Not all bosses are the same. There’s a fungal sort of boss in particular that I had a lot of trouble as mage, while others (particularly those that don’t chase you the whole time and don’t stay in you face) are easy. But there’s a few where you have no choice but to tank with your face and in those cases all you can do is try to outgear the content.
What you said just reminded me of the brawlers guild. Most of those bosses had special mechanics you could dodge or had something special you had to do. It was much more fun compared to what you see in delves. They should bring back whoever made those boss mechanics.
What class is this?
Unless you are standing in something that’s avoidable, there isn’t a hit that is going to 1 shot you unless you’re trying to push well past where you should be at ilvl 600.
I can agree with that. I would trade mobs having high damaging abilities for them just having more mechanics. I do feel like if you miss an interrupt or fail mechanics, that it should be meaningful and should hurt or kill you though.
It should be challenging. I don’t think there should be unavoidable/uninterruptible nuking damage though.
I do tend to use LOS as much as I can. I even strategically move candles (waterworks I believe) so that I can have a few in a row to have more room to move around or putting one around a corner so I can run to it if needed.
Same. I don’t need the best gear as quickly as possible. I’d much prefer a long progression loop, to keep me occupied for weeks, or even months.
Let’s not pretend like Heroic raids are “very hard”.
Priest only has silence. Scream isn’t a viable option and usually does more damage than good.
I exaggerated, but casters are doing 50% a hit. I can pretty consistently clear Tal-Rekatan or whatever the under water one is but if the enemies are stacked, the wrong ones enchanted, or the wrong combination it’s game over and that’s one of the easy ones. That’s with using scream, using silence, and even dominate minding one.
The harder ones, one with even more enemy with millions of HP and millions of damage per hit are worse. Especially ones like a lot of the Nerubar ones where they force you to deal with chunky elites that DO focus on melee attacks. Those Anub’arak looking elites are melees for well over 10 million. I’ve been one shot by them.
There are also some bosses that are melee focused. The sole reason I can consistently clear Tal’s final boss is because it’s purely a mechanics fight.
This.
Outside of Zekvir, delves are basically done already if you know what you’re doing.
I’m okay with balancing for weaker players. T8s are solo able. Go ahead and make them easier. That’ll allow me to finish them even faster.
I’ve run delves with at least 5 classes so far. Its harder to do on some then others. But tactics need to be played. If i go in with a healer, let brann do most of the work. takes a while, but its doable. I mean, thats what the healer is there for right?
At least I don’t think that was the original intent, but when OP groupies started to whine about it being too easy…Blizz went chasing after the demands of what they think is their player base. But this from a company that thinks their internal testers (at least I assume they actually, you know, actually have those) are reflective of average players.
Well, that’s subjective. I think different content, just like all aspects of life in general, challenge some people more than others. I recognize that they are considered easy by some people.
I would probably fail in a mythic raid, granted that would probably be my own fault for not knowing the mythic mechanics of the fights, or maybe if my gear wasn’t good enough to survive AOEs. Plus I don’t have any in game friends really so I don’t get to raid anyways. Lol Thus, the Delves.
And THAT’S OKAY
This is an mmoRPG. It’s okay for classes to have strengths and weaknesses, and fill roles to varying efficacies.
When did we lose sight of this?
Please go play hello kitty island adventure or something. Save your money and time. WoW isn’t for you.
The only issue I have with this. Is that I feel like the 10’s or 11’s should offer better gear at the end, even if it’s only marginally better. At least it would have something to shoot for. But, then if that happened, people would complain about not being able to solo those… repeating the cycle.
All I want from my delve experience is the 15 min bite size experience it was advertised to us to be. So, get the challenge and difficulty in line with that and I am happy. If the delve take over 30min or more to complete for most people. Then there is a problem that needs to be addressed.
I was thinking of leveling my Priest. I know there’s been a lot of chatter about them in Delves because of the lack of a real interrupt but I’ve also seen Priests post that they were soloing them.
So for those Priests that have done an 8 Solo how’s Disc in comparison to Shadow and Holy? Outside of the interrupt issue it looks like they should be pretty viable.
‘Nightfall Sanctum’. Almost every mob is hexable, and every mob, even the boss of trios at the end, can be slowed.
Tier 9 was very tough as an ele shaman with earth ele. The hardest part was the spider pack at the beginning and then the bosses at the end.
If you are not kiting, you are not winning. Also, be sure yo fight Reno for the buff.
That would be hard to do though. Where does the line get drawn? Maybe if it takes longer than 15 minutes then they need to do a lower level, bring their gear up a little in those, or handle the mobs differently.
Honestly the 9,10’s I did, probably took me 30-40 minutes. I was ok with that though. I completed part of it and got up and did some RL stuff and came back and finished it up.
I’m sure you’ve been in an LFR and seen some of the damage people do in there. Sometimes it makes you question if anyone’s at the keyboard. If we balance content for those players, the game would be boring for so many others.
Exactly why they need to add a tank option for Brann.
Delve difficulty should be mechanics-based, not because mobs auto-attack for 2 million.
From what I understand, some minor (Very minor) nerfs would be good. The web shooter and whatever that guy from waterworks shoots at us nerf is nice, since its unavoidable and healing is kinda weak. But outside of that, I would say to make sure everything is affected by misdirect. Some things seem to be immune