Please dont ever put "The Dawnbreaker" into a M+ season

Dawnbreaker is a prime example of a good concept on paper that hasn’t translated to a good experience for players.

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People keep comparing it to oculus, which makes me think people completely forgot what oculus was like.

The flight parts are extremely obvious where to go, and you aren’t fighting a final boss with a different set of abilities that no one understands.

It’s a quicktime event dungeon, not made for m+.

It’s made for interactive story purposes, but has numerous issues that prevent it from replayability or from being competitive content.

Also some ground effects placed by a player on the ships float away. They’re not all “sticking” to the ship like they should. That’s gonna eventually burn someone. or deplete a key.

you caught me. Everyone in this thread was actually lying to try and gaslight you specifically…

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I like the dungeon but there is undeniable technical bugs in there that haven’t been fixed and it feels very weird flying around the airships.

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You mean like heal AOEs floating away not moving with the ship?

Dawnbreaker is a “run it once to help hit KSM and forget it exists” kind of M+ dungeon.

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Dawnbreaker just seems kinda bad as a dungeon design because you have to land and just keep pulling the town until you get enough % to finish.

I mean we’re going to find out because Dawnbreaker is one of the 4 TWW dungeons of Season 1.

So they’re dropping all M+ players into the soup and hoping you can crawl your way out.

I hope they don’t or it’ll be one of those dead keys unless they give it a super easy timer

I did one heroic and it seems like theres like tons of mechanics even for heroic lol

I like Oculus and Trial of the Champion even back in the day. I don’t like Dawnbreaker but it’s one of those dungeons that might grow on you but it’s very unforgiving when someone is new and don’t understand what is going on.

Yeah I have run this dungeon 10+ times and the only bug I’ve ever encountered was that if anyone dies before the first boss is dead, no one gets any loot from her. Which is an annoying bug but far from game breaking.

Never seen a mob glitch through a floor. Never flew through a boat. Never fell through the floor myself.

Edit: I haven’t healed it, but all my AOEs (sigils) stay where i cast them and trigger fine too.

It’s kind of amazing how many poor design choices exist in Dawnbreaker.

  1. The LOS and pathing issues on the dock/boats.
  2. The weird inertia you get flying between boats.
  3. The 1st boss intermissions where you’re flying around doing nothing for decentish periods.
  4. The “where do I go” factor after the 1st boss which will be annoying until people figure out and commit to min/maxed routes.
  5. The capacity to butt pull the 2nd boss as he walks around.
  6. The RP flight to the 3rd boss that should not exist in any M+ setting and sets up anger if someone messes it up.
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a man in a suit and tie is sitting in front of a computer and says what is wrong with you ?

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Dawnbreaker feels like they over designed it.

All the enemies just fighting npcs don’t add much except to clutter up nameplates and overall make the dungeon feel claustrophobic.

I do agree about the flight before the last fight, it feels like an unnecessary addition that is there just to trip people up.

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It’s funny how consistently Blizzard gets slapped down whenever they try something different. That’s mostly what Dawnbreaker is to me: different. Not necessarily worse or better than the bog-standard ‘monster hallway’ that people seem to prefer the game as a whole dungeons to be.

Although I will say I actually like chasing down Rasha’nan at the end. Yeah, the high-speed chase is mostly fluff, but just like with Tindral, my monkey brain starts firing when I take off. :dracthyr_comfy_green:

Most people wouldn’t dislike it so much if it was made clearer where we need to go and was less buggy and awkward to get around in.

Just trying to land on the boats is unintuitive because you can fly through stuff that should be solid, once you know that it isn’t hard but it is confusing.

This makes it feel bad now but months from now when most people have run it dozens and dozens of times people will have adapted and assuming the LoS, clipping, and un-stickieness of ground based AoE on the boat get fixed, it will stop feeling so awkward.

So again, its not about being different as much as feeling like blizzard thought “this is a cool idea!” and never got it working right, just kind of duct-tapped it in to a mostly functional state.

My first thought doing this dungeon, with NPCS even, was “this is the worst dungeon ever, I would never do this with real people”