game than any other game
because i am a big nerd and played pretty much every popular game.
In LoL you pick a champ because they are overtuned basically. You can swap ADC carries out with eachother easily the only reason you like seeing one over the other is because they are easier or do better damage
im talking LoL soloque here btw, not tourny play which is obviously different same as wow
like consider playing ranked soloque in league and your adc picks a dog tier cchamp and ur like bro he’s not gonna do any dmg. But if he did do damage, you could win, yes?
In wow it is not like that. Mage/rsham/hunter does not HAVE a win condition at all due to having incap incap incap. and nothing else to CC healer. Game is designed so a healer if allowed to freecast can heal thru 3 people. You need CC on healer to kill. Damage is not enough
Okay if ur talking tourney play yeah sure i agree with you
If ur talking solo q i’m pretty sure my friend and I made 1.8k last season and 1.4k on my spriest so far this season overlapping every stun and screwing up every go and then oomed the healer and won (actually like 99% of our games)
solo q would make it a little bit more difficult to coordinate ur cc’s so stuff like this would probably happen more often (esp at lower ratings)
If anything i find the idea of someone winning on damage with a bad comp wayyyyy more likely in solo q than rated premades.
1.8k in wow is like low gold maybe.
1.4k is bronze
trying to put in perspective.
so yes you can win some games by just doing your dps rotation at those ratings (and even higher tbh) but if you are killing them without CCing the healer at all the team is trash (barring some ridiculous stuff like divine toll)
yes this is true. I don’t want this lol. Game is dumbed down enough as it is.
oh yeah you’re right no games in awc ever end because 1 healer is oom and the other still has mana
ooming a healer is not mutually conclusive with doing your dps rotation without CCing him.
Stun rdruid out of form, into sheep, now when he comes out he has to overgrowth, costing a lot more mana than if he could’ve just swiftmend regrowth thru the burst. Just an example
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Honestly, they should introduce a filter format where you specify your bracket, classes you are searching for or open to playing with, item levels, and arena exp.
So if I wanted to be placed in a random 3v3 game as a fire mage looking for other 1800cr 2200exp rogues and priests, I’d be thrown into a game with them as we’ve met each other’s criteria
Idk solo q shouldnt be a game mode it should be a more efficient LFG/matchmaker for the normal arenas
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There would have to be some kind of filter or a rogue would have to keep leaving and requing till he got RMP.
Well no solo Q system would ever have that.
Again, it is just ease of access to queue up, its not exactly meant to have people playing with the best comps every time. I know the League example is not that relevant to WoW and is different in many ways, but even in a casual solo Q game in Silver ELO if you pick the “wrong” champion then people already are upset. It would be under a different circumstance, but I am sure players would be mad if you were playing Arcane vs. Fire or Survival vs. BM or MW vs. Hpal
breaking from reading this weirdly aggressive thread to namedrop my boy dossi who apparently plays sub aff hpal at 2400
Meta, comps and all the other bs…
Soloq would have its own meta. The more versatile specs would eventually climb higher because they would be a better fit for more comps. How is it bad or different than current meta? Now you have to play a particular spec to even get a q.
With soloq you can play anything and still get a q. If your class is “soloq meta” then it’s easier for you to get rating.
If you match with mistweaver at 2500 cr in soloq it doesn’t mean you will lose. It means he plays at this level and has a skill to be there.
It’s funny how some people are scared of soloq because they know other people will prefer to q solo lol
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a pure solo queue system would be b bad imo , arena is too comp dependent. Imagine queueing into turbo as mage, hunter, rsham or something.
but also they’re not wrong that you spend significantly more time in lfg than actually playing the game itself
solo q could work but it has to be implemented with some thought, maybe you could select one class/spec you prefer to match with or something. I liked the wow tinder idea too
the problem isn’t lfg the problem is people meta slaving. skill capped videos are really do more harm than good.
i’ve lfg a ton this season and it’s always. meta comp only. we’re too good to get in discord. you need 2700 achieve this season to play with us even tho we have only 2k bfa achieve.
it’s the playerbase being morons not the LFG tool, the tool works fine you search groups and sign up.
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blaming the players for playing the game ‘incorrectly’ is like textbook poor game design philosophy. people will always migrate towards the path of least resistance, e.g. playing meta comps
Yeah, some of us don’t want to have voice communication with how many toxic people are out there.I just want to chill, listen to some music or a podcast and queue arena, and yes, strategies can still be implemented. Furthermore, there is in-game voice for those who so choose. Regarding comps, sometimes you’ll be at a disadvantage, sometimes you’ll be at an advantage. It’s no different than current in that way. What would be fun about solo queue, depending on how they implement it, is seeing an increase in comp diversity and thus players being forced to engage in outside the box thinking rather than repeating the same script every game. Let’s go soloqueue!
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LFG system is hot trash just like all your takes on this game, stop trying to protect the worst grouping system known to any modern game.
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Dude. Some people play the game casually. They don’t have a lot of friends playing or time to create teams. They want to have some fun. WOW is facing a very hard time to new players, cause the content is becaming so complex that people don’t even know how to change the difficult of a DG.
I like the SoloQ idea. It’s not hard to implement and can make the gameplay feels softer for a lot of new players.
There’s no other game with the complexity of WOW. I mean, you have to face a “chosen team” UI, where people have to accept you by spec/ilvl/rating (jeez), to play rating games (suppose to be a no-troll). There’s NO OTHER GAME with that kind of gameplay interface.
Ok. It needs improvement. But the game NEED to be more friendly. Or the new MMORPG will eat future players of WOW.
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The sad part is that PvP community for this game is incredibly trashy when it comes to the type of people that play it, most of them are no lifers who have a 10+ year record into this game and don’t really understand anything outside of WoW.
The reality is that no one takes this game seriously lmao, not even Blizzard. If they did implement solo queue, not only would it bring in more people and curb boosting but it would also take away from Blizzard’s cut of the WoW token sales that gets used while boosting which is why I don’t think it’ll happen.
At the end of the day it’s all about the money, and there’s no money in solo queue.